Immersive Combat MODIFIED Main Mod 1.8.4
6,031
46
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2024年10月26日
Immersive Combat's unofficial update.
--FEATURES--:
- Suppressor's Smoke is modified to be bigger, to be faster
- Compatible with Improvement In Gore, RDE, weapon shell effect
- Muzzle Flash edits
- Optional Bullet Tracer, Vanilla Gun Sound
- Smoke Trail for Grenade Launchers
- Minor fixes and changes in weapons (Faster Combat Shotgun, Combat PDW has more recoil,...)
- Optional Gangsta Aim, Hillbilly Aim cuz it's fucking awesome
and many more...
- CHANGELOG -
1.1: AP Pistol Muzzle Flash is modified to be like Machine Pistol (No more muzzle flash, only smoke)
1.2:
- Restored AP Pistol Muzzle Flash to be just like the original Immersive Combat (If you prefer the all-smoke-muzzle flash in AP Pistol, you can use weapon.meta from 1.1 instead)
- FINALLY, Immersive Combat's long-time bug is now fixed!!! (Trevor's First Person Shooting) using lines from RDE for references (might be compatible with RDE, no testing about it yet)
1.3 (BIG UPDATE)
- Added Smoke Trails for Grenade Launcher, very dynamic looking!
- Sweeper Shotgun, Combat Shotgun is Modified to be faster (Sweeper Shotgun have slightly more recoil)
- All shotgun's Muzzle Flash (except Double Barrel Shotgun) and Sniper Rifles's Muzzle Flash are bigger than before
- Combat Shotgun is now automatic, so it can be faster than regular pump shotgun
- Combat PDW Muzzle Flash is emitted completely, only smoke is remain
- Heavy Sniper MK2 damage is increased: 10 -> 250, longer range, more recoil but more accurate
- Compability with RDE
- In the original mod Immersive Combat didn't modify Tactical SMG, WM 29 Pistol and Battle Rifle. Now they are modified based on Immersive Combat's edit of Micro SMG, Pistol and Assault Rifle with a little tweak.
1.4
- Sweeper Shotgun's sound, Combat PDW's sound is changed
- Combat PDW now has some recoil
- Tactical SMG Muzzle Flash is changed
- Heavy Sniper MK2 will sometime produce Muzzle Flash, slower rate of fire, slower reload, fix recoil
- Removed Tactical Grip for normal weapons (Combat Pistol, SMG) and added them for MKII Weapons instead (Except Pump Shotgun MK2 and MK2 Snipers)
- Added an option to make the stungun's smoke catches more light (just like in Vanilla) -> Brighter Muzzle Flash at night yippie
- Faster, More Ammo Capacity, More Range Effective, More Powerful Railgun
1.5:
- Compability with Epic Explosion (Darker version)
- The optional files (Stungun catches light normally) are now primary files since I find it to be better at night shootout.
- Small, unnecessary edits (Railgun isn't fast anymore, Heavy Sniper MK2 recoil is now like original IC) for no reason.
- OIV Installer
1.6:
- Remove RDE compatibility files to reduce file size (IC 1.8 already has them)
- Minor Edits on Muzzle Flash
- Tactical Grip for ALMOST all weapons (some weapons look weird in tactical grip so no no)
1.7
- Carbine Rifle's Muzzle Flash is changed
- Tactical Grip for ALMOST all weapons except Snipers. Fixed tactical grip position
- The issue in which you can't spawn Marksman Rifle MK2 is now fixed
1.7.1: Hip-fire for Double Action (Optional). Faster Rate of Fire for Double Action
1.7.2: Recoil for Grenade Launcher and Compact Launcher, Fixed Rate of Fire for Double Action (Not too fast, not too slow to avoid bugs like 2 shots per press. Why does that occur, Hell if I know), scopes for Precision Rifle (Based on: https://www.gta5-mods.com/weapons/vom-feuer-precision-rifle-fixed-replace-custom-attachments)
1.8: Fiv Scope FOV for Precision Rifle, remove macro scope from Precision Rifle (it doesn't fit well), add gang and hillbilly aim for Franklin and Trevor (it's buggy so it's optional) (special thanks to WolfFire23309), change muzzle flash in Marksman Pistol and Navy Revolver, faster Double Action
1.8.1: Added an option to use Default Gun Sound instead of Modified One (For Example, IC's Compact Rifle uses Pistol50 gun sound, now you can choose not to), edited Sweeper Shotgun Rate Of Fire
1.8.2: Added an option to use Bullet Tracer.
