Wooden Sawn-Off and Pump Shotgun 0.2
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It's here, and I finished them both accordingly, so I can upload both of them together. This was done due to popular request, and I hope you guys like it! I made the pump shotguns metal casing a brushed light grey color. If you guys don't like it, I'll add a ytd file for a black metal, wooden shotgun. However, I may even do it today just as a feature. EDIT: In version .2, I have removed the white shotgun, and made it a black metal encasing like it is supposed to be. Thanks to a suggestion, I have also darkened the tone of the wood significantly.
-Different wood textures for both guns.
-Screws in pump shotgun's stock NOT pasted over with the wooden texture.
-Seamless transition between wood, (makes a very little difference and I shouldn't have bothered doing it in the first place)
- "+hi" texture resolution NOT botched or changed.
-Textures modified by using NVIDIA Normal Map filter for PS6
-Hi-res textures with realistic dinks and scratches.
Instructions:
Make backup of your and w_sg_sawnoff+hi.ytd, w_sg_sawnoff.ytd, w_sg_pumpshotgun+hi.ytd, and w_sg_pumpshotgun.ytd before starting.
1.Launch OpenIV
2.Navigate to: \update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf
3.Once there, replace your w_sg_sawnoff+hi.ytd, w_sg_sawnoff.ytd, w_sg_pumpshotgun+hi.ytd, and w_sg_pumpshotgun.ytd with mine. Save.
5. Finish and launch.
-Different wood textures for both guns.
-Screws in pump shotgun's stock NOT pasted over with the wooden texture.
-Seamless transition between wood, (makes a very little difference and I shouldn't have bothered doing it in the first place)
- "+hi" texture resolution NOT botched or changed.
-Textures modified by using NVIDIA Normal Map filter for PS6
-Hi-res textures with realistic dinks and scratches.
Instructions:
Make backup of your and w_sg_sawnoff+hi.ytd, w_sg_sawnoff.ytd, w_sg_pumpshotgun+hi.ytd, and w_sg_pumpshotgun.ytd before starting.
1.Launch OpenIV
2.Navigate to: \update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf
3.Once there, replace your w_sg_sawnoff+hi.ytd, w_sg_sawnoff.ytd, w_sg_pumpshotgun+hi.ytd, and w_sg_pumpshotgun.ytd with mine. Save.
5. Finish and launch.
首次上传时间: 2015年6月03日
最后更新时间: 2015年6月04日
最后下载: 20小时前
14个评论
More mods by Butt Head:
It's here, and I finished them both accordingly, so I can upload both of them together. This was done due to popular request, and I hope you guys like it! I made the pump shotguns metal casing a brushed light grey color. If you guys don't like it, I'll add a ytd file for a black metal, wooden shotgun. However, I may even do it today just as a feature. EDIT: In version .2, I have removed the white shotgun, and made it a black metal encasing like it is supposed to be. Thanks to a suggestion, I have also darkened the tone of the wood significantly.
-Different wood textures for both guns.
-Screws in pump shotgun's stock NOT pasted over with the wooden texture.
-Seamless transition between wood, (makes a very little difference and I shouldn't have bothered doing it in the first place)
- "+hi" texture resolution NOT botched or changed.
-Textures modified by using NVIDIA Normal Map filter for PS6
-Hi-res textures with realistic dinks and scratches.
Instructions:
Make backup of your and w_sg_sawnoff+hi.ytd, w_sg_sawnoff.ytd, w_sg_pumpshotgun+hi.ytd, and w_sg_pumpshotgun.ytd before starting.
1.Launch OpenIV
2.Navigate to: \update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf
3.Once there, replace your w_sg_sawnoff+hi.ytd, w_sg_sawnoff.ytd, w_sg_pumpshotgun+hi.ytd, and w_sg_pumpshotgun.ytd with mine. Save.
5. Finish and launch.
-Different wood textures for both guns.
-Screws in pump shotgun's stock NOT pasted over with the wooden texture.
-Seamless transition between wood, (makes a very little difference and I shouldn't have bothered doing it in the first place)
- "+hi" texture resolution NOT botched or changed.
-Textures modified by using NVIDIA Normal Map filter for PS6
-Hi-res textures with realistic dinks and scratches.
Instructions:
Make backup of your and w_sg_sawnoff+hi.ytd, w_sg_sawnoff.ytd, w_sg_pumpshotgun+hi.ytd, and w_sg_pumpshotgun.ytd before starting.
1.Launch OpenIV
2.Navigate to: \update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf
3.Once there, replace your w_sg_sawnoff+hi.ytd, w_sg_sawnoff.ytd, w_sg_pumpshotgun+hi.ytd, and w_sg_pumpshotgun.ytd with mine. Save.
5. Finish and launch.
首次上传时间: 2015年6月03日
最后更新时间: 2015年6月04日
最后下载: 20小时前
@Oshikaru-Sensei @sam_uel @Sander @TjTheLooseAussie I've given up on this whole modding scene, it was better back in Gta IV,but now not much is original and people just go off other's ideas. It's repetitive and boring. Most of those new models are also done quite poorly, the model exports and swaps aren't corrected and some have no animation. They don't even bother to place models into the feasible area of viewing for the player, so they aren't even in the hand and such. Is this because this feature is new? No, it's because they do not know how to properly do so, and wouldn't anyway because they're mostly stubborn. So I'll take my leave from here. Everyone who make these mods do it for the attention, so be gone with them. As much as I truly hate to boast my works, I had modded in Gta Iv phenomenally and the people who I worked with were sincere and brilliantly creative. I miss those people, and they did not come to this new medium and have all moved on. I decided to give this a try unlike them, but I now wish to not go on. Rest in loving peace the stability of the old modding community. The people who did not for the attention, but because of all the great times and fun.
I suggest darkening the wood, looks orange in-game, and the silver/metal color of the pumpshotgun is too light, looks almost white in-game as well. With some color-correction, this could be great though.
@Oshikaru-Sensei I've fixed the issues you've described, both the brightness of the wood, as well as the pump's metal color. Thank you for the feedback! Now I just have to take new pictures.
@Butt Head Wow! That's much better! Great stuff, man. Liked.
@Oshikaru-Sensei No problem, but you helped me a whole bunch man! So thank you too!
@Butt Head What will be your next re-skin?
@sam_uel I'm not entirely sure, I've been continuing my other hobby as writing tablature from live performances, however it will most likely be a war plane texture.
@sam_uel I have also began your request on the m1911 inspired wooden grip.
Maybe wooden shoes?
@Sander U avin' a wee giggle ther m8/?/1"!? wot
@Butt Head those new models comming on are total bullshit, they just import FallOut models and put them into the game, without any proper animation. Is sad to see you giving up, but I do really understand your reasons. And again, Congratulations for your work, I still using your textures, because they are just amazing!
Peace bro!
nice stuff
@Butt Head Hi, Can you make a Remington 870 sawed-off
@Butt Head file:///C:/Users/%D0%90%D0%BD%D1%82%D0%BE%D0%BD/Desktop/47255-1-1352529489.jpg