KushDrift - Island [Add-On] V0.99.2
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- Please do Not Redistribute or Upload this Release Anywhere Else Without Consent. -
(yes that means you gta5mod.net -.-)
Kush Park Mountain Loop.
I Made this map with Drifting in Mind, Styled Off/Inspired by Japanese Touge, it has Some Nice Flowing Corners and Elevation Changes which make it Challenging but Fun no matter what your Style of Driving.
There is also a Small 2 Story Car Park with a Parking/Meet Area on the 1st floor and a Figure 8 Practice Track on the 2nd.
It is Located Next to the Docks at the Bottom Right of the Map.
"X": 1503.32,
"Y": -3379.55,
"Z": 46.09,
"heading": 269.64
- I also Made a Cave through the Mountain so you can use this bridge to Cayo Perico
https://www.gta5-mods.com/maps/bridge-cayo-perico-fivem-sp
If you have any Issues with the Map, or Suggestions/Feedback,
Feel Free to Contact me through Discord. (xXKushXx#3319) (https://discord.gg/nUh7cPDY)
If you Enjoy my Maps and want to Help Support my Future Projects,
Consider Donating to my PayPal Using Kush-Creations@hotmail.com,
Anything Helps and is Appreciated :)
-To Install-
(if you have a previous version make sure to delete that first)
-Drop the "kushdrift" folder into mods/update/x64/dlcpacks.
-Add the Line "dlcpacks:/kushdrift/" to your dlclist.xml inside mods/update/update.rpf/common/data/
-Select "x64p.rpf" and Copy it to your Mods Folder
-in your "mods" folder, Open "x64p.rpf > levels > gta5 > _hills > cityhills_03"
-Open "ch3_13.rpf" and copy "ch3_13_4.ybn" from the "IslandExtras" Folder into it
-Open "ch3_instance_placement.rpf" and Copy "ch3_13_grass_0.ymap" from the "IslandExtras" Folder into it
-Then go to "mods > update > x64 > dlcpacks > patchday2ng > dlc.rpf > x64 > levels >gta5 > _hills > cityhills_03"
-Open "cityhills_03_metadata.rpf" and Copy the Remaining Files from the "IslandExtras" Folder into it
*For FiveM Version - https://forum.cfx.re/t/release-kush-park-mountain-loop/4767211 *
--- Kush Island (V0.99.2) ---
-Added Surrounding Terrain and New Drift/Sprint Road, Linking Kushdrift to the main Map
--- V0.99 ---
-Added New Models (Rocks, Mountain, Tunnel, Lamp Posts)
-Remade Car Park Area (1st Floor Has Parking/Meet Area, 2nd floor has a figure 8 training track)
-Foliage, Lots of Grass, Bushes and Trees (Probably too much)
-New Road Textures
-Added Night Lighting
--- V0.75 ----
- Remade the Barriers, no more snagging :)
- Remade the Terrain Textures
- Added Grass to Terrain
- Moved all Textures to external library
--- V0.50 ---
--BUGS--
-When the Sea is Rough Water Occasionally gets Above the Road Over the Bridge Slightly
(yes that means you gta5mod.net -.-)
Kush Park Mountain Loop.
I Made this map with Drifting in Mind, Styled Off/Inspired by Japanese Touge, it has Some Nice Flowing Corners and Elevation Changes which make it Challenging but Fun no matter what your Style of Driving.
There is also a Small 2 Story Car Park with a Parking/Meet Area on the 1st floor and a Figure 8 Practice Track on the 2nd.
It is Located Next to the Docks at the Bottom Right of the Map.
"X": 1503.32,
"Y": -3379.55,
"Z": 46.09,
"heading": 269.64
- I also Made a Cave through the Mountain so you can use this bridge to Cayo Perico
https://www.gta5-mods.com/maps/bridge-cayo-perico-fivem-sp
If you have any Issues with the Map, or Suggestions/Feedback,
Feel Free to Contact me through Discord. (xXKushXx#3319) (https://discord.gg/nUh7cPDY)
If you Enjoy my Maps and want to Help Support my Future Projects,
Consider Donating to my PayPal Using Kush-Creations@hotmail.com,
Anything Helps and is Appreciated :)
-To Install-
(if you have a previous version make sure to delete that first)
-Drop the "kushdrift" folder into mods/update/x64/dlcpacks.
