Advanced Custom Blips 2.0
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10
207
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Advanced Custom Blips v2.0
Permissions / License
If you enjoy this mod, consider supporting me — even $1 helps!
PayPal: Soliman@dapoupharma.com
---
1. Description
Advanced Custom Blips lets you add and manage map custom blips exactly how you want.
What started in v1.0 as a basic script is now completely rebuilt in v2.0 with advanced features and flexibility, full NativeUI integration, and real-time blip preview. You can now create, edit, copy, and teleport to custom blips entirely in-game — no manual INI editing required (unless you prefer it). The mod also comes with predefined locations of gas stations, fire departments, police departments, markets, medical centers, ATMs, and metro stations. Each category can be toggled on or off individually via the in-game NativeUI menu (all categories are toggled off by default).
Explanation of INI sections (if you still want to add blips manually):
Hotkeys (Configurable):
Notes:
Important:
2. Features
3. Requirements
4. Installation
5. Known Bugs & Mod Conflicts
6. FAQs
7. Changelog
8. Credits
---
If this mod is useful to you, please consider donating — even $1 helps motivate me to keep updating and making mods.
PayPal: Soliman@dapoupharma.com
Permissions / License
- Do NOT re-upload this mod to any other site.
- Do NOT sell, bundle, or include this mod in paid content.
- You may share your own custom INI files as long as they require this mod to work.
- Please always link back to the official mod page when sharing INI files.
If you enjoy this mod, consider supporting me — even $1 helps!
PayPal: Soliman@dapoupharma.com
---
1. Description
Advanced Custom Blips lets you add and manage map custom blips exactly how you want.
What started in v1.0 as a basic script is now completely rebuilt in v2.0 with advanced features and flexibility, full NativeUI integration, and real-time blip preview. You can now create, edit, copy, and teleport to custom blips entirely in-game — no manual INI editing required (unless you prefer it). The mod also comes with predefined locations of gas stations, fire departments, police departments, markets, medical centers, ATMs, and metro stations. Each category can be toggled on or off individually via the in-game NativeUI menu (all categories are toggled off by default).
Explanation of INI sections (if you still want to add blips manually):
- Blip Name: The blip’s name. Example: Clucking Bell Farms
- Blip Icon: The icon/texture (reference here). Example: 273 or radar_chop
- Blip Size: Scale/size multiplier (1.0 = default). Example: 0.8
- Blip Color: Color (white = default) (reference here). Example: 1 or Red
- Flashing State: Enable/disable blinking effect. Example: OFF
- Flash Interval: Blink speed in milliseconds (higher = slower). Example: 1500
- Short Range State: Shows only when nearby (better explained in above image). Example: ON
- X: The "X" coordinate of the blip. Example: -80.4800
- Y: The "Y" coordinate of the blip. Example: 6243.0698
- Z: The "Z" coordinate of the blip. Example: 66.8366
Hotkeys (Configurable):
- Toggle Coordinates Key:
- Function: Toggles the on-screen display of the player's current coordinates (X, Y, Z).
- Default Key: F1
- Reload Blips Key:
- Function: Reloads the blip data from the "Advanced Custom Blips.ini" file, applying any changes made to it without restarting the script.
- Default Key: F2
- Toggle Blip Visibility Key:
- Function: Hides or shows all the custom blips that have been loaded from the INI file on the map.
- Default Key: F3
- Open Menu Key:
- Function: Opens the main NativeUI menu for the script, allowing access to settings, adding blips, and managing existing ones.
- Default Key: F10
Notes:
- When adding a new blip in "Add New Blip" menu, leaving the Size/Scale field empty will automatically use the default blip size (1.0). Similarly leaving the X, Y, and Z fields empty will automatically use your current player coordinates. Same can be said for Flash Interval (100)
- In "Global Settings" menu when choosing key, you can either scroll through the list or press enter then press the key you want to assign
Important:
- Use "." (dot) for decimal numbers, not "," (comma).
- Flash Interval has no effect if Flashing State is set to OFF.
- Blip name cannot be empty, contain only whitespace, or include an "_" (underscore).
