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Real | RAGE V - Weapons and Damage Enhancer 3.1.0

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ATTENTION!
Do not reupload this mod!
Download this mod only from GTA5-mods.com for your safety!
This is THE OFFICIAL page of this mod!


Hit the "Follow Updates" button if you want notification about a new update, and if you liked my mod hit the "Like" button and/or leave a comment with a 5star rating! Thank You!

YOU CAN SUPPORT ME AND MY WORK ON PATREON OR WITH PAYPAL!
Patreon: HERE
Paypal: HERE


This mod is part of my Real | RAGE project, you can find it here:
CLICK

Real | RAGE ™ is a mod family which currently contains Real | RAGE V ™ and Real | RAGE RED ™.
The goal of the Real | RAGE ™ mod family to enhance the games made by Rockstar Games with RAGE game engine.

REAL | RAGE MODS
Real | RAGE - The GTA V Enhancer
Real | RAGE Graphics Enhancer
Real | RAGE Graphics Enhancer L|ite
Real | RAGE Weapons and Damage Enhancer
Real | RAGE 4K Water Overhaul
Real | RAGE - Vehicles Enhancer


INSTALL
There are two OIV installer files in the install folder, weapons and extras.
- If you need the full Real | RAGE experience, install both.
- Weapons contains: enhanced weapons and brawling.
- Extras contains: pickups-blood-dispatch-bullet impact-euphoria enhancements, vehicles and more materials shoot through, nerfed cops-swat-army, gangs hate each others and cops (gang fights), cops are patroling on foot and with cars, more people on beaches and on promenades, cops-swat-army are using lights on their weapons in dark;

Manual installation option is available.


DETAILED INSTALLATION INSTRUCTIONS AND INFORMATIONS IN THE README FILE!
You can read the readme file online before you download the mod:
Readme


FEATURES
- All weapons and vehicle turrets are enhanced;
- Vehicles and more objects/materials can be shoot through;
- Damage of weapons and ped’s health has been balanced, cops are tougher, small caliber pistols has lower headshot damage, sometimes peds needs 2 shots to the head to be fatal, cops needs 2 shots mostly, and SWAT helmet needs 3 or 4 shots;
- Silencers are not affecting the damage and the range of the weapons;
- The weapons will not be more accurate when you zoom in;
- Semi-automatic weapons works like they should, you need to click (pull the triger) before every shot;
- Improved bullet impact visuals;
- All weapons has unique range, recoil, rumble and accuracy;
- All weapons’s muzzle flash and smoke, force, zoom and FOV has been adjusted;
- Increased the zoom of the weapons and added zoom to weapons wich ones doesn’t have originally;
- Adjusted the firerate and reload time of all the weapons;
- You can use more weapons in vehicles;
- Firework launcher reworked: fast rockets, fast reload, detonation on high altitude, bigger effects… so you can make more spectacular fireworks!
- You can shoot down planes flying on high altitude with homing launcher;
- Now you can detach the scopes of the sniper rifles with a trainer (except marksman rifle);
- Enhanced ragdoll, body physics and reactions (euphoria);
- Added a description to the installation guide to make peds suffer when critically injured instead of die immediately;
- Pickups are not glowing and you have to press action button to pick them up; smaller pick up radius (you have to stand next to them to pick them up);
- Peds drop nothing when they die;
- Adjustments for blood effects: no blood mist on body shot, only on headshot, added headshot exit wound, no blood mist on dead bodies (only on headshots);
- Gangs hates each others, domestic animals likes the player, and some more relationships tweaks;
- Tweaked fist and melee fights, no more kicking with melee weapon in hand;
- Tweaked dispatch: adjusted cop’s, ambulance’s and fire dept.’s spawn time; hidden evasion times are halved on 1 and 2 stars; more cop car types will spawn; female cops are comming for you! 😊; police motorcycles will spawn at wanted level 1, 2 and 3; now deputys are comming with sheriff jeeps too not just the SWAT;
- Cops, SWAT and army now reacts to when their comrades gets shot;
- Cops, SWAT and army are now less accurate when firing at you;
- Now cops are not firing at you from police helicopter (police helicopters are now just for searching, following and showing your position with reflectors);
- SWAT has flashlight on their guns; cops has flashlight on their pistols;
- No wounds, blood and bullet holes on protagonists;
- More wounds visible/appears on peds;
- Explosions and explosives are reworked to be a bit realistic;
- The minigun now sounds like an A-10 Warthog… BRRRRRRRRRRRRRT…. 😊
- …and much more!



SUPPORTERS

___________________________________________

If you make a video with/about this mod, please link the mod's page at least in the video's description!
Do not claim you made this mod and don’t upload and/or alter it without my permission!

