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    loginos » RP

    @harshil Since I found lot of fun to play "urban survive" trashy junky mp_female characters I would love if you could include crappy jobs like stripper, street hooker, cleaner, picking thru trash etc.

    2022年4月28日
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    @lucasvinbr
    I Have some ideas to expand this mod.

    Add new option: "Aggressive Vs Police Only" to <gangMemberAggressiveness></gangMemberAggressiveness>

    Add settings from ModOptions.xml to GangData.xml so you can have even more options with each gang:
    <gangMemberAggressiveness></gangMemberAggressiveness>
    - so some gangs can be defensive, others aggressive...

    <ignoreTurfOwnershipWhenAmbientSpawning></ignoreTurfOwnershipWhenAmbientSpawning>
    - So we can have some psychos or zombie "gangs" just ambient spawn and attack anybody anywhere

    Add settings from ModOptions.xml to Turfzonedata.xml:
    <baseRewardPerZoneOwned></baseRewardPerZoneOwned>
    <maxRewardPerZoneOwned></maxRewardPerZoneOwned>
    - For example city center zone should be able to give more profit than some ruins in middle of desert.

    <minWantedFactorWhenInGangTurf></minWantedFactorWhenInGangTurf>
    <maxWantedLevelInMaxedGangTurf></maxWantedLevelInMaxedGangTurf>
    - Cops won't care much about some fight in gang owned zone far away from population. But in city center you can expect large police force and swat to come in at any shooting.

    <preventAIExpansion></preventAIExpansion>
    - Some gangs will want to expand, some not. For example government type "gangs" who will ambient spawn and defend some zone but won't go for expansion.

    <spawnedMembersBeforeAmbientGenStops></spawnedMembersBeforeAmbientGenStops>
    - city areas should be able to hold more people than some remote lonely house.

    <msBaseIntervalBetweenAmbientSpawns></msBaseIntervalBetweenAmbientSpawns>
    - Some zones can have slow re/spawn of members, others very fast.

    2022年3月21日
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    @lucasvinbr
    "the spawn you got, was it during a war?"
    There was no gang war happening at location and anywhere nearby.

    "If you call a backup vehicle..."
    Gives me "too many members or no registered car" message, but if I teleport to vanilla zones it works normally.
    Calling Parachuting gang members on Cayo works ok.

    I got another ambient spawn today on Cayo but on ground. And when I came to minimap dot I didn't saw him. Then after minute or so dot disappeared and soon after dot appeared at same place.
    Then I started a war without pre-set spawn points. Random friendly spawn point showed up but there was no one there (reinforcement numbers were dropping down for both sides). Then I stopped the war, added few spawn points, started another war and gang spawned on ground fine.
    I assume spawning happens below terrain and then they die, because if they spawn in air wouldn't ped fell on ground and I would see it when standing next to dot?

    "The zone's boundaries aren't considered for the spawns."
    Is it possible to add toggle option for boundaries to affect ambient spawn limit? I would like to make few very tiny zones where gang spawns on very small area, for example some teenager gang around the mall.

    Thanx for the car link.

    2022年3月16日
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    @lucasvinbr
    Cayo perico SP.
    I have installed Cayo Perico island for single player, enabled online maps and created few gang zones there, but...
    In half an hour I had only 1 ped spawn and it was in water (I saw him floating dead). Vanilla zones work ok.

    Zone radius [when creating custom zone]
    Do they effect area where gang members will ambient spawn or what?
    I have 1 zone with small radius where gang members spawn far beyond what is shown on map.

    <wanderingDriverDrivingStyle>427</wanderingDriverDrivingStyle>
    <driverWithDestinationDrivingStyle>262702</driverWithDestinationDrivingStyle>
    What precisely those 2 lines and numbers do?

    2022年3月15日
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    @Freedmanhd
    Works great, thanks.
    Can you add "option" for beds that you can sleep on them, like in safehouses?

    2022年2月09日
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    @AmazyCrazy try character swap. Works for most stuff https://www.gta5-mods.com/scripts/character-swap

    2022年2月08日
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    @Dealien
    Tnx
    [also forgot to give you 5stars before]

    2022年1月25日
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    @Dealien
    Can you please add disable/enable option for [status hidden when phone is active]?
    I use mod that hides HUD and Minimap when phone is not active so I can't see my hunger&sleep status now.
    [For immersive gameplay, GPS, map, infos, etc. are in the phone so I must have phone in hand to know them]
    Thank you.

    2022年1月25日
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    @maliksmoove

    This is how CarDealership.ini looks like, is it suppose to be like that?
    [VEHICLESETTINGS]
    SLOT1FULL = False
    SLOT1PRICE = 0
    SLOT2FULL = False
    SLOT1PRICE1 = 0 <<< PRICE1?
    SLOT3FULL = False
    SLOT3PRICE = 0
    SLOT4FULL = False
    SLOT4PRICE = 0
    SLOT5FULL = False
    SLOT5PRICE = 0
    SLOT6FULL = False
    SLOT6PRICE = 0
    SLOT7FULL = False
    SLOT7PRICE = 0
    SLOT2PRICE = 0 <<< shouldn't this be instead of "SLOT1PRICE1" ^^ ?

    2022年1月24日
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    @mcal9909
    Drive by.
    Driveby accuracy is little(A LOT!!) bit too high. I had been hit many times by a guy in vehicle that was running in fast sideways, bouncing all around on bumpy terrain from more than 100 meters while I was crouched behind obstacle.
    Gang of dealers shouldn't have accuracy and steadiness of some highly trained special forces and marksmans.

    Incoming cops.
    They are like 100% useless.
    1. They use sirens so I'm alerted when they approach. (in reality would police raid announce it's arrival to everyone?)
    2. I shot them in car from distance before they become alerted (8m alert distance is way to low. at least 30m bare minimum) and after they are killed they keep coming and coming and I keep killing and killing while still dealing uninterrupted.
    -What do you think of having 10m alert distance on first car and if they are killed(or there is not response from them after some time if they become stuck) next car alert increases to 20m (+another car added for support +cops have guns now, not only tasers) and if they are killed/stuck next car(s) increase to 40m (+2 cars for support +shotguns).. etc.
    -Also I can "glitch" police. If I'm dealing in some narrow alley and they somehow get stuck with car (can't go back and forth) it's even better than killing them. I can deal uninterupted, they are stuck beyond alert distance, so no new cops are sent.

    Otherwise mod mechanics are great, I have been using some features (inventory, stash houses) far beyond how it was intended to be, but as others said, please add options so everyone can tweak values to their needs. Thank you.

    2022年1月06日