FYI: vehicles.meta traffic values could use some adjustments, Esperanto, Marbelle and Oracle all use "100" for "frequency" and "999" for "maxnum", which will make them spawn in very disproportional numbers when added to traffic.
@DgtlBrandxn all those new traffic signs are cool addition for some extra realism in the city,
but I noticed that a lot of them are missing mipmaps, would be nice to have the textures re-exported with some as it makes them look very jarring ingame.
https://i.imgur.com/UnK9qyp.png
@danix93 I forgot to mention, this is the case with the senora road too
reflections of the road on cars still resemble the old dirt road for some reason, I was told this might be something related to "slod2"
https://i.imgur.com/lywUJJM.png
https://i.imgur.com/CkjUc5L.png
@BLUEx no, sorry, they aren't fully mapped to accept custom liveries
FYI: vehicles.meta traffic values could use some adjustments, Esperanto, Marbelle and Oracle all use "100" for "frequency" and "999" for "maxnum", which will make them spawn in very disproportional numbers when added to traffic.
god tier work, IV vehicles deserve love
@Texasrebel67 it's used for the interior on the Slicktop Scout
@Mathox I have no plans to do that, you can use the information provided by wiki on lcpdfr.com to add a new agency to your lspdfr setup
@DgtlBrandxn all those new traffic signs are cool addition for some extra realism in the city,
but I noticed that a lot of them are missing mipmaps, would be nice to have the textures re-exported with some as it makes them look very jarring ingame.
https://i.imgur.com/UnK9qyp.png
@oldtimergamer6351 Yeah, using only one of them at a time is recommended.
@Dock-6 It will tie into my policing overhaul project