85,545
954
85,545
954
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v13.2
Fixed the following errors found by CHMSL:
- The mispelled sign at entrance of the Puerto Del Sol Marina
Fixed the following errors found by a_asdf556:
- Some missing window collisions on a building between Del Perro and Bay City Avenue
- A missing wall collisions at the Fridgit warehouse in Cypress Flats
- A disappearing light at the Alta Construction Site
- A misplaced grass near the Michael's garage in West Vinewood
- A collision issue at the Alta Construction Site caused by another fix
Fixed the following errors found by -EcLiPsE-:
- Some AC units having the wrong texture applied at the Palmer-Taylor power station
- The wrong material on some road collisions at the Palmer-Taylor power station
- A floating decal near the Lester's warehouse in Murrieta Heights
Fixed the following errors found by Stryfaar:
- A mismatched LOD texture of a building on Roy Lowenstein Boulevard in Racho
Fixed the collisions of one of the water fountain/pool near Backlot City
Removed a misplaced grass instance on the stairs of the hydro plant at the Land Act Reservoir
Fixed some AC units having the wrong texture applied at the hydro plant at the Land Act Reservoir
Fixed a wrongly mapped door at the abandoned motel in Sandy Shores
Updated "mpmapfixes" and "spmapfixes" only
Added a new static collision, "hei_bh1_05_0.ybn" (located in "MP Map Collisions Fixes\dlc_mpHeist\bh1_05"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\beverly_01\bh1_05.rpf"
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v13.2
Fixed the following errors found by CHMSL:
- The mispelled sign at entrance of the Puerto Del Sol Marina
Fixed the following errors found by a_asdf556:
- Some missing window collisions on a building between Del Perro and Bay City Avenue
- A missing wall collisions at the Fridgit warehouse in Cypress Flats
- A disappearing light at the Alta Construction Site
- A misplaced grass near the Michael's garage in West Vinewood
- A collision issue at the Alta Construction Site caused by another fix
Fixed the following errors found by -EcLiPsE-:
- Some AC units having the wrong texture applied at the Palmer-Taylor power station
- The wrong material on some road collisions at the Palmer-Taylor power station
- A floating decal near the Lester's warehouse in Murrieta Heights
Fixed the following errors found by Stryfaar:
- A mismatched LOD texture of a building on Roy Lowenstein Boulevard in Racho
Fixed the collisions of one of the water fountain/pool near Backlot City
Removed a misplaced grass instance on the stairs of the hydro plant at the Land Act Reservoir
Fixed some AC units having the wrong texture applied at the hydro plant at the Land Act Reservoir
Fixed a wrongly mapped door at the abandoned motel in Sandy Shores
Updated "mpmapfixes" and "spmapfixes" only
Added a new static collision, "hei_bh1_05_0.ybn" (located in "MP Map Collisions Fixes\dlc_mpHeist\bh1_05"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\beverly_01\bh1_05.rpf"
首次上传时间: 2019年6月24日
最后更新时间: 5天前
最后下载: 5分钟前
1,088个评论
More mods by Alex106:

- 手枪
5.0
552
34
1.0
By Alex106
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v13.2
Fixed the following errors found by CHMSL:
- The mispelled sign at entrance of the Puerto Del Sol Marina
Fixed the following errors found by a_asdf556:
- Some missing window collisions on a building between Del Perro and Bay City Avenue
- A missing wall collisions at the Fridgit warehouse in Cypress Flats
- A disappearing light at the Alta Construction Site