1.8.3 (minor fix): Added Marksman Rifle in Bullet Tracer option (my bad), changed muzzle flash in Carbine, Carbine MK2, and Assault Rifle MK2, added a guide on how to use tracer round on normal gun
1.8.4: Faster Combat Shotgun (reloading time, rate of fire), fixed camera hash for Marksman Rifle and its MK2 variant (when you try to shoot from cover, the scope won't show up)
--REQUIREMENT--:
Immersive Combat by Artupaky
OpenIV
--INSTALL--:
- Download the original IC first: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
- Manually put files to their respective location (I have already made the path for you) (If you're confused, check the pinned message)
- For those who use RDE or Epic Explosion: Install Main Mod -> Install RDE/ Epic Explosion -> Install RDE/ Epic Explosion Compatible Files.
- For those who use Better Weapon Shells: Install Main Mod -> Install Better Weapon Shells Compatible Files.
--RECOMMENDED MOD TO ORGASM DURING GUNFIGHT--
Immersive Combat (Of course it's literally the requirement): https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Realistic Gun Sound (choose one of those): https://www.gta5-mods.com/weapons/realistic-weapons-sounds
https://www.gta5-mods.com/weapons/squad-ish-weapon-sounds
https://www.gta5-mods.com/weapons/realistic-shootouts-enhanced-0-9-beta-gtav-weapon-sound-mod
Bass Dragon Euphoria Ragdoll (Realistic and enjoyable at the same time):
https://www.gta5-mods.com/misc/bass-dragon-s-euphoria-overhaul-w-i-p-v1-0
WEAPON ANIMATION FIX by Vivomods: https://www.gta5-mods.com/weapons/weapon-animation-fix-vivomods
Improvement In Gore by Bravercoolio: https://www.gta5-mods.com/misc/improvements-in-gore
首次上传时间: 2024年10月14日
最后更新时间: 2025年2月02日
最后下载: 2小时前
All Versions
99个评论
More mods by HuyHunter, Artupaky:

- 配置
Immersive Combat's unofficial update.
--FEATURES--:
- Suppressor's Smoke is modified to be bigger, to be faster
- Compatible with Improvement In Gore, RDE, weapon shell effect
- Muzzle Flash edits
- Optional Bullet Tracer, Vanilla Gun Sound
- Smoke Trail for Grenade Launchers
- Minor fixes and changes in weapons (Faster Combat Shotgun, Combat PDW has more recoil,...)
- Optional Gangsta Aim, Hillbilly Aim cuz it's fucking awesome
and many more...
- CHANGELOG -
1.1: AP Pistol Muzzle Flash is modified to be like Machine Pistol (No more muzzle flash, only smoke)
1.2:
- Restored AP Pistol Muzzle Flash to be just like the original Immersive Combat (If you prefer the all-smoke-muzzle flash in AP Pistol, you can use weapon.meta from 1.1 instead)
- FINALLY, Immersive Combat's long-time bug is now fixed!!! (Trevor's First Person Shooting) using lines from RDE for references (might be compatible with RDE, no testing about it yet)
1.3 (BIG UPDATE)
- Added Smoke Trails for Grenade Launcher, very dynamic looking!
