@ToasterF16 I keep forgetting to delete the old handling.meta files. I've merged all but 3 DLCs into the main file. So you'd only need to add in the handling lines from mpsum2, mpspecialraces and mpsecurity.
@ToasterF16 There was someone who contacted me about wanting to do that, but I haven't heard from them in a while. I don't know anything about FiveM, myself.
@click7414 The carvariations.meta in DriveIV is only for the cars in IVpack. If you want to remove the blue pearlescent on police cars, there are instructions how to remove it in the ReadMe.txt file included with DriveV.
I'd love to see this updated with detachable body parts and engine damage enabled.
@Mischa I liked the bikes in IV, I wish I could get them to drive like that game. It's something in the source code, I think.
@Mischa The bikes are still not up to my standards, Rockstar did something with them that really makes them behave weird and I don't know what it is. I also can't figure out what most of the bike handling flags actually do. As a result, I've never bothered to edit any of the DLC bikes.
@GTA_Mishu This hasn't been updated since IVpack was changed so it's not compatible at the moment. I'm taking the file down until I update it.
@GTA_Mishu Reinstall IVpack to uninstall this mod.
@truffleshuffle I agree, the dirt roads in this game tend to have too little grip, but it's more an issue with the game's environmental materials being set so that off-road surfaces are very slick. You can compensate on the car's end, and I did to an extent with the Charger, bringing it to an off-road traction value typical of SUVs. I'll test how it feels going further and probably update this mod. I'd also recommend downloading the latest version of InversePower and using the following settings:
AngleEnd = 15.0
AngleEndTorqueMod = 2.5
@click7414 The easiest solution is to replace your carvariations.meta with the original file.