- A misplaced grass near the Michael's garage in West Vinewood
- A collision issue at the Alta Construction Site caused by another fix
Fixed the following errors found by -EcLiPsE-:
- Some AC units having the wrong texture applied at the Palmer-Taylor power station
- The wrong material on some road collisions at the Palmer-Taylor power station
- A floating decal near the Lester's warehouse in Murrieta Heights
Fixed the following errors found by Stryfaar:
- A mismatched LOD texture of a building on Roy Lowenstein Boulevard in Racho
Fixed the collisions of one of the water fountain/pool near Backlot City
Removed a misplaced grass instance on the stairs of the hydro plant at the Land Act Reservoir
Fixed some AC units having the wrong texture applied at the hydro plant at the Land Act Reservoir
Fixed a wrongly mapped door at the abandoned motel in Sandy Shores
Updated "mpmapfixes" and "spmapfixes" only
Added a new static collision, "hei_bh1_05_0.ybn" (located in "MP Map Collisions Fixes\dlc_mpHeist\bh1_05"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\beverly_01\bh1_05.rpf"
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v13.2
Fixed the following errors found by CHMSL:
- The mispelled sign at entrance of the Puerto Del Sol Marina
Fixed the following errors found by a_asdf556:
- Some missing window collisions on a building between Del Perro and Bay City Avenue
- A missing wall collisions at the Fridgit warehouse in Cypress Flats
- A disappearing light at the Alta Construction Site
- A misplaced grass near the Michael's garage in West Vinewood
- A collision issue at the Alta Construction Site caused by another fix
Fixed the following errors found by -EcLiPsE-:
- Some AC units having the wrong texture applied at the Palmer-Taylor power station
- The wrong material on some road collisions at the Palmer-Taylor power station
- A floating decal near the Lester's warehouse in Murrieta Heights
Fixed the following errors found by Stryfaar:
- A mismatched LOD texture of a building on Roy Lowenstein Boulevard in Racho
Fixed the collisions of one of the water fountain/pool near Backlot City
Removed a misplaced grass instance on the stairs of the hydro plant at the Land Act Reservoir
Fixed some AC units having the wrong texture applied at the hydro plant at the Land Act Reservoir
Fixed a wrongly mapped door at the abandoned motel in Sandy Shores
Updated "mpmapfixes" and "spmapfixes" only
Added a new static collision, "hei_bh1_05_0.ybn" (located in "MP Map Collisions Fixes\dlc_mpHeist\bh1_05"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\beverly_01\bh1_05.rpf"
首次上传时间: 2019年6月24日
最后更新时间: 5天前
最后下载: 5分钟前
Missing instruction for :
Manual Installation \ MP Map Collisions Fixes \ dlc_mpHeist \ "ch1_01"
in Installation.txt
@Klemc I'm very meticulous when I create my oiv packages so there shouldn't be any collision files missing but, I'll take a look at it anyways, if I see any files were not included then I'll do an update.
Well, that was a massive update
Missing Collisions:
Del Perro
https://www.youtube.com/watch?v=7yLwNE7Qgxk
https://www.youtube.com/watch?v=wEJAjtFvHI8
Pillbox Hill
https://www.youtube.com/watch?v=mArU9Sci9F4
Vinewood Hills
https://www.youtube.com/watch?v=4PQyine6hvE
West Vinewood
https://www.youtube.com/watch?v=lseY_NDMDn8
Floating Objects/Decals:
Terminal
https://www.youtube.com/watch?v=Kg_eX_3iP-Q
https://www.youtube.com/watch?v=UsuJpziUJFE
Wrong Collision Materials:
West Vinewood
https://www.youtube.com/watch?v=yf2Rrw39WFk
@a_asdf556 chonkiest update I've seen in a mod in a while. And half of it was thanks to you.