- For manual editing: all blip fields (e.g., Blip Name, Blip Color, Flashing State) and their values are case-insensitive.
- This script has only been tested on the Legacy version of GTA V. I cannot guarantee its functionality on the Enhanced version of GTA V (it may or may not work as intended), as it was not tested there and won't get tested by me.
- If you ever get an "access denied" error, here’s how to fix it: Right-click on the "file the error occurred" on → Select and press 'Properties' → In the 'General' tab → Look for 'Attributes' → Make sure the 'Read-only' checkbox is unchecked. (See image above for a better explanation)
- Don’t hesitate to suggest features, improvements, bug, or anything else about this script mod. I’ll be more than happy to read your suggestions.
2. Features
- NativeUI menu for adding, editing, copying, deleting, and teleporting to custom blips in-game
- Real-time preview blip in front of your player before saving
- Configurable hotkeys (coordinates display, reload blips, open menu, and toggle visibility of custom blips)
- Predefined locations of gas stations, fire departments, police departments, markets, medical centers, ATMs, and metro stations. Each category can be toggled on or off individually via the in-game NativeUI menu (all categories are toggled off by default).
- Support for both INI manual editing and in-game GUI
- Improved error handling and stability
3. Requirements
- Grand Theft Auto V Legacy (as mentioned above)
- Script Hook V
- Script Hook V .NET (nightly)
- .NET Framework 4.8
- NativeUI
4. Installation
- Ensure that Script Hook V, Script Hook V .NET (nightly), .NET Framework 4.8, and NativeUI are properly installed
- Extract all files into your "scripts" folder (create it if missing, using the exact same name) in your GTA V Legacy directory
- Add blips via the in-game menu (open menu with the F10 key) or by editing Advanced Custom Blips.ini
5. Known Bugs & Mod Conflicts
- I have tested with 100+ custom blips without issues. Your custom blips will work fine. However, blips created by other mods
may lose their names (the icons still show but without names), and some vanilla GTA blips may completely disappear if too
many blips are active at once (sometimes all vanilla blips). If you add more than 170 custom blips, their names may disappear
and the notification for the number of blips, if enabled, does not show.
- For some unknown reason, when using too many scripts and then toggling the coordinates display system, the coordinates may not show.
6. FAQs
- Q: I found a bug(s) and/or mod conflict(s). How can I report it?
A: Contact me directly through the mod’s page (officially on the GTA5Mods website) and include the contents of "Advanced Custom Blips Log.txt" if the file exists in the "scripts" folder.
- Q: Can I add blips manually?
A: Yes, just copy an INI section, edit its values, and give the new section a new name.
- Q: Can I use custom textures/icons?
A: No, only built-in GTA V Legacy blip icons are supported.
- Q: Will you add support for Enhanced version of GTA V?
A: As discussed, it may or may not work — it has not been tested there and won't get tested by me. But if many users report that it does work as intended, I will update the mod page to confirm it is functioning on this version.
- Q: Does this mod affect performance (FPS)?
A: Minimal to no impact. The mod is optimized and lightweight. Feel free to report any performance issues.
7. Changelog
- v2.0 – Major Overhaul
- Added: Full NativeUI in-game menu (add, edit, copy, delete, and teleport to custom blips)
- Added: Real-time preview blip in front of player
- Added: Configurable hotkeys (reload, toggle visibility, open menu, and show coordinates)
- Added: Predefined locations of gas stations, fire departments, police departments, markets, medical centers, ATMs, and metro stations. Each category can be toggled on or off individually via the in-game NativeUI menu (all categories are toggled off by default)
- Added: Save actual names of Blip Icons/Colors in INI (not just IDs). Useful for manual editing users
- Improved: Error handling & coordinate display system
- v1.0 – Initial Release
- Basic INI-based blip creation
8. Credits
- Ali Osama — Script mod author and developer
- Rockstar Games — Grand Theft Auto V Legacy
- Alexander Blade — Script Hook V
- Crosire — Script Hook V .NET
- Guad — NativeUI
- GTA Xtreme — Locations of markets, police departments, fire departments, ATMs, and medical centers
- RAYMILES — Locations of metro stations
---
If this mod is useful to you, please consider donating — even $1 helps motivate me to keep updating and making mods.
