96,349
233
96,349
233
NOTE: THIS IS AN ALPHA VERSION THERE MAY BE BUGS
Sollumz - Blender plugin to import/export Codewalker XML files
This plugin will allow you to import, edit, and export YDR.XML, YDD.XML, and YBN.XML files exported by Codewalker. If you have questions or want to contribute,
please join our discord server: https://discord.gg/RFE7fkakG3
Requirements
---------------
- Blender - https://www.blender.org/download/
- Codewalker - https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map (YOU WILL HAVE TO JOIN THE DISCORD SERVER AND DOWNLOAD THE LASTEST DEV RELEASE)
Features
---------------
- Import/Export YDR.XML
- Import/Export YDD.XML
- Import/Export YBN.XML
Installing
---------------
1. Open Blender
2. Open Edit > Preferences > Add-ons > Install from zip (top right corner)
3. Select sollumz.zip included in this download
4. Enable the addon "Import-Export: Sollumz"
Getting Started
---------------
- For a beginner's guide, you can view our wiki at: https://github.com/Skylumz/Sollumz/wiki
Updates
---------------
Version 1.0.A
- Intial release
Version 1.1.A
- YDD Import/Exporting Fixed
- Restructued Enum Code
- Placed Light Properties in the correct place
- Fixed bug where objects with multiple materials were being reordered
- Fixed bug where collision material properties were being linked
Credits
---------------
- Dexyfex
- Colton
- Loyalist
- All testers
Sollumz - Blender plugin to import/export Codewalker XML files
This plugin will allow you to import, edit, and export YDR.XML, YDD.XML, and YBN.XML files exported by Codewalker. If you have questions or want to contribute,
please join our discord server: https://discord.gg/RFE7fkakG3
Requirements
---------------
- Blender - https://www.blender.org/download/
- Codewalker - https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map (YOU WILL HAVE TO JOIN THE DISCORD SERVER AND DOWNLOAD THE LASTEST DEV RELEASE)
Features
---------------
- Import/Export YDR.XML
- Import/Export YDD.XML
- Import/Export YBN.XML
Installing
---------------
1. Open Blender
2. Open Edit > Preferences > Add-ons > Install from zip (top right corner)
3. Select sollumz.zip included in this download
4. Enable the addon "Import-Export: Sollumz"
Getting Started
---------------
- For a beginner's guide, you can view our wiki at: https://github.com/Skylumz/Sollumz/wiki
Updates
---------------
Version 1.0.A
- Intial release
Version 1.1.A
- YDD Import/Exporting Fixed
- Restructued Enum Code
- Placed Light Properties in the correct place
- Fixed bug where objects with multiple materials were being reordered
- Fixed bug where collision material properties were being linked
Credits
---------------
- Dexyfex
- Colton
- Loyalist
- All testers
首次上传时间: 2021年11月16日
最后更新时间: 2023年11月28日
最后下载: 4分钟前
78个评论
More mods by skylumz:
NOTE: THIS IS AN ALPHA VERSION THERE MAY BE BUGS
Sollumz - Blender plugin to import/export Codewalker XML files
This plugin will allow you to import, edit, and export YDR.XML, YDD.XML, and YBN.XML files exported by Codewalker. If you have questions or want to contribute,
please join our discord server: https://discord.gg/RFE7fkakG3
Requirements
---------------
- Blender - https://www.blender.org/download/
- Codewalker - https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map (YOU WILL HAVE TO JOIN THE DISCORD SERVER AND DOWNLOAD THE LASTEST DEV RELEASE)
Features
---------------
- Import/Export YDR.XML
- Import/Export YDD.XML
- Import/Export YBN.XML
Installing
---------------
1. Open Blender
2. Open Edit > Preferences > Add-ons > Install from zip (top right corner)
3. Select sollumz.zip included in this download
4. Enable the addon "Import-Export: Sollumz"
Getting Started
---------------
- For a beginner's guide, you can view our wiki at: https://github.com/Skylumz/Sollumz/wiki
Updates
---------------
Version 1.0.A
- Intial release
Version 1.1.A
- YDD Import/Exporting Fixed
- Restructued Enum Code
- Placed Light Properties in the correct place
- Fixed bug where objects with multiple materials were being reordered
- Fixed bug where collision material properties were being linked
Credits
---------------
- Dexyfex
- Colton
- Loyalist
- All testers
Sollumz - Blender plugin to import/export Codewalker XML files
This plugin will allow you to import, edit, and export YDR.XML, YDD.XML, and YBN.XML files exported by Codewalker. If you have questions or want to contribute,
