@JoyLucien ENT already auto-generates the vehicle list from whatever models the game loads so you can already add custom vehicles (just install them and use OpenIV's asi to load them in-game). Peds are still manually hard-coded however.
@Odelagd Not that I know of as this was designed just for SP, not MP mods like FiveM.
@lordblackhand Do you have the DLC installed/are you using a modded dlclist.xml file? That'll happen if ENT can't find the DLC assets (i.e wheels etc). We're looping over all loaded wheel types so if you've not got them or the game can't load them - neither can ENT.
@xxeennxxeeii47 May be something Alex could help with, but ENT development is kind of on hold for the foreseeable future given we're both busy with work etc. We'll update it, but new features etc aren't guaranteed.
@Turismo757 Put: "%appdata%\GTAV Enhanced Native Trainer" into a file explorer address bar and you'll find the folder ENT uses to store the DB.
@xxeennxxeeii47 Not in ENT, no as that would require editing memory values. You'll probably want to see if there's a Cheat Engine table for stuff like that.
@Bozkurt20 Under Misc or World -> load online map.
@voxxjet Make sure your game is updated and/or use the verify option in the R* launcher.
@Jamaalplayzz If you're spawning them with custom clothing or are using MP clothes then that'll happen.
@DROIDDOC The SHV download has a bin folder, not ENT.
@EVGR Thanks for the info. It sounds like those assets are actually breaking the same native R* uses to load the online map (as it swaps out SP assets for MP ones). Not something we can fix I'm afraid as it's a R* issue.
@EVGR You'll want to verify your game files in that case as it we're literally doing the same thing R* does when you load online. It sounds like there could be missing map files or props.
@Jose3400 It shouldn't if your game is updated as the global fix is auto-applied on load. Are you co-loading other menus which are doing the same?
@PKpanda Load the online map as those are online only props/IPLs.
@ssmillian45 Is your game updated? DLC content will crash your game if it's missing for whatever reason.
@capcosmos You can blame R* for that. Those don't have any model/texture which is why the game crashes. There's also a few vehicle mods which do the same.
@krecikxDD & @Kombat127 ENT reads the game's entity pool and auto-generates the vehicle list from that. If it's not in the list, you've either not updated the game or the vehicle wasn't present in the entity pool to begin with for whatever reason (i.e mods which replace it).
@Drugula Do you have the DLC installed? ENT uses the in-game label present in the dlc.rpf file. If you're seeing NULL, it's either missing, corrupt or you're using a mod which overwrote it.
@Concon12316 If the weapon supports mods - equip it and they should appear in the weapon's mod list.
@afrosamuraj Turn off "Disable despawn of DLC vehicles" as that's an old workaround for despawning vehicles. You shouldn't need to use it going forward. You're getting that message because it kills the shop_controller script which is responsible for deleting DLC vehicles.
@Gokant You'll want to verify your game files using the SC launcher.
@yourfriendnashawn What were you doing when it happened? There's a cap of 8 bodyguards (a hard limit set by R*) so if you either spawn too many or the game attempts to clear them up (you've spawned too many props, vehicles, peds etc etc) - it'll usually cause them to run away so they can be despawned.
@fciowaj Can you try and load JUST ENT as I can see you're loading other mods as well. If it still crashes, you can rename the settings DB (%appdata%\Enhanced Native Trainer in a file URL bar) and relaunch GTA to reset enabled options.
@Ambiggy You can blame R* for that one. As they're putting "exclusive" content onto the PS5/Xbox, they're sending that same content to the PC but it's missing a model/texture which is why your game crashes. There's at least 11 vehicles from the Enhanced Edition which crash on the PC because they're missing a model.
There's also a handful of mods for Hong's vehicles as well but they're more difficult to find as unlike a vehicle which you can log before the game crashes - vehicle mods are more of a pain in the ass as there's 50 potential mod "slots" which could contain 3 - 5 different mods each depending on the vehicle. Having to go through each new vehicle and find which mods are valid and which ones are broken would push back any ENT updates by a considerable amount of time.
R* patched it online because it was being used to crash other players (unsurprisingly given the model doesn't exist) but SP was left to rot as usual because we're not meant to be spawning these vehicles.
@terminatingissue66 Can't reproduce it on my end. Are you using other mods as well as ENT?
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added a Tactical SMG weapon
* Added missing vehicles previews
* Added a 'Merryweather R&D Centre' online interior
Fixed:
* Fixed the Precision rifle position. It's under the Sniper Rifles menu now
* Fixed a tiny bug in the 'Peds Don't Like Weapons' feature. Peds needlessly reacted to the 'Acid Packet' weapon
Known Bugs:-
Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
@Matthew Liddell Not at the moment as the game will either force-remove them (to prevent the game crashing as it loads map objects) or it'll just crash.
