Please add controller support.
@MissySnowie : No problem, as long as you put my credits from the official mod in there too.
@Neo1 : You can use them both, they are made for each other.
Nice design!, you must have been working on that for a while. Checkout my maze from the Overlook Hotel https://www.gta5-mods.com/maps/the-shining
@jasus2003 : Indeed, it was available in previous updates in the patch directory but now it seems to be gone, I think it's now under Rockstar Games\Grand Theft Auto V\Mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf\
@Tampy : That's because the ymap files don't support peds, so I've put objects in the ymaps (chairs & benches) on which random peds can appear as an alternative. The Map Editor maps have all the peds and some other things included.
@iammistahwolf : That with ymaps suddenly some blocks spawn too late is indeed annoying, also a pity that we can indeed not know what could be the cause. Look, with codewalker you can't just put together a completely new building, Map Editor & Menyoo were many before to build buildings with. Look, with codewalker I can't just put together a completely new building, Map Editor & Menyoo were much earlier to build buildings with it. I wish I knew more about it but luckily it can also be done this way.
@iammistahwolf : With ymap via custom_maps there are indeed blocks that load slowly before appearing. Sometimes it takes a while before the prop becomes visible. Have you tried the older version of Map Builder Community SP 1.04? I think you have to use the older one to get the base floors, these props were not present in the MB Discovery 1.07. The link is in the on this page. Furthermore, I don't know anything yet about converting maps to Code Walker.
@leo_parsica_17 : Try the Map Editor version, it has some peds in the factory.
Had completely forgotten about this cool mod, good that you updated it again. Build a race track later.