please join our discord server: https://discord.gg/RFE7fkakG3
Requirements
---------------
- Blender - https://www.blender.org/download/
- Codewalker - https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map (YOU WILL HAVE TO JOIN THE DISCORD SERVER AND DOWNLOAD THE LASTEST DEV RELEASE)
Features
---------------
- Import/Export YDR.XML
- Import/Export YDD.XML
- Import/Export YBN.XML
Installing
---------------
1. Open Blender
2. Open Edit > Preferences > Add-ons > Install from zip (top right corner)
3. Select sollumz.zip included in this download
4. Enable the addon "Import-Export: Sollumz"
Getting Started
---------------
- For a beginner's guide, you can view our wiki at: https://github.com/Skylumz/Sollumz/wiki
Updates
---------------
Version 1.0.A
- Intial release
Version 1.1.A
- YDD Import/Exporting Fixed
- Restructued Enum Code
- Placed Light Properties in the correct place
- Fixed bug where objects with multiple materials were being reordered
- Fixed bug where collision material properties were being linked
Credits
---------------
- Dexyfex
- Colton
- Loyalist
- All testers
首次上传时间: 2021年11月16日
最后更新时间: 2023年11月28日
最后下载: 4分钟前
Moderator update:
The download link now redirects to the GitHub releases page for the latest version.
Boa ferramenta.
i ve got a problem, when i import ybn collisions it gives me a error and i can t import them
i cant export the ydd file from blender .. whats wrong ? .. :(
can someone help me? all i wanna do is changing rockstars mp male/female clothing items. importing/exporting works and in openIV the item shows up correctly but ingame the clothing model is invisible. anyone know what i am doing wrong? i probably miss something before i export the file
@skylumz 'Discord Version?'
@IlMentore72 do u export correct weight and see that the exported weight is wrong too ?
Whenever I import a ydd file into Codewalker from Blender it looks fine, but then when I try to open the same file in OpenIV the geometry is stretched out and broken. Also if I try to select the model in-game it crashes. Anyone know how to fix this?
I've been looking at this and it should auto load the textures. But neither .dds or .png files in a seperate folder seem to do the trick. Also the "Find missing files" option doesn't seem to do it either. Only relinking the textures in the shaders tab works, but I have about 100 files so dont want to do this over and over
Heard something about putting them in a plugin folder but unaware. Sollumz wiki doesn't give me a solution either.
This plugin is a major part of the new GTA Modding age to me
thanks......
Don't download this plugin from this website, it is outdated and has many bugs. Go to their Github to download the latest version.
I am always getting erros when exporting. This has been going on for days and it is quite frustrating me.
i have a problem i create the files (for example text 3d) when insert in the codewalker i look this but not in game .
You can help me ?
Thanks
updates are always good
This blender plugin is excelent. Thanks.. It was working perfectly until yesterday but today when I import a XML the sign above tells me that it has been imported in xxx seconds but for some reason it doesnt appear in the scene. When I look in the assets of the file I see it, but its in grey. I can put them in the scene but It´s not set like before when I imported any file.. It brings the object in only one mesh with out the wheels and the ugly boxes that I think represent the phisycs or something like that. Any idea what could happend?
P.D: the only think that changes from whem it works popperly was that I move the downloaded file I use to install in blender to another folder... I uninstall.. reinstall both.. blender and sollumz but nothing works.. it would be great if someone could help me cause I can´t finish my mod without this plugin. Thanks
whoever I want to ask, what is the maximum size of the object we can make? , I tried to create an island in blender but the large object that I created partially disappeared and was not visible, but not with collisions it can still run on it
11/10. flawless work.
WONT EVEN LET ME DOWNLOAD IT WITHOUT PULLING ME TO ANOTHER PAGE THAT ISNT EVEN 5MODS
thanks for this tool! my goal is to move from 3ds max to blender!