109,400
446
109,400
446
The bombs fell, and the world was fire, time passed, and it turned to ice.
And then, they came back for more.
This mod turn GTA V world into a frozen wasteland filled with zombies.
It features right now:
-zombies (zoned, + or - zombies depending on the zone you are in)
-inventory system
-loot system
-grabby hands
-hunger, thirst
-procedural decoration (world enhancer wip)
planned features: -world enhancer: car wrecks on the road, NPCs, outposts
-more items
-vehicles
-fivem compatibility (I need testers)
The goal is to survive: You experience hunger and thirst:
You must find Containers, which when opened will give you a set of items, including food (tip: the metro stations are a good place to find loot)
You can then open your inventory (default key, F5, navigate with the numpad keys 2, 4, 6, 8 and select with 5), to use the items.
Items include: food, ammo, and weapons.
You drop all your items and weapons when you die, but you can get them back by finding the crate that is placed where you die.
Zombies have a nice hearing, but a bad vision, they also are much more sensible to headshots than bodyshots.
The grabby hands enable you to move crates and objects, use the X key (by default) to move an object, and grab it if it is light enough. You can lock the object you want to move by using CTRL-X. You can rotate the object using the numpad. You need a gun that can aim to use this feature (sorry, couldn't get it to work with the hands).
The tab key is used to change weapons.
mulZombie option in options.ini is the base multiplier for zombies, with a multiplier of 100, there will be as much as 300 zombies spawned at the same time.
Installation:
-Copy the .asi and .ini files into your GTA V folder
-(COMPLETLY OPTIONAL, USE ONLY IF YOU PREFER MORE FALLING SNOW BUT ONE OR TWO GRAPHIC BUGS)use openIV to place the file in the update folder structure in the same position in the update/update.rpf package (in the timecycle folder).
You need scripthookV to use this.
Source: https://github.com/VynDragon/GTA-Stuffs (submit pull requests and detailed bug reports here)
If you encounter the message 'missing Zone: (somename)', please post a comment with the zone name and a description of the surroundings.
If you encounter crashes or error, please report here.
Known issues:
-Lighting bug due to lights
Updates:
0.1b: added 2 missing Zones to the zone list, 'fixed' weapons being a bit too hard to find.
0.1c: added option "mulZombie" and readme.txt
0.2: Added procedural generation of decorative car wrecks. This was really fun to code!
0.2b: added most of the base for outposts and stuffs, only thing left here is the npcs. Also made a github (which is a mess since I have no idea on how to handle with visual studio and windows). Added config options for the random car wreck density, as well as option for the future stuffs. Take a look at the new devMode possibilities (use insert, delete, and end keys when devMode is set to 1 in the config)
0.2c: removed bugs, created bugs, added crosshair to the sniper rifles
0.2d: added way to know amount of ammunition for a weapon, you can also drop ammo now. Added loot at Petrol station.
Keep the videos coming guys!
0.3: First base, vehicle light for blackout (stop using vehicles, they are not ready :/) DevMode key: suppr, Inser, End, PageUp, PageDown, ini files are love, edit them. See video. 'Fixed' invisible zombie bug
0.3b Added Random Respawn, made random cars more random, fixes.
0.3c: Car support! They do not spawn alone yet, but you can use them! They get destroyed if too many zombies try to attack you. Fuel is not yet implemented.
0.3d: fuel support added. You can put fuel in your car by using a petrol can and pressing E next to the car.
0.3d2: fixed car Ehancer bug
0.4: LARGE amount of bugfixes, vehicles now spawn.
0.4b: IMPORTANT BUGFIXES! PLEASE UPDATE TO THIS VERSION IF YOU ARE ON 0.4!
0.4c: added player model selection (/!\ crash sometimes for no reasons)
There was a big bug that may cause you to loose your inventory!
And then, they came back for more.
This mod turn GTA V world into a frozen wasteland filled with zombies.
It features right now:
-zombies (zoned, + or - zombies depending on the zone you are in)
-inventory system
-loot system
-grabby hands
-hunger, thirst
-procedural decoration (world enhancer wip)
planned features: -world enhancer: car wrecks on the road, NPCs, outposts
-more items
-vehicles
-fivem compatibility (I need testers)
The goal is to survive: You experience hunger and thirst:
You must find Containers, which when opened will give you a set of items, including food (tip: the metro stations are a good place to find loot)
You can then open your inventory (default key, F5, navigate with the numpad keys 2, 4, 6, 8 and select with 5), to use the items.
