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Poverty
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  • 375f52 kpijjtd5n5a

    @Irgendjemand1 from my experience, totally subjective, putting more than one extra in requiredExtras usually breaks its behavour.

    You could try removing extra_1 from the list and see if that works. If you need _1 to spawn all the time as well, add them to extraIncludes in backwards order: _5 then _1, that way the permanent _5 should also enable _1.

    Mind that _1 and _2 should never spawn together, as they are visually conflicting with each other, so making _1 permanent might not be the best idea.

    2小时前
  • 375f52 kpijjtd5n5a

    @fib agent matheus no, I won't update it as it is. You might see some vehicles reworked in future and released separately or in minipacks, but I can't and don't want to maintain that big of a pack anymore.

    6天前
  • 375f52 kpijjtd5n5a

    @EvanCTQ I recall that's a vanilla problem, isn't it?
    @Armouredivision the templates will be added in the next update, thought our designs are quite good already :^)
    Yes, rappelling should work, everything needed for that is enabled on the model. But unless you use some external script there are no situations in game for AI to make use of it.

    8天前
  • 375f52 kpijjtd5n5a

    @GeantPoire7906 yeah lol, has been for like... 4 years?

    8天前
  • 375f52 kpijjtd5n5a

    @Ouredfinest possibly, but unlikely. I surely won't deliberately ensure that compatibility. RDE is too big and intrusive, and at this point also outdated to be 100% compatible with anything

    9天前
  • 375f52 kpijjtd5n5a

    @fib agent matheus thank you. A bit of everything really. Mainly AMR, Care, and other California EMS providers

    9天前
  • 375f52 kpijjtd5n5a

    @SemKill @Nelson340 I'm gonna take a look later, but yeah Nelson you're right. If VEDGA is installed first, MRSA on top of it, and VED doesn't rename ambulance-related vehicle sets in dispatch.meta, they should work just fine together.
    ngl I'm quite proud of learning .oiv editing lol. They open quite a few possibilities to easily overwrite necessary data instead of replacing files, thus ensuring compatibility out of the box :)

    @jamesgold131 igual que todos mis mods, debes leer las instrucciones a primera de escribir comentarios. Me creas, paso muchas horas por cada mod las creando. Y cada vez hay comentarios que con total ignorancia me avisan que un mod no funciona, siguente los digo que necesitan installar X dependencia escrita en las instruciones y BOOM, todo funciona de perfection!
    Para MRSA este vez hemos escrito dos paginas dedicadas a instalación en Manual.pdf. Por favor, leeslos!
    Cada creador trabajan duro para asegurar su mods funcionan, y la ignorancia de tu comentario es muy triste e irritante, asi perdóna mi agresividad.
    @oldtimergamer6351 surely one of the better jokes from R* Games :)

    10天前
  • 375f52 kpijjtd5n5a

    @Skysder haha, glad to hear that!
    I made sure MRSA pack integrates well into game world, so can't really imagine what else you could do with it :)

    2023年1月22日
  • 375f52 kpijjtd5n5a
  • 375f52 kpijjtd5n5a

    @Dizot привет. Файлы звуков (расширение .rel из папки audio) нужно определить в fxmanifest как AUDIO_SOUNDDATA для sounds.dat54.rel, AUDIO_GAMEDATA для game.dat151.rel, optamp.dat как AUDIO_SYNTHDATA (не помню, есть ли он в этом моде), и папку sfx с её .awc контейнерами как AUDIO_WAVEPACK

    2023年1月22日