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This mod aims to reintroduce the street vendors present in the previous GTA entry.
Now you can walk up to a vendor stand and, if the vendor is present, buy a hotdog/burger for 5 dollars and heal your health, with fully working animations and money system.
Random peds can also walk up to the vendors and eat, same as the player.
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Most of the behaviour of the code was taken from the decompiled GTA:IV scripts themselves, to remain as truthful to the original as possible (vendor.sco).
Requires ScriptHookV
v1.3.1 - Changelog: Fixed cash HUD and vendors getting angry.
v1.3 - Changelog: NPCs can now walk up to vendors, bug fixes.
v1.2 - Changelog: Rewrote the entire script, it's now asynchronous and generally more polished. Player will play the eat speech after he's done eating and non-main characters can you buy food too.
v1.1 - Changelog: Added four rare models for vendors ("backup-vendors" inside ambientpedmodelsets.meta, only two points in the game).
GitHub
Inspired by "Working Hotdog Vendors" by jedijosh920.
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Now you can walk up to a vendor stand and, if the vendor is present, buy a hotdog/burger for 5 dollars and heal your health, with fully working animations and money system.
Random peds can also walk up to the vendors and eat, same as the player.
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Most of the behaviour of the code was taken from the decompiled GTA:IV scripts themselves, to remain as truthful to the original as possible (vendor.sco).
Requires ScriptHookV
v1.3.1 - Changelog: Fixed cash HUD and vendors getting angry.
v1.3 - Changelog: NPCs can now walk up to vendors, bug fixes.
v1.2 - Changelog: Rewrote the entire script, it's now asynchronous and generally more polished. Player will play the eat speech after he's done eating and non-main characters can you buy food too.
v1.1 - Changelog: Added four rare models for vendors ("backup-vendors" inside ambientpedmodelsets.meta, only two points in the game).
GitHub
Inspired by "Working Hotdog Vendors" by jedijosh920.
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
首次上传时间: 2023年12月27日
最后更新时间: 2024年4月05日
最后下载: 1小时前
74个评论
This mod aims to reintroduce the street vendors present in the previous GTA entry.
Now you can walk up to a vendor stand and, if the vendor is present, buy a hotdog/burger for 5 dollars and heal your health, with fully working animations and money system.
Random peds can also walk up to the vendors and eat, same as the player.
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Most of the behaviour of the code was taken from the decompiled GTA:IV scripts themselves, to remain as truthful to the original as possible (vendor.sco).
Requires ScriptHookV
v1.3.1 - Changelog: Fixed cash HUD and vendors getting angry.
v1.3 - Changelog: NPCs can now walk up to vendors, bug fixes.
v1.2 - Changelog: Rewrote the entire script, it's now asynchronous and generally more polished. Player will play the eat speech after he's done eating and non-main characters can you buy food too.
v1.1 - Changelog: Added four rare models for vendors ("backup-vendors" inside ambientpedmodelsets.meta, only two points in the game).
GitHub
Inspired by "Working Hotdog Vendors" by jedijosh920.
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Now you can walk up to a vendor stand and, if the vendor is present, buy a hotdog/burger for 5 dollars and heal your health, with fully working animations and money system.
Random peds can also walk up to the vendors and eat, same as the player.
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Most of the behaviour of the code was taken from the decompiled GTA:IV scripts themselves, to remain as truthful to the original as possible (vendor.sco).
Requires ScriptHookV
v1.3.1 - Changelog: Fixed cash HUD and vendors getting angry.
v1.3 - Changelog: NPCs can now walk up to vendors, bug fixes.
v1.2 - Changelog: Rewrote the entire script, it's now asynchronous and generally more polished. Player will play the eat speech after he's done eating and non-main characters can you buy food too.
v1.1 - Changelog: Added four rare models for vendors ("backup-vendors" inside ambientpedmodelsets.meta, only two points in the game).
GitHub
Inspired by "Working Hotdog Vendors" by jedijosh920.
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
首次上传时间: 2023年12月27日
最后更新时间: 2024年4月05日
最后下载: 1小时前
Is this mod controller compatible?
Good stuff
Hi @SuleMareVientu I think found bug in 1.2 version.. Only NPC can Buy fastfood in the vendor, I as player can't ( don't see info to interact with them). Regards
@SuleMareVientu yeah, after an NPC buy food, the option for player just disappear.
@gongel @marcean1337 Feature has been moved to a separate release as you seem to be right, it doesn't work as intended after other npcs eat. I'll be looking for the cause in the next few days, for now I've uploaded a more stable release that strips out that functionality, it still has all the improvements of the new release. Thanks for the feedback
YEEEEEEEEEEEEEE COOOOOOOOOOL MOOOOOOOOD
Awesome Update mate!!
This mod stops me from saving my game. After going through all my installs, I found this one is the cause.
@RAYMILES @Imad Miganeh @Cruel @marcean1337 @gongel
Issues should be fixed now
Would love to have the script also spawn vendors, since they don't always spawn or walk off.
@SuleMareVientu may i suggest u add version numbers to the .zip files?
@SuleMareVientu For some reason a lot of those "Hot Dog" stands don't have any vendors behind 'em. I drove around, looking for those hotdog stands and found some of them but, I couldn't find any vendors behind them. I do have a modified popgroups.ymt which includes two specific mods, "Cops Back on the Beat" and the "Pull Me Over" mods, maybe those vendors are missing in the file. If you could tell me the exact names of those vendors I can add 'em in, if they're missing.
By the way, I got a suggestion for you, you can maybe add a text in your download showing the coords for all those "HotDogs" stands within the map, that would be really helpful for everyone. I know there are a whole bunch of those in vespucci beach but, I'm sure there are more out there. It would be a good idea for you to include a text file in your downloads showing the coordinates to all those hotdog stands. This is a good "Coordinates" mod here > https://www.gta5-mods.com/scripts/show-coordinates
Amazingly perfect Street Vendors mod❤️ Thank you!
Perfect mod man thank you. Is there any chance you can remake jedijosh's burger shot working interior mod? It would be cool to see that
@SuleMareVientu Please make this banger mod for burger shot and clucking bell interiors if you have the time
Anybody know if this mods works with Dealien's HungerSleep mod?
@SanMateyo No, it's not compatible.
@SuleMareVientu I found a lot of those "Hot Dog" stands don't have any vendors behind them. Maybe not compatible with Dealien Roleplay Menu?
Do you plan adding functionality for other vendors or will the mod stay online with the hotdog?
@SuleMareVientu I want to report an issue related to working street vendors mod. This simple mod is very awesome. But the issue is, vendors doesn't spawn when mp map is enabled. I use Open all interiors, afterhours nightclub mod etc which enables mp map in the game. As a result, I have noticed that vendors stop spawning in front of hotdog stands. Please give an update of this mod so that we can consume hotdog even when mp map is enabled in sp mode. Thank you.