@JoyLucien
ENT already auto-generates the vehicle list from whatever models the game loads so you can already add custom vehicles (just install them and use OpenIV's asi to load them in-game). Peds are still manually hard-coded however.
@Odelagd
Not that I know of as this was designed just for SP, not MP mods like FiveM.
@lordblackhand
Do you have the DLC installed/are you using a modded dlclist.xml file? That'll happen if ENT can't find the DLC assets (i.e wheels etc). We're looping over all loaded wheel types so if you've not got them or the game can't load them - neither can ENT.
@xxeennxxeeii47
May be something Alex could help with, but ENT development is kind of on hold for the foreseeable future given we're both busy with work etc. We'll update it, but new features etc aren't guaranteed.
@Turismo757
Put: "%appdata%\GTAV Enhanced Native Trainer" into a file explorer address bar and you'll find the folder ENT uses to store the DB.
@xxeennxxeeii47
Not in ENT, no as that would require editing memory values. You'll probably want to see if there's a Cheat Engine table for stuff like that.
@Bozkurt20
Under Misc or World -> load online map.
@voxxjet
Make sure your game is updated and/or use the verify option in the R* launcher.
@Jamaalplayzz
If you're spawning them with custom clothing or are using MP clothes then that'll happen.
@DROIDDOC
The SHV download has a bin folder, not ENT.
@EVGR
Thanks for the info. It sounds like those assets are actually breaking the same native R* uses to load the online map (as it swaps out SP assets for MP ones). Not something we can fix I'm afraid as it's a R* issue.
@EVGR
You'll want to verify your game files in that case as it we're literally doing the same thing R* does when you load online. It sounds like there could be missing map files or props.
@Jose3400
It shouldn't if your game is updated as the global fix is auto-applied on load. Are you co-loading other menus which are doing the same?
@PKpanda
Load the online map as those are online only props/IPLs.
@ssmillian45
Is your game updated? DLC content will crash your game if it's missing for whatever reason.
@capcosmos
You can blame R* for that. Those don't have any model/texture which is why the game crashes. There's also a few vehicle mods which do the same.
@krecikxDD & @Kombat127
ENT reads the game's entity pool and auto-generates the vehicle list from that. If it's not in the list, you've either not updated the game or the vehicle wasn't present in the entity pool to begin with for whatever reason (i.e mods which replace it).
@Drugula
Do you have the DLC installed? ENT uses the in-game label present in the dlc.rpf file. If you're seeing NULL, it's either missing, corrupt or you're using a mod which overwrote it.
@Concon12316
If the weapon supports mods - equip it and they should appear in the weapon's mod list.
@afrosamuraj
Turn off "Disable despawn of DLC vehicles" as that's an old workaround for despawning vehicles. You shouldn't need to use it going forward. You're getting that message because it kills the shop_controller script which is responsible for deleting DLC vehicles.
@Gokant
You'll want to verify your game files using the SC launcher.
@yourfriendnashawn
What were you doing when it happened? There's a cap of 8 bodyguards (a hard limit set by R*) so if you either spawn too many or the game attempts to clear them up (you've spawned too many props, vehicles, peds etc etc) - it'll usually cause them to run away so they can be despawned.
@fciowaj
Can you try and load JUST ENT as I can see you're loading other mods as well. If it still crashes, you can rename the settings DB (%appdata%\Enhanced Native Trainer in a file URL bar) and relaunch GTA to reset enabled options.
@Ambiggy
You can blame R* for that one. As they're putting "exclusive" content onto the PS5/Xbox, they're sending that same content to the PC but it's missing a model/texture which is why your game crashes. There's at least 11 vehicles from the Enhanced Edition which crash on the PC because they're missing a model.
There's also a handful of mods for Hong's vehicles as well but they're more difficult to find as unlike a vehicle which you can log before the game crashes - vehicle mods are more of a pain in the ass as there's 50 potential mod "slots" which could contain 3 - 5 different mods each depending on the vehicle. Having to go through each new vehicle and find which mods are valid and which ones are broken would push back any ENT updates by a considerable amount of time.
R* patched it online because it was being used to crash other players (unsurprisingly given the model doesn't exist) but SP was left to rot as usual because we're not meant to be spawning these vehicles.
@terminatingissue66
Can't reproduce it on my end. Are you using other mods as well as ENT?
Enhanced Native Trainer: Update 52
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added a Tactical SMG weapon
* Added missing vehicles previews
* Added a 'Merryweather R&D Centre' online interior
Fixed:
* Fixed the Precision rifle position. It's under the Sniper Rifles menu now
* Fixed a tiny bug in the 'Peds Don't Like Weapons' feature. Peds needlessly reacted to the 'Acid Packet' weapon
Known Bugs:-
Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
@Matthew Liddell
Not at the moment as the game will either force-remove them (to prevent the game crashing as it loads map objects) or it'll just crash.