49,072
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49,072
713
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game.
Everything was done using promotional screens, trailers, in game tv shows and commercials, game files/textures and some other stuff as reference.
Map Assets:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red/orange and green 24/7 canopy at Vinewood Boulevard
- Restored the static Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 at Vespucci Boulevard in Little Seoul
Map Placements:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad, Mount Gordo
- Pacific Bluffs
- Paleto Bay, Paleto Forest
- Rockford Hills, Richman, GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Move the "spparadise" folder in "mods\update\x64\dlcpacks" and add "dlcpacks:/spParadise/" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake.
Changelog:
v1.3
- Merged the two dlc packs into one
- Added 2 optionals, one that disables the restored map placements and one that disables the restored map assets
This mod restores props placements and also changes various map assets based on the beta version of the game.
Everything was done using promotional screens, trailers, in game tv shows and commercials, game files/textures and some other stuff as reference.
Map Assets:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red/orange and green 24/7 canopy at Vinewood Boulevard
- Restored the static Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 at Vespucci Boulevard in Little Seoul
Map Placements:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad, Mount Gordo
- Pacific Bluffs
- Paleto Bay, Paleto Forest
- Rockford Hills, Richman, GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Move the "spparadise" folder in "mods\update\x64\dlcpacks" and add "dlcpacks:/spParadise/" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake.
Changelog:
v1.3
- Merged the two dlc packs into one
- Added 2 optionals, one that disables the restored map placements and one that disables the restored map assets
首次上传时间: 2017年8月14日
最后更新时间: 8天前
最后下载: 3小时前
766个评论
More mods by Alex106:
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game.
Everything was done using promotional screens, trailers, in game tv shows and commercials, game files/textures and some other stuff as reference.
Map Assets:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red/orange and green 24/7 canopy at Vinewood Boulevard
- Restored the static Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 at Vespucci Boulevard in Little Seoul
Map Placements:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad, Mount Gordo
- Pacific Bluffs
- Paleto Bay, Paleto Forest
- Rockford Hills, Richman, GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Move the "spparadise" folder in "mods\update\x64\dlcpacks" and add "dlcpacks:/spParadise/" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake.
Changelog:
v1.3
- Merged the two dlc packs into one
- Added 2 optionals, one that disables the restored map placements and one that disables the restored map assets
This mod restores props placements and also changes various map assets based on the beta version of the game.
Everything was done using promotional screens, trailers, in game tv shows and commercials, game files/textures and some other stuff as reference.
Map Assets:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red/orange and green 24/7 canopy at Vinewood Boulevard
- Restored the static Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 at Vespucci Boulevard in Little Seoul
Map Placements:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad, Mount Gordo
- Pacific Bluffs
- Paleto Bay, Paleto Forest
- Rockford Hills, Richman, GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Move the "spparadise" folder in "mods\update\x64\dlcpacks" and add "dlcpacks:/spParadise/" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake.
Changelog:
v1.3
- Merged the two dlc packs into one
- Added 2 optionals, one that disables the restored map placements and one that disables the restored map assets
首次上传时间: 2017年8月14日
最后更新时间: 8天前
最后下载: 3小时前
@Alex106 is compatible with map fixes? (i use only the spmapfixes)
@SemKill Yes.
@Alex106 sadly It is incompatible with Visual Vanilla
@SemKill What is incompatible?
Trafic Plus + (TP+) should work with it ?.. it works with map fixes !
https://fr.gta5-mods.com/misc/traffic-red-ita#description_tab
@Alex106 this mod
@Klemc Yes, it will work.
@SemKill I meant what exactly is incompatible. All I can think of is the Mirror Park lake, which in this case it's "useless" to install from VisualVanilla, since this mod also has the files for it.
@Alex106 well, i will reinstall all my mods again and test without mirror park of the Visual Vanilla to see
@Alex106 So, silly question, I get how this mod is restoring stuff that obviously we were originally supposed to get but was cut back due to console limitations at the time, but it looks like one of the images on the mod page is indicating that you only restored props on a teensy portion of the map. Obviously that's understandable, we didn't get to see what the entire beta map looked like, but are there any mods or plans for a mod that would essentially add more stuff around the map in the same spirit as the beta?
@Think_Tank I don't have plans for anything like that, sorry.
@Alex106 That makes sense, I wouldn't even really feel comfortable playing a model like that because I'm surprisingly anal about the artist intent. Like, do I think the forest of v mod or GTA V remastered mods look good? Yes. Do I want to download them when I don't even know if that's how the game was intended to look? No, not really. If you're going to add a bunch of extra profs to my game, it has to be how the developers intended for some reason. Kind of like how the only visual mods I really care about are visual vanilla, and that guy's upcoming mod, both of which were made with the intention of respecting the original game's art style.
Hi. Is this mod compatible with Real California Architecture?
@Alex106 does this work with vanilla works extended pack?
Unfortunately the mod is incompatible with Advanced Street Lights (mod that changes the colors of the lamp posts)
@kowal 3D The "Props Placements" pack, yes. As for the "Map Assets", i'm not sure if that mod replaces anything also replaced by this. Also, sorry for the super late answer
@trinity909 Yes
@SemKill I can't do much about it, sorry
@Alex106 the autor of the mod updated and fixed, everything is working together now
will there ever be a video showcasing all the differences? would love to see a before and after before downloading!
@Alex106 Thank You for your wonderful/amazing work :)
crazy how many thing change...
cool mod but after installing things are failing to load and get a shit ton of pop ins and messed up textures for the added props and vegetation