Items include: food, ammo, and weapons.
You drop all your items and weapons when you die, but you can get them back by finding the crate that is placed where you die.
Zombies have a nice hearing, but a bad vision, they also are much more sensible to headshots than bodyshots.
The grabby hands enable you to move crates and objects, use the X key (by default) to move an object, and grab it if it is light enough. You can lock the object you want to move by using CTRL-X. You can rotate the object using the numpad. You need a gun that can aim to use this feature (sorry, couldn't get it to work with the hands).
The tab key is used to change weapons.
mulZombie option in options.ini is the base multiplier for zombies, with a multiplier of 100, there will be as much as 300 zombies spawned at the same time.
Installation:
-Copy the .asi and .ini files into your GTA V folder
-(COMPLETLY OPTIONAL, USE ONLY IF YOU PREFER MORE FALLING SNOW BUT ONE OR TWO GRAPHIC BUGS)use openIV to place the file in the update folder structure in the same position in the update/update.rpf package (in the timecycle folder).
You need scripthookV to use this.
Source: https://github.com/VynDragon/GTA-Stuffs (submit pull requests and detailed bug reports here)
If you encounter the message 'missing Zone: (somename)', please post a comment with the zone name and a description of the surroundings.
If you encounter crashes or error, please report here.
Known issues:
-Lighting bug due to lights
Updates:
0.1b: added 2 missing Zones to the zone list, 'fixed' weapons being a bit too hard to find.
0.1c: added option "mulZombie" and readme.txt
0.2: Added procedural generation of decorative car wrecks. This was really fun to code!
0.2b: added most of the base for outposts and stuffs, only thing left here is the npcs. Also made a github (which is a mess since I have no idea on how to handle with visual studio and windows). Added config options for the random car wreck density, as well as option for the future stuffs. Take a look at the new devMode possibilities (use insert, delete, and end keys when devMode is set to 1 in the config)
0.2c: removed bugs, created bugs, added crosshair to the sniper rifles
0.2d: added way to know amount of ammunition for a weapon, you can also drop ammo now. Added loot at Petrol station.
Keep the videos coming guys!
0.3: First base, vehicle light for blackout (stop using vehicles, they are not ready :/) DevMode key: suppr, Inser, End, PageUp, PageDown, ini files are love, edit them. See video. 'Fixed' invisible zombie bug
0.3b Added Random Respawn, made random cars more random, fixes.
0.3c: Car support! They do not spawn alone yet, but you can use them! They get destroyed if too many zombies try to attack you. Fuel is not yet implemented.
0.3d: fuel support added. You can put fuel in your car by using a petrol can and pressing E next to the car.
0.3d2: fixed car Ehancer bug
0.4: LARGE amount of bugfixes, vehicles now spawn.
0.4b: IMPORTANT BUGFIXES! PLEASE UPDATE TO THIS VERSION IF YOU ARE ON 0.4!
0.4c: added player model selection (/!\ crash sometimes for no reasons)
There was a big bug that may cause you to loose your inventory!
首次上传时间: 2015年8月30日
最后更新时间: 2015年10月03日
最后下载: 23分钟前
438个评论
More mods by Vdragon:
The bombs fell, and the world was fire, time passed, and it turned to ice.
And then, they came back for more.
This mod turn GTA V world into a frozen wasteland filled with zombies.
It features right now:
-zombies (zoned, + or - zombies depending on the zone you are in)
-inventory system
-loot system
-grabby hands
-hunger, thirst
-procedural decoration (world enhancer wip)
planned features: -world enhancer: car wrecks on the road, NPCs, outposts
-more items
-vehicles
-fivem compatibility (I need testers)
The goal is to survive: You experience hunger and thirst:
You must find Containers, which when opened will give you a set of items, including food (tip: the metro stations are a good place to find loot)
You can then open your inventory (default key, F5, navigate with the numpad keys 2, 4, 6, 8 and select with 5), to use the items.
Items include: food, ammo, and weapons.
You drop all your items and weapons when you die, but you can get them back by finding the crate that is placed where you die.
Zombies have a nice hearing, but a bad vision, they also are much more sensible to headshots than bodyshots.
