@kayvindex raptor2017 or aventador. For those who can't change the color, did you try simple trainer or some type of trainer?
I think the only downside of this mod is the lack of dumpsters it supports. Fantastic concept tho. I didn't even know how many types of dumpsters this game had until I saw the readme file and looked it up. I don't fault the dev as much as GTA for having so many varieties to code against. I love the idea with the working arm, just silly that they couldn't make it easier to gimmick all the dumpsters the same way.
@Poopsax11 Months later and I get the same corrupt data. Readme file is just nonsense.. talks about a malibu mansion and the dlclist has a different name from the dlcpack.
The color scheme is so wonderful and pops when you see them in ambient traffic, it's a great tow pack. I would love to use the flatbed with the flatbed rollback script.
I've had it crash on me a few times. Not sure if I should run LSPDFR alongside. What would be a bit nicer.. not having to wait so long for some bounties to appear. Even with using a trainer, it still can take a bit to show up.
What would be fun to do and RP, have multi stage missions/callouts. For instance, you go to a J's Bonds on the map to pick up your next bounty. From there, you head to the last known whereabouts to gather intel/clues, perhaps run in to an informant that knows where they might be.
Also, make it so we can use tasers or tackle the peds. I get that it's GTAV and shooting a limb is within it's craziness, but I'd like to be able to take em down with a good tackle or a taser shot.
This is like the only rollback truck that still works for me.. and only because I set it as a replacement. Every other add-on crashes RPH. Only issue is that the ambers aren't set.
Are they just empty interiors or do NPCs spawn in? I used to use Enable All Interiors and it was nice, but also boring without any NPCs filling out a casino or a night club.
I might have to do another tutorial, because lately this script just crashes RPH every time I try to boot in to the game. Not sure if it works with newer ScriptHookV and/or ScriptHookVNet.
Just because something conflicts with it, doesn't necessarily mean it's this mods fault. Could very well be the other mod(s). If you have any issues when something runs, always check log files first.