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@Dhruv aka Fulcrum In fact, I didn't know there were any RP servers that used my handling. Let me know, I'd be curious to check it out.
@XovaFPS Sorry, I have no idea. I don't mess with map mods.
@Dhruv aka Fulcrum ... so you're saying I have achieved full realism. XD
BTW, there is a folder included named "Optional AI improvements" that will tell them to brake earlier and turn slower. Personally, I prefer the chaos of the original AI for moments like the one you described.
@XovaFPS Uh, maybe. What is it?
@noidontthinkso74 I Fought The Law is totally compatible, I've played it multiple times. The other drivers are rubber banded by Rockstar anyway, so they can't get away from you. Because the other drivers are scripted, they are essentially glued to the ground. Rockstar did not intend for you to hit them or vice versa. Again that's Rockstar's design, not mine.
Derailed is the only truly incompatible mission, because obviously you can't jump across flat train cars with no ramp with anything even close to realistic physics. This is mentioned in the mod description.
@noidontthinkso74 If anything it should be easier for police AI to drive with arcade handling because I increased the braking distances and decreased turn speeds. But obviously if you add other mods into the mix, it won't work as intended.
@Aaron Marak Ah, I was experimenting with bumper collision and chassis collision on that car. Must have forgotten to revert it.
@thenexx That's what happens when you enable traction loss for bikes. Blame Rockstar. The alternative is bikes being glued to the ground again. Nothing I can do about it.
@jackieripper77 My bad. Handling.meta goes in: Update > x64 > dlcpacks > pres > dlc.rpf > common > data. Then, from that location, go to: levels > gta5 and place the vehicles.meta there.
@nkjellman For the most basic experience, you would want to use the handling.meta and all the vehicles.meta files. Materials.meta is not necessary, but not many other mods would use it anyway so you'd probably be fine using that. That file controls the friction of surfaces like pavement, grass, etc. I'm working on VWE at the moment, which contains many of the vehicles in that pack.