109,362
1,108
109,362
1,108
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo.
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v16.0
- Fixed an error in the assembly.xml of the OIV package
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo.
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v16.0
- Fixed an error in the assembly.xml of the OIV package
首次上传时间: 2019年6月24日
最后更新时间: 3天前
最后下载: 25分钟前
1,405个评论
More mods by Alex106:
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4.95
27,375
363
12.12.23
By Alex106
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo.
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v16.0
- Fixed an error in the assembly.xml of the OIV package
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo.
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v16.0
- Fixed an error in the assembly.xml of the OIV package
首次上传时间: 2019年6月24日
最后更新时间: 3天前
最后下载: 25分钟前
@Alex106 thx bro
@Alex106 You finally decided to create an oiv for those tedious ybn files, that's awesome man. I remember I was the one that suggested that to you a while back and you said you weren't gonna make one but, glad you did bro. It makes it a heck of a lot easier to install all those ybn files, the only thing that sucks is that if you add new ybn fixes in the future you would have to redo the entire oiv again unless that package editor from CamxxCore allows you to edit an existing oiv package and add new files without having to redo the entire package from scratch though, I don't know if it has that feature.
@JAM102970 Yeah, I decided to do it since the updates for the mod are slowing down a bit.
As for updating the package, yes, the editor can import existing packages, but even if it didn't, it wouldn't have been a problem since I used it to create a first version of the package with a couple of files only and then I did the rest by manually editing the assembly.xml
@Alex106 i would suggest the following improvements
1) add a version number to the collisions oiv matching the current version of whole Map Fixes
2) SHVDN as a requirement (perhaps with SHV) as it's needed for the MapFixes.cs
3) remove or change the ''press the reload key (by default it's "Insert)'' part of mapfixes.ini as in latest stable version of SHVDN (3.6.0) there's no key set for reload by default
4) should the spmapfixes dlc be installed even when using the MP map?
5) tree clipping in la mesa pd https://imgur.com/a/zAavQT4
@Michael21107
1) Not really needed since it's always up to date with the version of mod itself, plus if I update the package, it's written in the changelog
2) Yep, I forgot to add it
3) I will, thanks for telling me
4) Yes, spmapfixes contains the majority of the fixes which affects both the SP and MP maps
does this mess with map mods? I have several like ones that change my billboards, add trees and more traffic lights, etc. I also think this messed up my map if I wasn't mistaken. I have a custom mini map and regular map. It put a giant black n white square on my map when I had this installed. wasn't sure what all this mod effected. thanks
@Gabesta Yes, any mod that changes ymaps is going to be incompatible with this. As for the minimap, check the "Compatibility.txt" file inside the archive
i don't find "dlclist.xml"
@Alex106 @Gabesta ymaps that use the names of files of these could likely be incompatible, however, i have add-on ymaps that I have no issues with, all (or almost all) I had were fixed by installing (and perhaps modifying the settings) of this: https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch
also, dont lose this https://imgur.com/a/zAavQT4
hey so i did all of the installation, and I use MP maps. but the game keeps crashing. how do I fix this?
@izbuilderzombie Install a custom gameconfig (I use this https://www.gta5-mods.com/misc/rde-team-gameconfig-xml )and the HeapAdjuster https://www.gta5-mods.com/tools/heapadjuster
@bluueeray It's in "mods\update\update.rpf\common\data". If you don't have it then create a "mods" folder plus one called "update" inside it and then copy paste the update.rpf there
@Alex106 could do faulty assembly xml cause .rpf corruption?
@Michael21107 No idea, but in this case it was just a path being defined while the file to import wasn't
yep, thanks
I'm a bit of an idiot when it comes to mods, but I'm assuming this works with the Beta Map Restoration mod right?
@alexwasherefirst Yes