-Add the Line "dlcpacks:/kushdrift/" to your dlclist.xml inside mods/update/update.rpf/common/data/
-Select "x64p.rpf" and Copy it to your Mods Folder
-in your "mods" folder, Open "x64p.rpf > levels > gta5 > _hills > cityhills_03"
-Open "ch3_13.rpf" and copy "ch3_13_4.ybn" from the "IslandExtras" Folder into it
-Open "ch3_instance_placement.rpf" and Copy "ch3_13_grass_0.ymap" from the "IslandExtras" Folder into it
-Then go to "mods > update > x64 > dlcpacks > patchday2ng > dlc.rpf > x64 > levels >gta5 > _hills > cityhills_03"
-Open "cityhills_03_metadata.rpf" and Copy the Remaining Files from the "IslandExtras" Folder into it
*For FiveM Version - https://forum.cfx.re/t/release-kush-park-mountain-loop/4767211 *
--- Kush Island (V0.99.2) ---
-Added Surrounding Terrain and New Drift/Sprint Road, Linking Kushdrift to the main Map
--- V0.99 ---
-Added New Models (Rocks, Mountain, Tunnel, Lamp Posts)
-Remade Car Park Area (1st Floor Has Parking/Meet Area, 2nd floor has a figure 8 training track)
-Foliage, Lots of Grass, Bushes and Trees (Probably too much)
-New Road Textures
-Added Night Lighting
--- V0.75 ----
- Remade the Barriers, no more snagging :)
- Remade the Terrain Textures
- Added Grass to Terrain
- Moved all Textures to external library
--- V0.50 ---
--BUGS--
-When the Sea is Rough Water Occasionally gets Above the Road Over the Bridge Slightly
首次上传时间: 2020年9月17日
最后更新时间: 2022年1月23日
最后下载: 10小时前
49个评论
- Please do Not Redistribute or Upload this Release Anywhere Else Without Consent. -
(yes that means you gta5mod.net -.-)
Kush Park Mountain Loop.
I Made this map with Drifting in Mind, Styled Off/Inspired by Japanese Touge, it has Some Nice Flowing Corners and Elevation Changes which make it Challenging but Fun no matter what your Style of Driving.
There is also a Small 2 Story Car Park with a Parking/Meet Area on the 1st floor and a Figure 8 Practice Track on the 2nd.
It is Located Next to the Docks at the Bottom Right of the Map.
"X": 1503.32,
"Y": -3379.55,
"Z": 46.09,
"heading": 269.64
- I also Made a Cave through the Mountain so you can use this bridge to Cayo Perico
https://www.gta5-mods.com/maps/bridge-cayo-perico-fivem-sp
If you have any Issues with the Map, or Suggestions/Feedback,
Feel Free to Contact me through Discord. (xXKushXx#3319) (https://discord.gg/nUh7cPDY)
If you Enjoy my Maps and want to Help Support my Future Projects,
Consider Donating to my PayPal Using Kush-Creations@hotmail.com,
Anything Helps and is Appreciated :)
-To Install-
(if you have a previous version make sure to delete that first)
-Drop the "kushdrift" folder into mods/update/x64/dlcpacks.
