@CGTNVC The white lights are usually intended for scene illumination instead of being emergency lights.
@Cranlet Alternative options are always useful in case of "creative differences".
@Ways71 Use a trainer to disable the Online map and it will fix the invisible ground issue.
@Van_Zandt First impression, love the new traffic speeds, makes general cruising and radar checks a lot more fun. One suggestion would be to change Seaview (road to Grapeseed past airstrip) down to 35, cars may not be able to maintain lane in the corners on it. Also, if it isnt, Joshua Rd should be 50 all the way from Senora Freeway to 68, then continuing on Senora Rd all the way to LS.
@KnightRider499 Those changes are included in this mod.
Model is now unlocked, but probably not mapped as an unmarked unit. Fenton's Coast Guard pack has one that may be, but uncertain if that one is unlocked.
Great job. Can't wait for a full range of versions for all different departments.
@Van_Zandt Good, I didn't just overlook instructions on manually installing it.
I will definitely scrutinize every single intersection I can looking for any oddities.
If I can offer one suggestion for your consideration: replacing all stop lights with stop signs, except along the highway, would make Paleto feel a little more small town.
@Geneticko Your lucky day.
@Van_Zandt Paths file is missing from the assembly file, which would explain why I wasn't seeing modified traffic behavior even after disabling the Online map.
@AlexanderLB I think it's more the BPSP livery that seems really weird, than the company doing some contract transportation. Normal G6-styled vehicles, with the most appropriate vehicles being set up as transports, feels far more appropriate. Plus the R* design for the prison bus is just meh in the first place.