The grabby hands enable you to move crates and objects, use the X key (by default) to move an object, and grab it if it is light enough. You can lock the object you want to move by using CTRL-X. You can rotate the object using the numpad. You need a gun that can aim to use this feature (sorry, couldn't get it to work with the hands).
The tab key is used to change weapons.
mulZombie option in options.ini is the base multiplier for zombies, with a multiplier of 100, there will be as much as 300 zombies spawned at the same time.
Installation:
-Copy the .asi and .ini files into your GTA V folder
-(COMPLETLY OPTIONAL, USE ONLY IF YOU PREFER MORE FALLING SNOW BUT ONE OR TWO GRAPHIC BUGS)use openIV to place the file in the update folder structure in the same position in the update/update.rpf package (in the timecycle folder).
You need scripthookV to use this.
Source: https://github.com/VynDragon/GTA-Stuffs (submit pull requests and detailed bug reports here)
If you encounter the message 'missing Zone: (somename)', please post a comment with the zone name and a description of the surroundings.
If you encounter crashes or error, please report here.
Known issues:
-Lighting bug due to lights
Updates:
0.1b: added 2 missing Zones to the zone list, 'fixed' weapons being a bit too hard to find.
0.1c: added option "mulZombie" and readme.txt
0.2: Added procedural generation of decorative car wrecks. This was really fun to code!
0.2b: added most of the base for outposts and stuffs, only thing left here is the npcs. Also made a github (which is a mess since I have no idea on how to handle with visual studio and windows). Added config options for the random car wreck density, as well as option for the future stuffs. Take a look at the new devMode possibilities (use insert, delete, and end keys when devMode is set to 1 in the config)
0.2c: removed bugs, created bugs, added crosshair to the sniper rifles
0.2d: added way to know amount of ammunition for a weapon, you can also drop ammo now. Added loot at Petrol station.
Keep the videos coming guys!
0.3: First base, vehicle light for blackout (stop using vehicles, they are not ready :/) DevMode key: suppr, Inser, End, PageUp, PageDown, ini files are love, edit them. See video. 'Fixed' invisible zombie bug
0.3b Added Random Respawn, made random cars more random, fixes.
0.3c: Car support! They do not spawn alone yet, but you can use them! They get destroyed if too many zombies try to attack you. Fuel is not yet implemented.
0.3d: fuel support added. You can put fuel in your car by using a petrol can and pressing E next to the car.
0.3d2: fixed car Ehancer bug
0.4: LARGE amount of bugfixes, vehicles now spawn.
0.4b: IMPORTANT BUGFIXES! PLEASE UPDATE TO THIS VERSION IF YOU ARE ON 0.4!
0.4c: added player model selection (/!\ crash sometimes for no reasons)
There was a big bug that may cause you to loose your inventory!
And then, they came back for more.
This mod turn GTA V world into a frozen wasteland filled with zombies.
It features right now:
-zombies (zoned, + or - zombies depending on the zone you are in)
-inventory system
-loot system
-grabby hands
-hunger, thirst
-procedural decoration (world enhancer wip)
planned features: -world enhancer: car wrecks on the road, NPCs, outposts
-more items
-vehicles
-fivem compatibility (I need testers)
The goal is to survive: You experience hunger and thirst:
You must find Containers, which when opened will give you a set of items, including food (tip: the metro stations are a good place to find loot)
You can then open your inventory (default key, F5, navigate with the numpad keys 2, 4, 6, 8 and select with 5), to use the items.
Items include: food, ammo, and weapons.
You drop all your items and weapons when you die, but you can get them back by finding the crate that is placed where you die.
Zombies have a nice hearing, but a bad vision, they also are much more sensible to headshots than bodyshots.
The grabby hands enable you to move crates and objects, use the X key (by default) to move an object, and grab it if it is light enough. You can lock the object you want to move by using CTRL-X. You can rotate the object using the numpad. You need a gun that can aim to use this feature (sorry, couldn't get it to work with the hands).
The tab key is used to change weapons.
mulZombie option in options.ini is the base multiplier for zombies, with a multiplier of 100, there will be as much as 300 zombies spawned at the same time.
Installation:
-Copy the .asi and .ini files into your GTA V folder
-(COMPLETLY OPTIONAL, USE ONLY IF YOU PREFER MORE FALLING SNOW BUT ONE OR TWO GRAPHIC BUGS)use openIV to place the file in the update folder structure in the same position in the update/update.rpf package (in the timecycle folder).