- Sweeper Shotgun, Combat Shotgun is Modified to be faster (Sweeper Shotgun have slightly more recoil)
- All shotgun's Muzzle Flash (except Double Barrel Shotgun) and Sniper Rifles's Muzzle Flash are bigger than before
- Combat Shotgun is now automatic, so it can be faster than regular pump shotgun
- Combat PDW Muzzle Flash is emitted completely, only smoke is remain
- Heavy Sniper MK2 damage is increased: 10 -> 250, longer range, more recoil but more accurate
- Compability with RDE
- In the original mod Immersive Combat didn't modify Tactical SMG, WM 29 Pistol and Battle Rifle. Now they are modified based on Immersive Combat's edit of Micro SMG, Pistol and Assault Rifle with a little tweak.
1.4
- Sweeper Shotgun's sound, Combat PDW's sound is changed
- Combat PDW now has some recoil
- Tactical SMG Muzzle Flash is changed
- Heavy Sniper MK2 will sometime produce Muzzle Flash, slower rate of fire, slower reload, fix recoil
- Removed Tactical Grip for normal weapons (Combat Pistol, SMG) and added them for MKII Weapons instead (Except Pump Shotgun MK2 and MK2 Snipers)
- Added an option to make the stungun's smoke catches more light (just like in Vanilla) -> Brighter Muzzle Flash at night yippie
- Faster, More Ammo Capacity, More Range Effective, More Powerful Railgun
1.5:
- Compability with Epic Explosion (Darker version)
- The optional files (Stungun catches light normally) are now primary files since I find it to be better at night shootout.
- Small, unnecessary edits (Railgun isn't fast anymore, Heavy Sniper MK2 recoil is now like original IC) for no reason.
- OIV Installer
1.6:
- Remove RDE compatibility files to reduce file size (IC 1.8 already has them)
- Minor Edits on Muzzle Flash
- Tactical Grip for ALMOST all weapons (some weapons look weird in tactical grip so no no)
1.7
- Carbine Rifle's Muzzle Flash is changed
- Tactical Grip for ALMOST all weapons except Snipers. Fixed tactical grip position
- The issue in which you can't spawn Marksman Rifle MK2 is now fixed
1.7.1: Hip-fire for Double Action (Optional). Faster Rate of Fire for Double Action
1.7.2: Recoil for Grenade Launcher and Compact Launcher, Fixed Rate of Fire for Double Action (Not too fast, not too slow to avoid bugs like 2 shots per press. Why does that occur, Hell if I know), scopes for Precision Rifle (Based on: https://www.gta5-mods.com/weapons/vom-feuer-precision-rifle-fixed-replace-custom-attachments)
1.8: Fiv Scope FOV for Precision Rifle, remove macro scope from Precision Rifle (it doesn't fit well), add gang and hillbilly aim for Franklin and Trevor (it's buggy so it's optional) (special thanks to WolfFire23309), change muzzle flash in Marksman Pistol and Navy Revolver, faster Double Action
1.8.1: Added an option to use Default Gun Sound instead of Modified One (For Example, IC's Compact Rifle uses Pistol50 gun sound, now you can choose not to), edited Sweeper Shotgun Rate Of Fire
1.8.2: Added an option to use Bullet Tracer.
1.8.3 (minor fix): Added Marksman Rifle in Bullet Tracer option (my bad), changed muzzle flash in Carbine, Carbine MK2, and Assault Rifle MK2, added a guide on how to use tracer round on normal gun
1.8.4: Faster Combat Shotgun (reloading time, rate of fire), fixed camera hash for Marksman Rifle and its MK2 variant (when you try to shoot from cover, the scope won't show up)
--REQUIREMENT--:
Immersive Combat by Artupaky
OpenIV
--INSTALL--:
- Download the original IC first: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
- Manually put files to their respective location (I have already made the path for you) (If you're confused, check the pinned message)
- For those who use RDE or Epic Explosion: Install Main Mod -> Install RDE/ Epic Explosion -> Install RDE/ Epic Explosion Compatible Files.
- For those who use Better Weapon Shells: Install Main Mod -> Install Better Weapon Shells Compatible Files.
