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Main Mod 1.3 (Fully compatible with RDE) (Big Update)
By HuyHunter
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Main Mod 1.3 (Fully compatible with RDE) (Big Update)
By HuyHunter
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1.1 (No Smoke)
By HuyHunter
@WAGEDATWAR You have to go to the vanilla files (dlcpacks outside the mod folder), choose "copy to mod folder" to copy the entire dlc.rpf to the mod folder instead of manually creating one yourself. Hope this helps
@ab douh That's strange since I can still get it via AddonWeapon... Consider searching in mp2023_01 and mp2023_02 inside dlcpacks (I forgot which one lol sorry)
@logoso2020 thanks, OIV will be available in the next update
@ab douh change this <VehicleDamageModifier value="0.010000" /> to higher value
@WAGEDATWAR I guess you downloaded the dlcpacks file wrong: You're not supposed to drag and drop them right away in the dlcpacks, you're supposed to manually replace files inside the dlc.rpf itself.
@logoso2020 pls make a tutorial since I'm quite an idiot at this...
@logoso2020 I don't know how to 😭😭😭
@edgeSky check it out, tactical grip is out!
@MvcGyver Is there any way to modify gun sounds in characters' special abilities??? Thanks you.
@edgeSky Change these lines: muz_pistol_silencer related lines (immersive suppressor smoke + no light catched), muz_stungun_smoke related lines (stungun's smoke is modified to catch less light, you can ignore the muz_stungun_smoke if you don't want it to be so) in the core.xml (To use core.xml, please use Codewalker RPF viewer so you can import XML files to core.ypt files). The core folder contains mostly vanilla textures, nothing heavily modified at all except the blood spilling in Improvement In Gore (If you don't use Improvement In Gore's Blood Spilling, you can pretty much ignore whatever the hell I'm going to say): ptfx_liquid_pour, ptfx_ribbon_gen_test, ptfx_ribbon_solid_liquid, ptfx_ribbon_solid_pour, ptfx_ribbon_water_pour, ptfx_water_dripping_rgb