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![Windy City & Windy City Christmas Edition [Add-On] Windy City & Windy City Christmas Edition [Add-On]](https://img.gta5-mods.com/q75-w500-h333-cfill/images/windy-city-windy-city-christmas-edition/33490d-windy_city_complete_map_experiment.jpg)
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1.4 with Hotfix 1
@lilifee All links are here: https://buymeacoffee.com/fvmods/windy-city-windy-city-christmas-edition-2020-2024-gta-5-story-mode-fivem
Reason why it's not here... there is some bias against FiveM on this site from owners so I am skeptical to bother releasing FiveM versions.
@cheesy3423243 get 1.4
@giuseppe102730df Only in complete map experiment version
@floydturbo make sure you installed the ynd and ynv files properly
@lilifee yes
@zoiothegreeneye Glad it works for you now! To answer your new questions: In the versions released so far, yes, ones done manually by @Ss4gogeta0 are used. Unlike GTA where weather and time of day are all dynamically driven, Driv3r has seperate "levels" for each time of day in the 3 map locations featured in that game, so night time in Miami is no exception. You are able to choose the location and time of day in the game as described.
P.s. Thanks for another bug report on the floating building lights as well.
@zoiothegreeneye Yeah, I feel like it will be fine from hereon out!
P.s. in general: Update 2 listing removed from releases as YMAP relevant to restore location of Vice Store included within ZIP of Update 3. Corrected OIV package to install the relevant data properly.
@Commy Mod includes a gameconfig file on its own, and it should've fixed memory issues to begin with. Since your game crashes without warning and further details are missing where it happens, it is hard to pinpoint reason of crashes.
One suggestion is try to restore original sp_manifest.ymf file from update.rpf manually, this will remove the mod's scenario files and it may help if crashes happen in certain map locations.
@zoiothegreeneye None of that, it's the OIV package installing the same file from OIV itself twice, fixed now.
@zoiothegreeneye Game version is not causing these issues of missing buildings. I re-uploaded yet again, and took time to test more, I confirmed 100% that it works now, buildings show up, so they should for others as well now.