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meimeiriver
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  • Gtav28

    @hendrixg damn; I will take a look at this!

    6天前
  • Gtav28

    @EVLOGITOS "I didn't say it is related with you. I just mention the collision"

    But then still rated this mod 2 stars, as a result. Don't do that.

    2024年12月31日
  • Gtav28

    @FORX Please, add (mandatory) installation instructions to the Description as well.

    2024年12月08日
  • Gtav28

    @Kotik_GL As far as I know, a pool ybn that will trigger real water, needs to be static, not embedded. (There's an exception for a pool that is essentially a self-contained mlo, a method shaq uses too). If you want to read more on this, see https://dekurwinator-mods.bitrix24.site/water/

    From Dekurwinator, modder god par excellence. :)

    2024年11月09日
  • Gtav28

    @og23rd "we need it for fivem"

    The game uses only 1, hardcoded location for heightmap.dat, namely: (mods)\update\update.rpf\common\data\levels\gta5

    That is why you cannot use a localized heightmap.dat in in a custom dlc. If you can manage to get your server admin to allow you to overwrite it in the update\update.rpf\common\data\levels\gta5 location, it would work on FiveM too; but, honestly, I doubt they'll let you do that.

    2024年11月09日
  • Gtav28

    @Olegsag "For mod "Venice Beach House" does not work. Can you fix it?"

    No. In order to create a 'swimmable' pool, its waterline surface must be coated, as it were, with a special ybn that indicates real water usage. Plus (and that's what this mod does), the area must be be designated as swimmable to begin with. Shaq's famous Venice Beach House doesn't use a true swimmable (roof) pool. And even if it did, you couldn't swim in it anyway, as it's too shallow, so you would just be standing in it, and thus not trigger the swim animation.

    2024年11月09日
  • Gtav28

    @Kotik_GL "Hi. Please tell me if I can somehow visualize this dat file, or could you please tell me how to edit it correctly?"

    Each of the 2 sections of the map (highs/lows), consists of a grid of 183 rows, and 249 ranks, covering all the map. The grid is represented upside down, though. So, if you need to change a spot, top-left somewhere on the map, you need to change bottom-right at same, opposite offset from the edge. It's a PITA, to be honest.

    2024年11月09日
  • Gtav28

    Update 2.0

    Update to accommodate for my earlier not realizing these heights affect at what altitude planes and helicopters fly. Now, instead of lazily setting the lot to FF, everything below ca. 322m (the height of the tallest building in vanillla (the Maze Bank Towers) is set to that max height

    Every 'pip' in heightmap.dat represents a unit of exactly 3.2m (816m / 255). So, the chosen default value is now 0x65 = 326m.

    2024年11月09日
  • Gtav28

    @Ahmed_Mods Changed paths in Description to include \mods\

    2024年11月07日
  • Gtav28

    @Yash-fantasy-mods I appreciate that. :) I may get Patreon version anyway.

    2024年11月02日