Map Updates 2.6.1
18,698
247
18,698
247
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
首次上传时间: 2023年10月04日
最后更新时间: 4天前
最后下载: 10分钟前
158个评论
More mods by Alex106:
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
首次上传时间: 2023年10月04日
最后更新时间: 4天前
最后下载: 10分钟前
Hey @Alex106 Thanks bro mod is work good
@Alex106 is enable online maps
necassary for this mod to work?
@Mauluskus No it is not necessary to enable online maps i played on sp normal
@Mauluskus No, it's not required
@Alex106 Using this mod and ikON Projects https://www.gta5-mods.com/maps/ikon-projects-mlo-net-ymap seems to cause the infinite loading screen bug when loading MP Maps. Hoping a fix can be resolved?
@SnakeVenom33939 The error probably caused by both mods adding too many MLOs, so try installing a custom gameconfig (if you don't have one) or use a different one
@Alex106 Pretty sure those two mods alone exceed the maximum MLO limit. I've tried different gameconfigs and none of them work. I've also tried other MLO's with IKon Projects and I can only use a couple more before I run into the same problem. Either the game infinitely loads or it crashes instantly. '-' Hoping that someone can make a patch for it.
@Alex106 hey, bro i want pls only the neon lights on forum drive. how i can make this? can you help me pls. btw you make nice mods. keep it up
greetings and a nice evening
@Mauluskus The mod doesn't add neon lights to Forum Drive, maybe you meant Portola Drive?
Anyway, it's not possible without deleting/disabling other files from the dlc pack
@Alex106 Thanks for reporting back.
Are you considering something like that? a standalone mod with just the lights on Portola Drive?
or do you kindly know mods that correspond to my requirements?
Best regards
Diddler
@Mauluskus No, I don't plan on making it as a standalone mod
As for other mods, you could try NVE
@Alex106 plz help me alex why i cant enter MLO interiors after installing them .. i see the interiors and doors open but i cant enter and when i using free cam to go in i fall in the sky ..
Note: This question has nothing to do with your modifications to the game. It's just a question of you being an expert in these things.
@elsanhoty There's probably some collisions still placed where the entrance/doors are located
@alex106 does this mod conflict with interiorsV ?
@amysteriouspa No
Cool thing you added submarine from the Doomsday Heist
May you add the aircraft carrier ATT16 near Lago Zancudo? With soldiers walking on a deck etc if you can
@Alex106 You forgot to add the .dll file to the archive. This makes it hard for the mod to work if some will download for the first time.
@Alex106 Is the "MapUpdateds.dll" file meant to be missing? Because I downloaded the new version and only the .ini file remains present.
@Alex106 Thanks for the hotfix! Cool update btw, nice to see the David PD has a proper MLO. Will you do the same for the other police stations around LS? (Vespucci, Rockford, Vinewood, etc.)
Now that i think about it, are you well aware of the FosA and Remastered mods, so that you'd know about comaptibility ?:
Map Updates
Map Fixes
Fixes & Improvements
Scenario Groups