Realistic, No-Push Death Physics 1.2
8,307
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8,307
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This mod aims to actually show off the ragdoll behaviors and tasks adored by Euphoria/NaturalMotion fans by taking the force on ballistic weapons to 1. You will actually see the peds react as opposed to getting blown off their feet by an automatic weapon. Peds that were running forward will actually fall forward when shot. Shotgun blasts no longer launch an enemy 10 feet away.
Changelog
*physicstasks.ymt added to truly remove the extra shotgun forces.
*I accidentally left the unarmed impulse at 1 when I originally uploaded, correct values for unarmed melee are back in.
*I accidentally uploaded the vanilla files in 1.1, this has been corrected.
*Videos of combination of three different NaturalMotion/Euphoria mods combined with my weapons.meta.
Installation Instructions:
You can either backup and replace update/update.rpf/data/ai/weapons.meta in your original GTA V file structure, or use the following method using OpenIV mods
folder to keep your files safe (this will be a pain if you have your own mods in the mods folder - step #2):
1. Extract weapons.meta and physicstasks.ymt from this zip file someplace memorable.
2. Backup any of your personal mods you have that are in either common.rpf or update within your "mods" folder using OpenIV.
3. Using OpenIV, navigate to common.rpf/data/ai/, right-click "weapons.meta" and select "Copy to mods folder".
4. Navigate to update/update.rpf/common/data/ai/, right-click "weapons.meta" and select "Copy to mods folder".
5. Navigate to update/update.rpf/x64/data/tune/, right-click "physicstasks.ymt" and select "Copy to mods folder".
6. Right-click and replace MODS/update/update.rpf/common/data/ai/weapons.meta with the extracted from step #1.
7. Right-click and replace MODS/update/update.rpf/x64/data/tune/physicstasks.ymt with the extracted from step #1.
8. Replace your personal mod files and enjoy!
The videos currently uploaded have no Euphoria/NaturalMotion mods, so feel free to add your own, I'd be excited to see your results with the two mods working concurrently. I recommend using that mod's physicstasks, as mine ONLY changes the shotgun impulse, nothing to do with NaturalMotion tasks.
Changelog
*physicstasks.ymt added to truly remove the extra shotgun forces.
*I accidentally left the unarmed impulse at 1 when I originally uploaded, correct values for unarmed melee are back in.
*I accidentally uploaded the vanilla files in 1.1, this has been corrected.
*Videos of combination of three different NaturalMotion/Euphoria mods combined with my weapons.meta.
Installation Instructions:
You can either backup and replace update/update.rpf/data/ai/weapons.meta in your original GTA V file structure, or use the following method using OpenIV mods
folder to keep your files safe (this will be a pain if you have your own mods in the mods folder - step #2):
1. Extract weapons.meta and physicstasks.ymt from this zip file someplace memorable.
2. Backup any of your personal mods you have that are in either common.rpf or update within your "mods" folder using OpenIV.
3. Using OpenIV, navigate to common.rpf/data/ai/, right-click "weapons.meta" and select "Copy to mods folder".
4. Navigate to update/update.rpf/common/data/ai/, right-click "weapons.meta" and select "Copy to mods folder".
5. Navigate to update/update.rpf/x64/data/tune/, right-click "physicstasks.ymt" and select "Copy to mods folder".
6. Right-click and replace MODS/update/update.rpf/common/data/ai/weapons.meta with the extracted from step #1.
7. Right-click and replace MODS/update/update.rpf/x64/data/tune/physicstasks.ymt with the extracted from step #1.
8. Replace your personal mod files and enjoy!
The videos currently uploaded have no Euphoria/NaturalMotion mods, so feel free to add your own, I'd be excited to see your results with the two mods working concurrently. I recommend using that mod's physicstasks, as mine ONLY changes the shotgun impulse, nothing to do with NaturalMotion tasks.
首次上传时间: 2016年12月09日
最后更新时间: 2016年12月15日
最后下载: 7小时前
30个评论
More mods by r3g1t0dd:
This mod aims to actually show off the ragdoll behaviors and tasks adored by Euphoria/NaturalMotion fans by taking the force on ballistic weapons to 1. You will actually see the peds react as opposed to getting blown off their feet by an automatic weapon. Peds that were running forward will actually fall forward when shot. Shotgun blasts no longer launch an enemy 10 feet away.
Changelog
*physicstasks.ymt added to truly remove the extra shotgun forces.
*I accidentally left the unarmed impulse at 1 when I originally uploaded, correct values for unarmed melee are back in.
*I accidentally uploaded the vanilla files in 1.1, this has been corrected.
*Videos of combination of three different NaturalMotion/Euphoria mods combined with my weapons.meta.
Installation Instructions:
You can either backup and replace update/update.rpf/data/ai/weapons.meta in your original GTA V file structure, or use the following method using OpenIV mods
folder to keep your files safe (this will be a pain if you have your own mods in the mods folder - step #2):
1. Extract weapons.meta and physicstasks.ymt from this zip file someplace memorable.
2. Backup any of your personal mods you have that are in either common.rpf or update within your "mods" folder using OpenIV.
