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@thiagoandradevitoria Actually, there is a XML addons only for the Yacht V1.0. I will make two addons file for both V2.0 & V3.0
You found a good place, nice map.
@Sollaholla Is there a way to configure the spawn distance to make YMAP addons visibles at a far distances ? Like drawing distance option in Map Editor ?
@Ecio I made an addon XML maps with two teleport markers, multiples dynamic peds on the Yacht and SuperVolito on the Helipad. File is uploaded and under approbation.
@FrankLin GTAV Boss Unfortunately no, it's not possible. It was just a non-dynamic prop added to make the Yacht look better.
@Ecio I just updated the mod with a new version of the Yacht, and re-tried vehicules spawning, but not working after file conversion. I will release a map addon in XML file with small vehicules additions, peds on the Yacht, and probably a teleport if I can do it on Map Editor.
@Ecio Thanks for your comment. I didn't add cars or peds cause YMAP format can't handle this properly : lots of spawning bugs during XML to YMAP conversion. And I didn't add teleport for adding more realism. However, I can make other version of the yacht with option 1 & 3, or simply edit this file with replacing rails and details option, maybe neon color too.
@erkinbabaev You're welcome
@erkinbabaev It is possible if you use a persistence mod in addition of this map.
Szabo's Persistance Mod : https://fr.gta5-mods.com/scripts/szabo-s-persistance-mod (easy to use, can't save plates/liveries applied)
I'm Not MentaL's Persistence Mod : https://fr.gta5-mods.com/scripts/i-m-not-mental-s-persistance-mod (more complete than Szabo's mod but not so easy to save a car...)
Very useful for loading heavy maps. I notice that after converted a XML file to YMAP : Vehicles & Peds not spawning; Removed world objects will respawn. Nevertheless, this mod is trully awesome for map modders.
HI, how did you add heliport and convert the Pegasus hangar to USGC ? Have you used Menyoo or MapEditor ? Thx for the script, it is very nice and realistic.