Prop placement: https://imgur.com/kivCIma https://imgur.com/bIKe6BQ
Location: https://imgur.com/Y1fdZs9
Floating graphic: https://imgur.com/uDGoVO6
Location: https://imgur.com/rxuGKPN
ATTENTION EVERYONE!! If you wanna skip installing all those ybn files from the "Mp Map Collisions" folder manually you can download my oiv package here > https://ufile.io/rugd0wlv
I updated it for this v13 which includes the additional ybn files for folders: ap1_03, bh1_20, ch3_08, cs2_08, fwy_02, hw1_07, hw1_14, id2_06, kt1_04, kt1_11, sm_13, sm_18, sm_22 & vb_34
This oiv package is for the most recent 2845 patch however it will work for previous and possibly future patches, unless the paths of those ybn files are changed by Rockstar. It includes all the ybn files in the "Mp Map Collisions Fixes" folders for Map Fixes v13: ap1_03, ap1_04, bh1_03, bh1_04, bh1_13, bh1_20, bh1_22, bh1_40, bh1_43, bh1_rd, bt1_05, ch1_01, ch1_02, ch2_04, ch2_05c, ch2_08, ch2_10, ch3_08, ch3_12, cs1_02, cs1_08, cs1_12, cs2_08, cs3_04, cs3_07, cs4_06, cs4_10, dt1_02, dt1_12, dt1_20, dt1_21, dt1_22, fwy_02, h4_yacht, hw1_07, hw1_14, hw1_24, hw1_rd, id1_07, id2_06, id2_14, kt1_04, kt1_11, kt1_rd, mph4_beach, mph4_island, po1_01, po1_06, po1_10, sm_13, sm_14, sm_16, sm_18, sm_22, sm_24, ss1_11 and vb_34.
Keep in mind that if Alex106 adds additional collision fixes to future updates those won't be included in this oiv package and will need to be installed manually however I will try to keep it updated if new ybn files are added to the Mp Map Collisions folder and I'll provide the new download link for that.
@Alex106 Floating tree at X:1206,12 Y:4489,684 Z:55,62183 hei_cs1_13.ymap
I didn't have this directory archive (RPF), then i created it for this fiel !:
hei_dt1_02_0.ybn
mpheist_\dlc.rpf\x64\levels\gta5\_citye\downtown_01\dt1_02.rpf\
NO error here ?!
Same with :
mpheist_\dlc.rpf\x64\levels\gta5\_cityw\santamon_01\sm_13.rpf\hei_sm_13_0.ybn
@Klemc That's the wrong path:
- hei_dt1_02_0.ybn goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\downtown_01\dt1_02.rpf"
- hei_sm_13_0.ybn goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\santamon_01\sm_13.rpf"
Hello, thank you for those huge contributions to the modding community. I've been using your mods for years.
Here's an OG bug, there is some kind of black film that is wrongly placed:
https://ibb.co/NspV1R6
https://ibb.co/61Hhztk
Location is here under the bridge: https://ibb.co/84sk5Pn
does anyone else experience a collision problem entering the lost mc clubhouse when playing with mp maps?
why my game get error when i install these
The only way to fix franklin mansion with mp maps enabled xD!
(Manually files its a tedious to install for this 4.5 stars :P)
Thanks
Missing Collisions:
Del Perro/Bay City Avenue
https://www.youtube.com/watch?v=IB2b6tioOSg
La Mesa
https://www.youtube.com/watch?v=8PwtAOdEJzI
Collision Glitch:
Alta
https://www.youtube.com/watch?v=cE14R0nglhQ
LOD Glitch:
Alta
https://www.youtube.com/watch?v=W_i9waPIw3w
Misplaced Grass:
West Vinewood
https://www.youtube.com/watch?v=xev1tJwE8pA
Neighborhood's name is misspelled here: "Puerta del Sol" instead of "Puerto del Sol".
https://i.ibb.co/3cc3NRT/20230523161042-1.jpg
https://gta.fandom.com/wiki/Puerto_Del_Sol
@Alex106 Found two errors in the Palmer Taylor Power Station, one being a AC unit not having the right texture, first pic is the broken one and the second is the correct one: https://imgur.com/a/eboPZ5r
And the second being the roads again, ranging from these two pics right here: https://imgur.com/a/99HNbrd
@Alex106 Found a floating decal near Lester's warehouse in Murrieta Heights.
https://imgur.com/a/gL3TaDG
@Alex106 Thanks for your continued work :)