3. Using OpenIV, navigate to common.rpf/data/ai/, right-click "weapons.meta" and select "Copy to mods folder".
4. Navigate to update/update.rpf/common/data/ai/, right-click "weapons.meta" and select "Copy to mods folder".
5. Navigate to update/update.rpf/x64/data/tune/, right-click "physicstasks.ymt" and select "Copy to mods folder".
6. Right-click and replace MODS/update/update.rpf/common/data/ai/weapons.meta with the extracted from step #1.
7. Right-click and replace MODS/update/update.rpf/x64/data/tune/physicstasks.ymt with the extracted from step #1.
8. Replace your personal mod files and enjoy!
The videos currently uploaded have no Euphoria/NaturalMotion mods, so feel free to add your own, I'd be excited to see your results with the two mods working concurrently. I recommend using that mod's physicstasks, as mine ONLY changes the shotgun impulse, nothing to do with NaturalMotion tasks.
Changelog
*physicstasks.ymt added to truly remove the extra shotgun forces.
*I accidentally left the unarmed impulse at 1 when I originally uploaded, correct values for unarmed melee are back in.
*I accidentally uploaded the vanilla files in 1.1, this has been corrected.
*Videos of combination of three different NaturalMotion/Euphoria mods combined with my weapons.meta.
Installation Instructions:
You can either backup and replace update/update.rpf/data/ai/weapons.meta in your original GTA V file structure, or use the following method using OpenIV mods
folder to keep your files safe (this will be a pain if you have your own mods in the mods folder - step #2):
1. Extract weapons.meta and physicstasks.ymt from this zip file someplace memorable.
2. Backup any of your personal mods you have that are in either common.rpf or update within your "mods" folder using OpenIV.
3. Using OpenIV, navigate to common.rpf/data/ai/, right-click "weapons.meta" and select "Copy to mods folder".
4. Navigate to update/update.rpf/common/data/ai/, right-click "weapons.meta" and select "Copy to mods folder".
5. Navigate to update/update.rpf/x64/data/tune/, right-click "physicstasks.ymt" and select "Copy to mods folder".
6. Right-click and replace MODS/update/update.rpf/common/data/ai/weapons.meta with the extracted from step #1.
7. Right-click and replace MODS/update/update.rpf/x64/data/tune/physicstasks.ymt with the extracted from step #1.
8. Replace your personal mod files and enjoy!
The videos currently uploaded have no Euphoria/NaturalMotion mods, so feel free to add your own, I'd be excited to see your results with the two mods working concurrently. I recommend using that mod's physicstasks, as mine ONLY changes the shotgun impulse, nothing to do with NaturalMotion tasks.
首次上传时间: 2016年12月09日
最后更新时间: 2016年12月15日
最后下载: 7小时前
@r3g1t0dd What'd you change in 1.1?
@r3g1t0dd IMO, u should add shotgun force value (lower than default) coz it would be more realistic while other guns could hav it zero or ower values
@@r3g1t0dd TBH, new update made this even better great job
is this safe to combine with natural motion mod?
This mod is cool etc but could you please do an update for already modified weapons.meta?
Created this profile just to say; THIS MOD IS PERFECTION IN ITS MORE PURE STATE
@420x420 shotgun impulses within physicstasks and removal of 1-impulse for unarmed melee
@Badboy95 yes and no. I tweaked physicstasks for shotgun impulses, but that's it. I would use your euphoria mod's physicstasks, search for the shotgun impulses, and change to 1.00 if you want to "combine" both mods.
@Krildschroete no, only you or the modder you downloaded from know what was changed, and I don't have the time/effort/motivation/other excuses to compare line by line to see what was altered and what wasn't. A previous reply I wrote gives the values that were changed within weapons.meta (ForceHitPed and Bone_tag, all changed to 1 for the vanilla ballistic weapons), so use that information and make your desired changes.
@r3g1t0dd thanks!
@r3g1t0dd I used Winmerge to compare the vanilla weapons.meta and yours, but there are no differences. Wtf?
@Bass75 pending admin approval, not sure how I uploaded the original, check in a couple hours when it updates
Finally! Fixed the Euphoria Ragdoll Overhaul mod for me. Thanks!
noice
@r3g1t0dd ok I have ERO. How can I do this add on without messing things up? And I don't want to change the weapons.meta for the taser and railgun mod I have. what is the forcehitped and force values for every gun??
and also, when people are burning, why is it all glitchy? like they dont shake and stuff anymore they just die
AHHHYEAH!!!
thanxx bruh i was looking for a realistic physic/ragdoll mod for my up-coming machinima, and this one is pretty much what im lokking for
best euphoria mod no cap
Hey I'm trying to change the values manually since i have other Weapons.meta mods and when i look at these files they look completely different, i don't exactly know what to do. Is there a way i could use this mod without changing the weapons.meta file?