-Add the Line "dlcpacks:/kushdrift/" to your dlclist.xml inside mods/update/update.rpf/common/data/
-Select "x64p.rpf" and Copy it to your Mods Folder
-in your "mods" folder, Open "x64p.rpf > levels > gta5 > _hills > cityhills_03"
-Open "ch3_13.rpf" and copy "ch3_13_4.ybn" from the "IslandExtras" Folder into it
-Open "ch3_instance_placement.rpf" and Copy "ch3_13_grass_0.ymap" from the "IslandExtras" Folder into it
-Then go to "mods > update > x64 > dlcpacks > patchday2ng > dlc.rpf > x64 > levels >gta5 > _hills > cityhills_03"
-Open "cityhills_03_metadata.rpf" and Copy the Remaining Files from the "IslandExtras" Folder into it
*For FiveM Version - https://forum.cfx.re/t/release-kush-park-mountain-loop/4767211 *
--- Kush Island (V0.99.2) ---
-Added Surrounding Terrain and New Drift/Sprint Road, Linking Kushdrift to the main Map
--- V0.99 ---
-Added New Models (Rocks, Mountain, Tunnel, Lamp Posts)
-Remade Car Park Area (1st Floor Has Parking/Meet Area, 2nd floor has a figure 8 training track)
-Foliage, Lots of Grass, Bushes and Trees (Probably too much)
-New Road Textures
-Added Night Lighting
--- V0.75 ----
- Remade the Barriers, no more snagging :)
- Remade the Terrain Textures
- Added Grass to Terrain
- Moved all Textures to external library
--- V0.50 ---
--BUGS--
-When the Sea is Rough Water Occasionally gets Above the Road Over the Bridge Slightly
(yes that means you gta5mod.net -.-)
Kush Park Mountain Loop.
I Made this map with Drifting in Mind, Styled Off/Inspired by Japanese Touge, it has Some Nice Flowing Corners and Elevation Changes which make it Challenging but Fun no matter what your Style of Driving.
There is also a Small 2 Story Car Park with a Parking/Meet Area on the 1st floor and a Figure 8 Practice Track on the 2nd.
It is Located Next to the Docks at the Bottom Right of the Map.
"X": 1503.32,
"Y": -3379.55,
"Z": 46.09,
"heading": 269.64
- I also Made a Cave through the Mountain so you can use this bridge to Cayo Perico
https://www.gta5-mods.com/maps/bridge-cayo-perico-fivem-sp
If you have any Issues with the Map, or Suggestions/Feedback,
Feel Free to Contact me through Discord. (xXKushXx#3319) (https://discord.gg/nUh7cPDY)
If you Enjoy my Maps and want to Help Support my Future Projects,
Consider Donating to my PayPal Using Kush-Creations@hotmail.com,
Anything Helps and is Appreciated :)
-To Install-
(if you have a previous version make sure to delete that first)
-Drop the "kushdrift" folder into mods/update/x64/dlcpacks.
-Add the Line "dlcpacks:/kushdrift/" to your dlclist.xml inside mods/update/update.rpf/common/data/
-Select "x64p.rpf" and Copy it to your Mods Folder
-in your "mods" folder, Open "x64p.rpf > levels > gta5 > _hills > cityhills_03"
-Open "ch3_13.rpf" and copy "ch3_13_4.ybn" from the "IslandExtras" Folder into it
-Open "ch3_instance_placement.rpf" and Copy "ch3_13_grass_0.ymap" from the "IslandExtras" Folder into it
-Then go to "mods > update > x64 > dlcpacks > patchday2ng > dlc.rpf > x64 > levels >gta5 > _hills > cityhills_03"
-Open "cityhills_03_metadata.rpf" and Copy the Remaining Files from the "IslandExtras" Folder into it
*For FiveM Version - https://forum.cfx.re/t/release-kush-park-mountain-loop/4767211 *
--- Kush Island (V0.99.2) ---
-Added Surrounding Terrain and New Drift/Sprint Road, Linking Kushdrift to the main Map
--- V0.99 ---
-Added New Models (Rocks, Mountain, Tunnel, Lamp Posts)
-Remade Car Park Area (1st Floor Has Parking/Meet Area, 2nd floor has a figure 8 training track)
-Foliage, Lots of Grass, Bushes and Trees (Probably too much)
-New Road Textures
-Added Night Lighting
--- V0.75 ----
- Remade the Barriers, no more snagging :)
- Remade the Terrain Textures
- Added Grass to Terrain
- Moved all Textures to external library
--- V0.50 ---
--BUGS--
-When the Sea is Rough Water Occasionally gets Above the Road Over the Bridge Slightly
首次上传时间: 2020年9月17日
最后更新时间: 2022年1月23日
最后下载: 10小时前
it dont work fam
@johnnyjohnnyyesspapa totes does fam ✌️
you sure you installed it correctly?
yes i need help my disc is john sanchez#4125
@xXKushXx @johnnyjohnnyyesspapa
Okay, so I'm not sure why exactly... I think I read something about GTAV updating and it not being able to read this mod properly anymore...