PayPal: Soliman@dapoupharma.com
首次上传时间: 1天前
最后更新时间: 1天前
最后下载: 1小时前
21个评论
Advanced Custom Blips v2.0
Permissions / License
If you enjoy this mod, consider supporting me — even $1 helps!
PayPal: Soliman@dapoupharma.com
---
1. Description
Advanced Custom Blips lets you add and manage map custom blips exactly how you want.
What started in v1.0 as a basic script is now completely rebuilt in v2.0 with advanced features and flexibility, full NativeUI integration, and real-time blip preview. You can now create, edit, copy, and teleport to custom blips entirely in-game — no manual INI editing required (unless you prefer it). The mod also comes with predefined locations of gas stations, fire departments, police departments, markets, medical centers, ATMs, and metro stations. Each category can be toggled on or off individually via the in-game NativeUI menu (all categories are toggled off by default).
Explanation of INI sections (if you still want to add blips manually):
Hotkeys (Configurable):
Notes:
Important:
2. Features
3. Requirements
4. Installation
5. Known Bugs & Mod Conflicts
6. FAQs
7. Changelog
8. Credits
---
If this mod is useful to you, please consider donating — even $1 helps motivate me to keep updating and making mods.
PayPal: Soliman@dapoupharma.com
Permissions / License
- Do NOT re-upload this mod to any other site.
- Do NOT sell, bundle, or include this mod in paid content.
- You may share your own custom INI files as long as they require this mod to work.
- Please always link back to the official mod page when sharing INI files.
If you enjoy this mod, consider supporting me — even $1 helps!
PayPal: Soliman@dapoupharma.com
---
1. Description
Advanced Custom Blips lets you add and manage map custom blips exactly how you want.
What started in v1.0 as a basic script is now completely rebuilt in v2.0 with advanced features and flexibility, full NativeUI integration, and real-time blip preview. You can now create, edit, copy, and teleport to custom blips entirely in-game — no manual INI editing required (unless you prefer it). The mod also comes with predefined locations of gas stations, fire departments, police departments, markets, medical centers, ATMs, and metro stations. Each category can be toggled on or off individually via the in-game NativeUI menu (all categories are toggled off by default).
Explanation of INI sections (if you still want to add blips manually):
- Blip Name: The blip’s name. Example: Clucking Bell Farms
- Blip Icon: The icon/texture (reference here). Example: 273 or radar_chop
- Blip Size: Scale/size multiplier (1.0 = default). Example: 0.8
- Blip Color: Color (white = default) (reference here). Example: 1 or Red
- Flashing State: Enable/disable blinking effect. Example: OFF
- Flash Interval: Blink speed in milliseconds (higher = slower). Example: 1500
- Short Range State: Shows only when nearby (better explained in above image). Example: ON
- X: The "X" coordinate of the blip. Example: -80.4800
- Y: The "Y" coordinate of the blip. Example: 6243.0698
- Z: The "Z" coordinate of the blip. Example: 66.8366
Hotkeys (Configurable):
- Toggle Coordinates Key:
- Function: Toggles the on-screen display of the player's current coordinates (X, Y, Z).
- Default Key: F1
- Reload Blips Key:
- Function: Reloads the blip data from the "Advanced Custom Blips.ini" file, applying any changes made to it without restarting the script.
- Default Key: F2
- Toggle Blip Visibility Key:
- Function: Hides or shows all the custom blips that have been loaded from the INI file on the map.
- Default Key: F3
- Open Menu Key:
- Function: Opens the main NativeUI menu for the script, allowing access to settings, adding blips, and managing existing ones.
- Default Key: F10
Notes:
- When adding a new blip in "Add New Blip" menu, leaving the Size/Scale field empty will automatically use the default blip size (1.0). Similarly leaving the X, Y, and Z fields empty will automatically use your current player coordinates. Same can be said for Flash Interval (100)
- In "Global Settings" menu when choosing key, you can either scroll through the list or press enter then press the key you want to assign
Important:
- Use "." (dot) for decimal numbers, not "," (comma).