© 2020 Gábor Sikó (Real_Gabe)
___________________________________________
Release notes
v3.1.0 (02/16/20)

compatibility: 1.0.1868.0 | 1.49

CHANGES IN THE WEAPONS INSTALLER
- Grenade: smaller blast radius, not tossing or blow vehicles in the sky, now can’t set peds on fire, removed trail effect, adjusted ricochet on ppeds, decreased the explosion shake, adjusted fuse time, adjusted damages, enabled damage calculation by distance so it is possible to a ped to survive a grenade explosion with injuries if it is at the edge of the blast radius, also possible that a vehicle is not blowing up just take damages in the same situation, changed the visual effects, the explosion now looks more realistic, armored vehicles can take more hits, now grenades blow up if you hit it with bullets;

- Grenade launchers: smaller blast radius, not tossing or blow vehicles in the sky, now can’t set peds on fire, removed trail effect, decreased the explosion shake, adjusted damages, enabled damage calculation by distance so it is possible to a ped to survive a grenade explosion with injuries if it is at the edge of the blast radius, also possible that a vehicle is not blowing up just take damages in the same situation, changed the visual effects, the explosion now looks more realistic, armored vehicles and helicopters can take more hits;

- C4 (sticky and proximity bomb): bigger blast radius, adjusted blast force, now can’t set peds on fire, decreased the explosion shake, enabled damage calculation by distance so it is possible to a ped to survive an explosion with injuries if it is at the edge of the blast radius, also possible that a vehicle is not blowing up just take damages in the same situation, adjusted visual effects;

- Pipe bomb: a bit bigger blast radius, adjusted blast force, now can’t set peds on fire, decreased the explosion shake, decreased damages, enabled damage calculation by distance so it is possible to a ped to survive an explosion with injuries if it is at the edge of the blast radius, also possible that a vehicle is not blowing up just take damages in the same situation, from now not igniting fire, adjusted visual effects, the explosion now looks more realistic, armored cars and bigger cars with much HP can take more explosions;

- Rocket launchers: smaller blast radius, not tossing or blow vehicles in the sky, now can’t set peds on fire, decreased the explosion shake, adjusted damages, enabled damage calculation by distance so it is possible to a ped to survive a rocket explosion with injuries if it is at the edge of the blast radius, also possible that a vehicle is not blowing up just take damages in the same situation, changed the visual effects, the explosion now looks more realistic;

- Homing launcher: adjustments besides the „Rocket launchers” part - better hit chance, minor adjustments;

- Car explosion: smaller blast radius, not gonna blow the car in the sky, an exploding car probably not gonna blow up nerby vehicles just the very closest ones, decreased the explosion shake, adjusted damages, changed the visual effects;

- Bike explosion: small blast radius, not gonna blow the bike in the sky, an exploding bike probably not gonna blow up nerby vehicles just the very closest ones, decreased the explosion shake, adjusted damages;

- Truck explosion: smaller blast radius, not gonna blow the truck in the sky, an exploding truck probably not gonna blow up nerby vehicles just the very closest ones, decreased the explosion shake, adjusted damages;

- Gas canister explosion: no flames after explosion, not gonna sets things on fire, decreased the explosion shake;

- Snowball: added little force to it to make better ped reaction on hit;

- MORE GORE: Adjusted blood color and visuals, and wound visuals and sizes;

- Health: restored the player’s health attributes to the original to evade problems/bugs (anyway, you probably using god mode if you don’t want to die), reworked peds health attributes for better results;

- Minimalized the explosion shake on all kind of explosions;
- Enhanced the new weapons;
- Increased minigun’s vehicle damage;
- Adjusted the FOV of the original/base/non-DLC weapons;
- Adjusted the rumble, recoil shake, muzzle flash intensity, force and damage of the sawn-off and pump shotguns to improve the shooting experience;
- Added back the manual installation/uninstallation;
- Removed my intro video;

CHANGES IN THE EXTRAS INSTALLER
- Adjusted materials: opaque glass now can be shoot through, trees now can’t be shoot through;

CHANGES IN THE OPTIONAL MODS
- Added pedhealth.meta: in this version you will die fast without body armor (health bar is working);
- Made gameconfig.xml compatible with the new update;
- materials.dat: opaque glass now can be shoot through, trees now can’t be shoot through, car plastic bullet penetration values set back to the original values to not be penetrable;

KNOWN ISSUES
- The muzzle flash light still appears when the weapon has suppressor on;
- The muzzle flash light is not appearing in the Rockstar Editor, nor in the rendered video;

OLDER RELEASE NOTES IN THE README FILES!
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首次上传时间: 2017年5月12日
最后更新时间: 10天前
最后下载: 3分钟前

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