--RECOMMENDED MOD TO ORGASM DURING GUNFIGHT--
Immersive Combat (Of course it's literally the requirement): https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Realistic Gun Sound (choose one of those): https://www.gta5-mods.com/weapons/realistic-weapons-sounds
https://www.gta5-mods.com/weapons/squad-ish-weapon-sounds
https://www.gta5-mods.com/weapons/realistic-shootouts-enhanced-0-9-beta-gtav-weapon-sound-mod
Bass Dragon Euphoria Ragdoll (Realistic and enjoyable at the same time):
https://www.gta5-mods.com/misc/bass-dragon-s-euphoria-overhaul-w-i-p-v1-0
WEAPON ANIMATION FIX by Vivomods: https://www.gta5-mods.com/weapons/weapon-animation-fix-vivomods
Improvement In Gore by Bravercoolio: https://www.gta5-mods.com/misc/improvements-in-gore
首次上传时间: 2024年10月14日
最后更新时间: 2025年2月02日
最后下载: 2小时前
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Why does the game crash during loading after I installed this mod, unless I uninstall it ?
2025年2月06日 -
@HuyHunter no, it was even ver1.41 - and if I only keep the folders named with 'patch' at the beginning in "\update\x64\dlcpacks" in gamepath then your mod works but still crashes when I mod guns in the gun store .(sorry for my English)
2025年2月07日 -
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can you make the bullets force higher so that euphoria mods won't look bland and so that peds will not just stay in the same place after getting shot multiple times with a pistol, and not get a knockback when they got shot
2025年3月05日 -
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@Envi123456 Make sure to replace the weaponanimation.meta with the one from the optional folder. After that just switch to Trever or Franklin and aim with pistols or smgs
2025年3月09日 -
@HuyHunter, is it compatible with RDE 4.1? Description says that it's compatible with RDE, but I don't see any compatibility files/patch in ur zip/rar folder.
2025年3月16日 -
@notveryimpfx Yes it is, It's compatible by default (weaponanimation.meta in the main files). P/S: the weaponanimation.meta is made to be compatible with RDE 4.0.4; nevertheless it may work with 4.1 just fine.
2025年3月16日 -
@HuyHunter, thanks, I'll try it out. Btw, you weren't lying about the Double Action Revolver, that thing is fast xD.
2025年3月17日 -
Can change the smoke trajectory of the grenade launcher to match the effect of the PS3/Xbox 360/Khanjali grenade launcher?
2025年3月20日 -
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Where do i place the RDE Compatibility files?. There isnt any instructions i can find in which to place it.
2025年5月16日 -
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hey im a big fan of this mod but not rlly the minigun changes. Does anyone know how you can revert those?
2025年5月17日 -
Thanks so much for fixing the Battle Rifle in the original mod. I was going crazy thinking 'why does an FAL have less recoil than an Uzi?'
2025年5月18日 -
So unfortunately I spoke too soon, the Battle Rifle and Tactical SMG are missing in my trainer, it just says "NULL" for where they are supposed to be, not sure if anyone else had this issue
2025年5月18日 -
Lol nevermind I'm an idiot and just dragged and dropped the data without opening each rpf, probably should've read the instructions more clearly, all guns show up now
2025年5月18日 -
can you help me? Idk what I'm doing wrong. Im trying to install it on enhanced - I read from the original mod to use this mod for enhanced. I installed everything manually like it said but the game wont even load up for me. What am I doing wrong?
1天前
@keegan_ The Ptfx files go to mods_update_update.rpf_x64_patch_data_effects. Files inside "update.rpf" go to mod/update/update.rpf. Files inside "x64" go to mods\update\x64 (Go to base game folder, choose "copy to mod folder" first. For dlcpacks file, don't drag and drop right away: For example if you download mp2023_01, you should manually drag files inside the dlc.rpf folder to x64/dlcpacks/mp2023_01/dlc.rpf). Files inside "dlc_patch" goes to mods\update\update.rpf\dlc_patch