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@lDracarys_ Thanks!
@lDracarys_ I couldn't find a more detailed error code, sorry.
Great mod! The dealer and crashed cargo are really creative additions. I've played for a few hours and have some suggestions: maybe change the zombie attacks to biting instead of punching, add some way to set up safe zones, and it'd be nice if killing zombies didn't make me wanted, lol.
When using this mod alone, it hardly ever crashes or gives errors. But when I use it with other mods, I get errors during looting. Still trying to pinpoint which mod is causing the conflict.
Full error code:
Unhandled exception inscript "Environment"!
NullReferenceException in Environment.TemporalLootingSystem(Int32SpawnInterval, SingleminDistance, SinglemaxDistance)
Great work!By the way,is there any way to solve the issue of the game crashing after adding more than 3 or 4 clothes add-on DLC packs?
This mod is truly stunning, especially seeing your future update plans – I see huge potential here! "Simple Zombie" was also an awesome mod, but sadly it's no longer updated.
I've played zombie-related servers on FiveM before, and some features there really boosted immersion. For example: using specific tools for melee attacks on rocks and trees to gather ore,stone and wood for building houses, tools, and weapons; searching abandoned cars for loot; and having a visible backpack and item UI, similar to Minecraft.
These might be tough to implement, but I still wanted to share the ideas for this mod.
Also, a small suggestion: currently, just being near zombies drains my health even if they don't hit me. This makes melee combat impossible. It would be great if this could be changed!
This is the best gameconfig out there! It finally fixed the crashes I was getting from having too many buildings. None of the others could fix it like this one did. By the way, any chance it'll be updated to version 3586 soon?
@InfiniteQuestion Yes, sometimes even I can't directly determine which conflicting meta is what I need. So it might be better to let the user manually change it based on the flag.
@InfiniteQuestion I also had an interesting found that when two dlc.rpfs have the same model but different meta files, they are all written into the new meta file. However, I don't think this affects usage, as vehicles will always use the code written first.
@InfiniteQuestion Glad my feedback helped you improve the script.
@InfiniteQuestion Thanks! well, I found that when the handlingId and modelname are not the same, these handling.meta files will not be written to the new handling.meta, is there a way to solve this problem?