I searched the Internet for a Fix and I found one... I had to modify the fix to fit this mod, but it works perfectly now.
You must use OpenIV in Edit mode, and go to mods/update/x64/dlcpacks/kushdrift/dlc.rpf
Open the "context.xml" file...
and copy and paste this.....
<?xml version="1.0" encoding="UTF-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles />
<dataFiles>
<Item>
<filename>dlc_kushdrift:/%PLATFORM%/levels/gta5/kushdrift_props.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
<Item>
<filename>dlc_kushdrift:/%PLATFORM%/levels/gta5/kushdrift_metadata.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
</dataFiles>
<contentChangeSets>
<Item>
<changeSetName>CCS_kushdrift_NG_STREAMING_MAP</changeSetName>
<filesToEnable>
<Item>dlc_kushdrift:/%PLATFORM%/levels/gta5/kushdrift_props.rpf</Item>
<Item>dlc_kushdrift:/%PLATFORM%/levels/gta5/kushdrift_metadata.rpf</Item>
</filesToEnable>
<executionConditions>
<activeChangesetConditions>
</activeChangesetConditions>
<genericConditions>$level=MO_JIM_L11</genericConditions>
</executionConditions>
</Item>
</contentChangeSets>
<patchFiles />
<ExportedBY>Skylumz Dlc Meta Creator</ExportedBY>
</CDataFileMgr__ContentsOfDataFileXml>
@xXKushXx @johnnyjohnnyyesspapa
Johnny - If that doesn't work, just add me on Discord - GrimeyFresh#8893
( Also, xXKushXx, It would be really cool if you could either move the track to a better/more realistic location,
So it could be used in my FiveM Roleplay Server...Or...maybe you could create cliffs, or hills possibly? )
On the other sides of the mountains where it just cuts off and looks all glitchy...maybe?
I installed the mod but the map is without physics, I simply fall into the water. can you help me?
@ERIC_DEUCHER I posted a Fix...
@xXKushXx Would you be able to change the extreme saturation of the red color of the curbs in this Map possibly? It's SO strong, and when I turn on my Vibrance setting in Reshade, to make the game not so dull, and washed out... It ends up making the red curbs in your map super bright and unrealistic looking... Please could you update this? I love it!
Also I would like to send you this edited/updated content.xml file so you can update the mod, so that you don't fall through the map/ground.
https://www.mediafire.com/file/bs0980upib6c5ah/content.xml/file
This is the Fix for this Mod.
@ERIC_DEUCHER
@johnnyjohnnyyesspapa
@superflysi1985
@xXKushXx
***(It makes it so you don't fall through the map, that's all.)***
(I'm not sure if I'm allowed to link file downloads like this, but I promise it's safe, I'm just trying to help out and make this track useable after the latest update for GTAV. Which is what I assume is what broke it.)
If you are worried or paranoid about downloading the file I linked, then just look a few posts above this for the lines I mentioned,
You need to edit your dlc.rpf file, inside your kushdrift folder.
You must use OpenIV in Edit mode, and go to
Grand Theft AutoV/mods/update/x64/dlcpacks/kushdrift/dlc.rpf
Right click the "context.xml" file...Hit Edit,
and then replace the text with this...
