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schio84dude
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  • 7e6587 image45s

    Amazing! This opens up countless possibilities, I can't wait to try it out

    1小时前
  • 7e6587 image45s

    @JoyLucien You're right, thank you very much for the tip, this way it will be much more organized. I've been thinking a lot about a way to improve the ini file that saves the created wp routes, in addition to implementing an in-game menu to make these edits to the files without leaving the game.

    2天前
  • 7e6587 image45s

    @Nemsei Thank you for rating, send feedback

    3天前
  • 7e6587 image45s

    Thanks for sharing the mod, really great!! What are the chances of including tuning workshops in it?

    2025年4月01日
  • 7e6587 image45s

    @User20192910291 Liberty City, 4467, -4500, -1000, 12000, -1000, 2000,8

    2025年3月31日
  • 7e6587 image45s

    @mitto_backup It's a good idea, I'm trying to insert behavior scenarios for the ped at the moment, but I'm still finding some challenges with it.

    2025年3月28日
  • 7e6587 image45s

    @mitto_backup I had no problems with this, in which map or location does this occur? I imagine that it can occur if some vehicle mod, or even about the spawn distance, or even the rendering of the map, check the game configuration related to 'Extended Distance Scale' and 'Distance Scale' and increase these values ​​a little, leaving them at least 40%, because in this script the vehicles are spawned already in an 'awake' state with the tires on the ground, while the normal vehicles in the game are spawned floating above the ground, they are only 'awakened' when the player interacts with them. If the map's collision data is being loaded at a short distance then it can cause the vehicles in this script to fall under the ground.

    2025年3月28日
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    @mitto_backup Thanks! I'm glad you liked it :) This script is very flexible, there are so many instructions that I think I'll make a video explaining more of its current possibilities, such as:
    _if you leave a wp without a vehicle model and ped (in the ini file) it won't spawn anything there, it will only serve as a route, good for use in circuits or to avoid traffic jams in tighter places like parking lots
    _using the logic above with waiting time (last column of the wp in the ini file) you can create a starting grid full of vehicles to race together on a circuit or even on a drag race straight

    in the next update I'll upload documentation about the features and settings

    2025年3月26日
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    @JoyLucien good idea, I'll try to implement this with floating text indicating the wp id of that tag, all together with the current function of showing/hiding tags with ctrl+M

    2025年3月26日
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    @darewnoo Thanks for the idea, I'll think of some solutions to make this logic work more smoothly in the next updates. For now, to make cars park in certain WPs, you can use:
    _vehicles spawned without a ped remain stationary, leave the ped model line blank in the ini file
    _destination id a b c equal to the origin WP id in the ini file
    Now, for cars to park in a WP, you can define a time interval of, for example, 60000 (60seconds) in the last column of that WP saved in the ini file.

    2025年3月26日