@mersaxd Reflection resolution setting is in the Graphics settings.
@blinkee Looks like MCLA has used static cubemap reflection rather than generating them in real time, so it's a step back to what we see in V.
@Jridah Restore original shaders, extract them from Original files.oiv\content\update.rpf\common\shaders\win32_40\final.
@CARTlike Unfortunately, that's an exposure problem caused by game and it's visible even in vanilla, no idea how that could be fixed.
@Sir Joseph Dirt @efearda29 Yeah.
@jtgibson Edit # Adaptation parameters in visualsettings.dat
@blinkee Do you have any screens from Midnight Club?
@EvilTim1911 RAGE has a limit to cast dynamic shadows from lights set to 16. When game is about to hit the limit, it removes rendering shadow from random light.
@StonerSloth VisualV will not decrease your performance.
@IDarthVaderX1 Try to reinstall both mods.
@Aysarous Gaming I have no idea what's wrong, seems to your PC is too weak to handle V.
@IDarthVaderX1 Do you have any leftovers of other graphics mods?
@Officer-Tej I have never used GeForce Experience but VisualV shouldn't do any problems with this tool.
@Aysarous Gaming Could you post a screen?
@Exotic_tr Do you use NaturalVision?
@bran112299 @sinsoft76 I heard that there are some problems with loading ReShade using current patch.
@NikosKont No, remove that Redux crap.
@Night_Rider28 Remove <Item>dlcpacks:\pres\</Item> from dlclist.xml in update.rpf.