<?xml version="1.0" encoding="UTF-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles />
<dataFiles>
<Item>
<filename>dlc_kushdrift:/%PLATFORM%/levels/gta5/kushdrift_props.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
<Item>
<filename>dlc_kushdrift:/%PLATFORM%/levels/gta5/kushdrift_metadata.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
</dataFiles>
<contentChangeSets>
<Item>
<changeSetName>CCS_kushdrift_NG_STREAMING_MAP</changeSetName>
<filesToEnable>
<Item>dlc_kushdrift:/%PLATFORM%/levels/gta5/kushdrift_props.rpf</Item>
<Item>dlc_kushdrift:/%PLATFORM%/levels/gta5/kushdrift_metadata.rpf</Item>
</filesToEnable>
<executionConditions>
<activeChangesetConditions>
</activeChangesetConditions>
<genericConditions>$level=MO_JIM_L11</genericConditions>
</executionConditions>
</Item>
</contentChangeSets>
<patchFiles />
<ExportedBY>Skylumz Dlc Meta Creator</ExportedBY>
</CDataFileMgr__ContentsOfDataFileXml>
You're all welcome, Although I'm not sure if just pasting in the coding I included in here... into your content.xml would work right though, I'm pretty sure the coding needs the correct spacing... such and so-forth.
As in: Before the word/section: "</item>" there's usually a huge space, (press tab)
But who knows! Test and See! Don't be afraid to edit stuff yourself, and have fun with just the modding process! It can be really interesting!
JUST MAKE SURE TO BACKUP YOUR GTAV, MAKE A COPY OF YOUR GTAV MAIN FOLDER, I MAKE 3 COPIES CAUSE I HAVE A MASSIVE AMOUNT OF SPACE, BUT DO WHATS BEST FOR YOU!
(why? because then if I screw everything up and want to keep modding on the backup, I wouldn't want to botch the batchup too, So it just makes things faster, in case I do totally wreck my GTAV folder, which has happened a few times... entirely corrupting the GTAV files and it not even being noticed by my pc lol)
HAPPY MODDING! :D
@GrimeyFresh
hokay my bad, i spend most of my time on FiveM so didn't know it had broken, Thanks for pointing it out and supplying a fix ✌️
I have an update i've been meaning to post anyway so i will sort that out for everyone.
this is my latest fivem version if you want for server, i've made a surrounding terrain and an extra road running from main map to it so its not jus floating 👍
https://forum.cfx.re/t/release-kush-park-mountain-loop/4767211
the red, it might not be worth altering main files unless majority of people use shader mods, i don't use any so it all looks fine for me and probs a lot of others maybe, i imagine its an easy fix tho if you want to have a go, just find "Metal_Red_D" in the ytd and edit it to be darker or saturate the colour a bit 👍
uploaded new singleplayer version, jus waiting for approval 👍
buuuut, there is a tiny problem where my map meets the main map, i just need to remove some trees which was pretty simple on fivem, but ive spent all night and i cant seem to get rid of them in single player
i've still included the modded files and my method of adding them, so if anyone is able to point out what i'm doing wrong that would be sweet ✌️
@xXKushXx Idk how to removed the trees, but i'd like if I could join your discord, maybe you could add me? I sent you a friend request.
@GrimeyFresh Accepted ✌️
I Managed to remove the trees in end, i was selecting the wrong dlc and putting them in the wrong place, but everything is clear now 👍
onto another issue though, but not as bad. the car park it is linked to is missing some props that i didn't try to remove, not sure why, and there is a small car met there without any cars, so just a load of people stood about not doing anything, bit weird but not too much of an issue, all the map is working now 👍
still jus waiting on that approval :(
The mod is fantatical with physics now.
Why is it when people make custom maps it's always touges? Hako, Haruna, Akagi, Ebisu, Tsubaki, like there's like a million different Touge mods for GTA. I'd personally love to see more big open maps.
@mrwallace888 because touge ones are the funnest maps :)
i wouldn't consider my map small either but bigger open maps take a long time to make, its a lot for one person, also most of the other maps are converts from other games, so not a lot of people actually creating stuff, and not a lot of big open maps to convert 👍
Epoc
@GrimeyFresh hey bro i cant send message i am chandree
@chaaandree Hey sorry, I was paranoid, I sent you a friend request. lol
@GrimeyFresh LMAO ok dude