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  • B19080 kirito

    ok but where do we put the "assembly.xml" ??

    2021年7月12日
  • B19080 kirito
  • B19080 kirito

    i forgot, delete all files from meta.rpf in nve folder, i don't know why but it make trees low quality

    2020年7月18日
  • B19080 kirito

    oki find, for all people who have NVE, don't darg and drop files from "4k vegetation" on "x64i.rpf", its useless, go to "\Grand Theft Auto V\mods\update\x64\dlcpacks\NVE\dlc.rpf\x64" and drop files, and after, go to content.xml of "\Grand Theft Auto V\mods\update\x64\dlcpacks\NVE\dlc.rpf\" and delete all text and paste this <?xml version="1.0" encoding="UTF-8"?>
    <CDataFileMgr__ContentsOfDataFileXml>
    <disabledFiles />
    <includedXmlFiles />
    <includedDataFiles />
    <dataFiles>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/lights.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/meta.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/models.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/textures.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/textures2.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/textures3.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/v_crops.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/v_fanpalm.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/v_palm.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    <Item>
    <filename>dlc_NVE:/%PLATFORM%/v_trees.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>
    </dataFiles>
    <contentChangeSets>
    <Item>
    <changeSetName>NVE_AUTOGEN</changeSetName>
    <filesToDisable />
    <filesToEnable>
    <Item>dlc_NVE:/%PLATFORM%/lights.rpf</Item>
    <Item>dlc_NVE:/%PLATFORM%/meta.rpf</Item>
    <Item>dlc_NVE:/%PLATFORM%/models.rpf</Item>
    <Item>dlc_NVE:/%PLATFORM%/textures.rpf</Item>
    <Item>dlc_NVE:/%PLATFORM%/textures2.rpf</Item>
    <Item>dlc_NVE:/%PLATFORM%/textures3.rpf</Item>
    <Item>dlc_NVE:/%PLATFORM%/v_crops.rpf</Item>
    <Item>dlc_NVE:/%PLATFORM%/v_fanpalm.rpf</Item>
    <Item>dlc_NVE:/%PLATFORM%/v_palm.rpf</Item>
    <Item>dlc_NVE:/%PLATFORM%/v_trees.rpf</Item>
    </filesToEnable>
    <txdToLoad />
    <txdToUnload />
    <residentResources />
    <unregisterResources />
    </Item>
    </contentChangeSets>
    <patchFiles />
    </CDataFileMgr__ContentsOfDataFileXml>

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    2020年7月18日
  • B19080 kirito

    hello can u pls make a patch to allow access to fib building, and the arcade, when we leave the arcade with nve, or nvr the "visionha" is bizarre the map is dark, and we have the same problem when leaving the submarine, i know where its lock, the file "timecyclemods.asi" of natural vision is the problem, but in the ini file we can't change anything to solve this problem

    2020年7月16日
  • B19080 kirito

    hello can u pls make a update for nve because the majority of trees don't work with natural vision evolved

    2020年7月16日
  • B19080 kirito

    Hello, ur mod works perfectly, but can u pls make a update for natural vision evolved because when we have nve, all peds thinks it raining (even in extra sunny) pls

    2020年7月16日
  • B19080 kirito

    i have nve and i think it kill this mod because some of my trees are low quality

    2020年7月16日
  • B19080 kirito

    @RJ-7 oh yeah i don't see sorry

    2020年7月08日
  • B19080 kirito

    @RJ-7 can u pls make cloth physics for the uppr body

    2020年7月08日