You need scripthookV to use this.
Source: https://github.com/VynDragon/GTA-Stuffs (submit pull requests and detailed bug reports here)
If you encounter the message 'missing Zone: (somename)', please post a comment with the zone name and a description of the surroundings.
If you encounter crashes or error, please report here.
Known issues:
-Lighting bug due to lights
Updates:
0.1b: added 2 missing Zones to the zone list, 'fixed' weapons being a bit too hard to find.
0.1c: added option "mulZombie" and readme.txt
0.2: Added procedural generation of decorative car wrecks. This was really fun to code!
0.2b: added most of the base for outposts and stuffs, only thing left here is the npcs. Also made a github (which is a mess since I have no idea on how to handle with visual studio and windows). Added config options for the random car wreck density, as well as option for the future stuffs. Take a look at the new devMode possibilities (use insert, delete, and end keys when devMode is set to 1 in the config)
0.2c: removed bugs, created bugs, added crosshair to the sniper rifles
0.2d: added way to know amount of ammunition for a weapon, you can also drop ammo now. Added loot at Petrol station.
Keep the videos coming guys!
0.3: First base, vehicle light for blackout (stop using vehicles, they are not ready :/) DevMode key: suppr, Inser, End, PageUp, PageDown, ini files are love, edit them. See video. 'Fixed' invisible zombie bug
0.3b Added Random Respawn, made random cars more random, fixes.
0.3c: Car support! They do not spawn alone yet, but you can use them! They get destroyed if too many zombies try to attack you. Fuel is not yet implemented.
0.3d: fuel support added. You can put fuel in your car by using a petrol can and pressing E next to the car.
0.3d2: fixed car Ehancer bug
0.4: LARGE amount of bugfixes, vehicles now spawn.
0.4b: IMPORTANT BUGFIXES! PLEASE UPDATE TO THIS VERSION IF YOU ARE ON 0.4!
0.4c: added player model selection (/!\ crash sometimes for no reasons)
There was a big bug that may cause you to loose your inventory!
首次上传时间: 2015年8月30日
最后更新时间: 2015年10月03日
最后下载: 23分钟前
For people that still look at this: The mod is dead, I'm not going to update it anymore. If someone want to take over, the source is available on github and you have my authorization.
Does anyone have the github link for this?
Can somebody please help me? Im pressing F5 to open the inventory,but it seems to not work.. :/
Can somebody know how to change binds cus I don't have numpad.
@Dragonz12312 try taking out the SURVIVAL FILE, that's what i did and it works
Anyone knows how to delete the mod? I tried removing all the files I have put in the gta 5 folder but still it doesn't work especially the 3 coloured bars and my minimap dissapeared.
maybe you have also installed the included update.rpf file, if you have done that then it may be very difficult to uninstall the mod @Inferno3248A
@LoafofBread Yes I had to install all my mods again later (replace my mods folder)
Ah alright
I found the github link, here it is:https://github.com/VynDragon/GTA-Stuffs
@Herobrine7707 Can you compile any of those codes with a few changes? I combined the Zombie.asi with a a custom popcycle.dat that I've edited and it beacme more realistic than any other zombie mod, the cars still parked and there's no cars driving on the streets, I also decreased the ped population in some areas. When you go to the countryside you still see animals spawning, if you dive in the ocean, the sea animals will still there, they'll not be gone like Simple Zombies. If someone could make some changes in the zombie.asi increasing their spawn distance from the player would be very cool and I could provide the popcycle edited for every part of the map I already have.
@isrfc However, I can not program and have no software to edit
@Herobrine7707 Ok, maybe someone who can program will enhance the mod. Thank you for the source code.
@isrfc Please found it by accident
When i try to use blackout mod, the lights turn back on with this mod. Any workaround?
Remove world modifier to remove the forced fog weather, this might be affecting black out mode disable also.
how to i bring up minimap
This mod is buggy and followed all directions step by step, and it partially works and then breaks. This mod sucks and needs a desperate update.
to many issues, when u die the game glitches and u have to shut down and start up gta again
Please BEWARE!! after installing this and trying it with my other mods for a zombies experience it would always cause my game to stutter like hell so unless i did something wrong, don't download this it needs an update
@NolianMau last update was in 2015, are you expecting the next update?