can you release the source code for this?
yoo, can you manage to fix it now?
Can you make this compatible with vanilla suppressor? Also, add w_sb_smg.ytd
Fixed my issue. VS wasn't compiling the code correctly for me.
I'm using the dotnetv3 library and the values in the ini are:
MICHAELCOMPONENTID = 8
MICHAELDRAWABLEID = 17
MICHAELCLEARDRAWABLEID = 0
FRANKLINCOMPONENTID = 8
FRANKLINDRAWABLEID = 6
FRANKLINCLEARDRAWABLEID = 14
TREVORCOMPONENTID = 8
TREVORDRAWABLEID = 8
TREVORCLEARDRAWABLEID = 14
I can't get
Function.Call(Hash.SET_PED_COMPONENT_VARIATION, (InputArgument)Game.Player.Character, (InputArgument)Helpers.Modeles[Helpers.GetPlayerID(), 0], (InputArgument)Helpers.Modeles[Helpers.GetPlayerID(), 1], (InputArgument)0);
to work with default component values in the ini
Yo, the visual body armor is working for you after the latest update?
Release the source code please? I want to make it so that death prompts a window asking the user whether they want to restart the mission or exit. I only want to do that because AI seems to know where the player is after player respawns
I get major fps loss when the trunk menu is open. I wonder what could be causing it