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@Zyr0 It is not compatible with RDE.
@Technoet1c That's strange, I've never had an issue with that mission. I'm pretty sure Lamar's car is scripted anyway, so I don't think it should be affected by my handling. Have you tried it multiple times?
@xHawkeye I just tested and it works fine for me. Probably another mod conflicting.
@AlishaGirl00 I changed it to the engine sound of the Paradise, because the Chevy S-10 never came with a V8 in reality, only a pretty wheezy sounding V6.
@AlishaGirl00 Good catch! You're right about the Zions. I'll fix those and put a version with the sub handling restored on patreon.
@Vannucci The submarine physics make cars handle strangely on land, so I removed that to make those cars match the same standard of realism as the other cars.
@martyneliso In the Handling.meta, you want to increase fRollCentreHeight (front and rear), and decrease the Z value for vecCentreOfMassOffset (often going into negative values).
@Bossdonn Already working on VWE. Once Rockstar stops updating the game it will be much easier to add compatibility patches.
The window trim is a subtle touch that makes a big difference.
@zarkotom VWE would overwrite the files of DriveV. I'm working on a mod for the handling of VWE which would include merging the traffic files and such.