- Flash Interval has no effect if Flashing State is set to OFF.
- Blip name cannot be empty, contain only whitespace, or include an "_" (underscore).
- For manual editing: all blip fields (e.g., Blip Name, Blip Color, Flashing State) and their values are case-insensitive.
- This script has only been tested on the Legacy version of GTA V. I cannot guarantee its functionality on the Enhanced version of GTA V (it may or may not work as intended), as it was not tested there and won't get tested by me.
- If you ever get an "access denied" error, here’s how to fix it: Right-click on the "file the error occurred" on → Select and press 'Properties' → In the 'General' tab → Look for 'Attributes' → Make sure the 'Read-only' checkbox is unchecked. (See image above for a better explanation)
- Don’t hesitate to suggest features, improvements, bug, or anything else about this script mod. I’ll be more than happy to read your suggestions.
2. Features
- NativeUI menu for adding, editing, copying, deleting, and teleporting to custom blips in-game
- Real-time preview blip in front of your player before saving
- Configurable hotkeys (coordinates display, reload blips, open menu, and toggle visibility of custom blips)
- Predefined locations of gas stations, fire departments, police departments, markets, medical centers, ATMs, and metro stations. Each category can be toggled on or off individually via the in-game NativeUI menu (all categories are toggled off by default).
- Support for both INI manual editing and in-game GUI
- Improved error handling and stability
3. Requirements
- Grand Theft Auto V Legacy (as mentioned above)
- Script Hook V
- Script Hook V .NET (nightly)
- .NET Framework 4.8
- NativeUI
4. Installation
- Ensure that Script Hook V, Script Hook V .NET (nightly), .NET Framework 4.8, and NativeUI are properly installed
- Extract all files into your "scripts" folder (create it if missing, using the exact same name) in your GTA V Legacy directory
- Add blips via the in-game menu (open menu with the F10 key) or by editing Advanced Custom Blips.ini
5. Known Bugs & Mod Conflicts
- I have tested with 100+ custom blips without issues. Your custom blips will work fine. However, blips created by other mods
may lose their names (the icons still show but without names), and some vanilla GTA blips may completely disappear if too
many blips are active at once (sometimes all vanilla blips). If you add more than 170 custom blips, their names may disappear
and the notification for the number of blips, if enabled, does not show.
- For some unknown reason, when using too many scripts and then toggling the coordinates display system, the coordinates may not show.
6. FAQs
- Q: I found a bug(s) and/or mod conflict(s). How can I report it?
A: Contact me directly through the mod’s page (officially on the GTA5Mods website) and include the contents of "Advanced Custom Blips Log.txt" if the file exists in the "scripts" folder.
- Q: Can I add blips manually?
A: Yes, just copy an INI section, edit its values, and give the new section a new name.
- Q: Can I use custom textures/icons?
A: No, only built-in GTA V Legacy blip icons are supported.
- Q: Will you add support for Enhanced version of GTA V?
A: As discussed, it may or may not work — it has not been tested there and won't get tested by me. But if many users report that it does work as intended, I will update the mod page to confirm it is functioning on this version.
- Q: Does this mod affect performance (FPS)?
A: Minimal to no impact. The mod is optimized and lightweight. Feel free to report any performance issues.
7. Changelog
- v2.0 – Major Overhaul
- Added: Full NativeUI in-game menu (add, edit, copy, delete, and teleport to custom blips)
- Added: Real-time preview blip in front of player
- Added: Configurable hotkeys (reload, toggle visibility, open menu, and show coordinates)
- Added: Predefined locations of gas stations, fire departments, police departments, markets, medical centers, ATMs, and metro stations. Each category can be toggled on or off individually via the in-game NativeUI menu (all categories are toggled off by default)
- Added: Save actual names of Blip Icons/Colors in INI (not just IDs). Useful for manual editing users
- Improved: Error handling & coordinate display system
- v1.0 – Initial Release
- Basic INI-based blip creation
8. Credits
- Ali Osama — Script mod author and developer
- Rockstar Games — Grand Theft Auto V Legacy
- Alexander Blade — Script Hook V
- Crosire — Script Hook V .NET
- Guad — NativeUI
- GTA Xtreme — Locations of markets, police departments, fire departments, ATMs, and medical centers
- RAYMILES — Locations of metro stations
---
If this mod is useful to you, please consider donating — even $1 helps motivate me to keep updating and making mods.
