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  • Wade

    @timbo6 if you want higher traffic density, mod the keyholes or use my gameconfig updater. It has modded traffic values.

    Sorry it doesn't seem to work for you, but always install mods on top a confirmed working game. The gameconfig won't fix a game that's already broken.

    1天前
  • Wade

    @tonaz nothing big missing. Others are not formatted so there is lots of comments and extra spaces. You can compare the gameconfig, it's the normal size and nothing is missing. I wouldn't set it to 10000. That's been a misleading rumor for years since the original heap. Mine is set to 2000. Try it without road textures.

    2天前
  • Wade

    @AlyssaAnne What didn't work for you? AI does a wonderful job creating Python code and teaching. Everyday I learn more. AI isn't the problem, just like Google you have to know what prompt to use.

    2天前
  • Wade

    @tonaz do you have enhanced heap adjuster? What mods do you have installed. I was told my enhanced crashes, but I just tried it and my game loads fine. I cannot determine where the issue is

    2天前
  • Wade

    @timbo6 I don't use ZEnhanced as all that is doing is renaming asi. I use OpenRPF to load the game. And the file size difference might be due to XML comments being removed, otherwise its exactly the same file as vanilla, just converted using my gameconfig updater.

    3天前
  • Wade

    @TCRL https://discord.gg/3BrS78nMRP

    6天前
  • Wade

    @TCRL Of you need help you can ask on my discord, I'll be happy to help you there. In short you just extract metas and models into folder then run. The combined files will be in the output folders ready for install into the dlcpack. I've made it as one click as I can but there is some difficulty.

    6天前
  • Wade

    @Stijn1990 Sure I can make an updated video.

    6天前
  • Wade

    @ked101 No, you never mod the common folder. The update folder is the same as common or x64, just with updated files. The installation instructions are correct, the clouds.rpf can be placed inside the update folder, update.rpf/x64/levels/gta5/cloudhats. If the cloudhats folder doesn't exist, you can create it. It overrides the same location inside x64b.

    If your clouds are not modified, then no trainer is required as it uses the same clouds in vanilla to spawn. If new clouds are used in weather.xml then this won't load.

    There isn't lots of room to push the clouds further as the clouds are scaled so high. Even if I could, it wouldn't be noticeable enough.

    These clouds are part of my own graphics pack that would have fixed the issues, but this is trying for as close to vanilla as possible. One fix is to push farclips in the timecycles to 25000. That's what's gets cut off and why it can't go out any further.

    For illusion sake the milky way can be made smaller, and the stars could have 8 quads instead of 4 which would make the stars smaller. But it won't "feel" further away, just look smaller. But I can see.

    2025年9月08日
  • Wade

    @ked101 x64b is where the clouds are located but if you don't want to mod the x64b then you can just place it in update.rpf

    2025年9月08日