@eastcoastjohnnie fun fact: when the entry "audioNameHash" is empty, is because the soundbank file has an entry named like the model. When you create a soundbank, if you name it as a mode, the game will automatically assign that soundbank to that model without needing to fill the audioNameHash entry. Is how the great majortity of vanilla cars works
@eastcoastjohnnie I checked with only this pack installed to see if there was any unwanted dependencies and the pack works fine, it has its own soundbank independent of any other mod. Idk what could be the issue on your end but on mine, without any other pack installed, works fine
Looks nice.
@jamesgold131 pues a saber como lo estas instalando, porque funciona de maravilla
Podrias describir el fallo en vez de soltar la mala nota y ya
OOOOOOOOOOOH SHIIIIIIIIIIIIIIIIIT
Awesome work as always
Just what I needed
@BC9205 that granger is not mine and I have no plans on making an aerodynic version
Is a fine vehicle but I can't pass the lack of LODs, can become performance heavy if added to popgroups or ambient spawns
@eastcoastjohnnie fun fact: when the entry "audioNameHash" is empty, is because the soundbank file has an entry named like the model. When you create a soundbank, if you name it as a mode, the game will automatically assign that soundbank to that model without needing to fill the audioNameHash entry. Is how the great majortity of vanilla cars works
ANNOUNCEMENT
This pack is going to be deleted in the next weeks as it's going to be merged with the LSPD counterpart pack
@eastcoastjohnnie I checked with only this pack installed to see if there was any unwanted dependencies and the pack works fine, it has its own soundbank independent of any other mod. Idk what could be the issue on your end but on mine, without any other pack installed, works fine