A classic, obviously, a must have... Though I found an issue that's funny but at the same time annoying. Exemplar in the increased deformation version feels like it's made out of cardboard, the back bends in like crazy when it just smears the hood of another car. Is this... normal? The deformation value doesn't seem to be much different to other cars, but it feels softer than butter
Nevermind I got it to work - this mod was causing issues https://www.gta5-mods.com/maps/digitalden-store-mlo but also your mod makes this one not work https://www.gta5-mods.com/misc/george-floyd-tribute and I believe this has to do with the DLC name in config files. Please update these entries before releasing! A lot of mods with template1 as the name in the config files out there and they don't load if placed together in the mods folder. Also another issue is that the collisions are not quite correct. I can't go past the doors, they open but there is an invisible wall, and when I'm in the interior I can't go out or go past the line where the counter is. It's awkward. I like the mod, it looks nice, but I'm annoyed by the collision issues
I like the approach, and I mean the interior is not big, but it's cosy, although I have an issue with it, or even two. One is the T-Mobile sign, as mentioned, it doesn't fit with the game's lore and Tinkle for example would be better. Mixing GTA and real world is not something I particularly like, I'd understand if it was exclusively realistic and there were iPhones, not iFruits, but mixed feels odd. And the other one - it prevents different mods from loading, namely this one https://www.gta5-mods.com/misc/george-floyd-tribute and this one https://www.gta5-mods.com/maps/sandy-shores-hospital-mlo-interior-add-on-fivem probably due to the xml files in the DLC file - please update the names of the packages when using Dekurwinator's DLC build! both the mods mentioned have template1 as the DLC name in the config files and so does yours, and I assume this is what causes conflicts
It just doesn't quite work for me, not at all, I thought maybe it was colliding with Sandy PD mods since these probably share the space (same building) but even after removing them the mod just doesn't work, there are no doors, no interior either I think. Doesn't crash but there is nothing, just the vanilla placeholder
I have one question though because as soon as it works great, this Sandy Shores PD mod https://www.gta5-mods.com/maps/sp-fivem-extended-sandy-pd breaks this one and I have no clue why. When I have this particular mod installed along your interior, the game crashes when I get close to the Paleto Bay PD. It works fine with a mod from MrBrown for both Sandy and Paleto PDs which I would expect to conflict? But only Bobo Boss's SSPD interior causes these issues. I am not sure whether I should ask you or Bobo Boss but as it crashes in Paleto, I'm asking here first
This is easily the best interior I've ever seen. All doors are functional, textures are high quality, attention to the detail is there, windows are perfectly integrated... Great! I had to tweak config.xml and change a value from MO_JIM_L11 to MO_JIM_L00 (same thing I mentioned in Smallo's Burger Shot interior's comment section, a very similar issue) because it would render only a small part of an interior with no collisions if I didn't do that. But overall - amazing! I know it's been 1,5 years since the last release but... Great work <3
This might come late but for anyone that experiences an issue with interior not loading - simple fix!
I had this problem myself and I was trying to fix it various ways, I finally looked up content.xml and this is the place where the issue was. The solution is the same as the one suggested by elcreador in LC Rewind Remix package for installing LorenVidican's Liberty City minimaps, I remembered it cause I was messing around with this mod just yesterday
So basically what you want to do is open OpenIV and follow the directory where you installed the DLC pack and open dlc.rpf, then edit content.xml, browse to the bottom and change the value "MO_JIM_L11" to "MO_JIM_L00". It should work now :) Hope this comes in handy for anyone :D
It might be a hacky way since all the other mods work on MO_JIM_L11 but if it works, I guess it works...