PayPal: Soliman@dapoupharma.com
首次上传时间: 1天前
最后更新时间: 1天前
最后下载: 1小时前
Can the hotkeys be disabled in case I don't want then mapped?
@CJislit Sure they can. Here are two ways: 1) Open the "Advanced Custom Blips.ini" located in the "scripts" folder in GTA V directory. Find the "Settings" section. You will see a 4 keys. Overwrite the key with "None" to disable. For example if I want to disable the menu open key (F10 by default), I will simply remove the written "F10" with "None". 2) Open the menu in game using the "F10". Go to "Global Settings". Find the key you want to remove from the the 4 keys. Keep switching until it is "None". Scroll down to "Save Changes" button and press it. If the explanation is not clear, please tell me.
@eddie0704 May I ask you which version of GTA V you are using? Since it was not tested on the Enhanced version and it may not work as intended. Did you make sure that the script mod requirements are installed correctly? Do you have this file "Advanced Custom Blips Log.txt" in the "scripts" folder in GTA V directory? If yes, please post its contents. Is your GTA V a cracked or a legal copy? Since there is no support for cracked versions. Could you kindly open the "Advanced Custom Blips. Ini" file located in "scripts" folder in GTA V directory and Replace the "F10" with F1 and post the results? Once all these questions are answered I can try and troubleshoot your problem.
@Ali Osama All clear, chief. Thanks!
@CJislit Anytime!
Why don't you use lemonUI? NativeUI is already outdated.
@JoyLucien Great question. Indeed the project was intended to use LemonUI first but I couldn't find documentation, guidelines, or tutorials on it, I only found some poorly made ones on their github page. Plus NativeUI is simple and I have some experience with it. If you can help or know someone that can help transfer to LemonUI, I will be more than happy to work with.
@Ali Osama This is more detailed.:https://github.com/KimonoBoy/SHVDNTutorial-Nuclei/wiki
Have you noticed that there is a limit on the number of icons? In previous game versions, it was only within 99, but the latest version can have more than 100 icons. Can your script make icons with the same name in the list on the right side of the map merge and display under one icon, just like the game itself does for icons with the same name?
@JoyLucien Thank you for the reference. "Can your script make icons with the same name in the list on the right side of the map merge and display under one icon, just like the game itself does for icons with the same name?" Yes, it does exactly this but if the name differs than it would be in a separate list. Download the mod and give it a try.
@Ali Osama ok,I have been using his all along.:https://www.gta5-mods.com/scripts/custom-blips ,I think you can combine his functions with yours.
I noticed that in the displayed images, when selecting different icons, left-right switching is used. This method is too slow during preview because you can only switch one by one. If you switch to lemonUI, I think you should change it to a list format.
@JoyLucien Opposite is the true, I once used this blip mod that does exactly as you say "https://www.gta5-mods.com/scripts/custom-blips" and it was so slow to navigate. That's the reason I choosed list, they navigate fast (I will showcase it in a video). Looks like you liked mod, why don't you tell me all you suggestions to implement for V3.0?
@JoyLucien I can do both. For example, you can navigate through the sliders or press the sliders to open the list. This way we keep both. What you think?
Of course, it's better to keep both. My idea is that on the icon selection interface, use a texture loading method to fill the screen with all icons, and apply the current icon after clicking with the mouse.
@JoyLucien Thank you for your suggestions. Now I will implement these things: 1) Switch to LemonUI. 2) Add List on icons slider press. 3) When Selected item is icon draw all icons on screen and choose from it with the mouse. That is all it? Did I miss something?
@Ali Osama yes,
@JoyLucien Do you have discord to send you progress?
@Ali Osama alr....hopefully, the cracked version will be supported in the future...
@Ali Osama lucien888