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  • 7cbf5c aperture

    @amjithkshine Arf, the launcher wasn't meant to be put inside the game's directory. I should've implemented contre-mesures to prevent the launcher from working in such an environment.

    I'm guessing rebooting your system didn't help? Can you try to delete everything that's in the folder, and *then* the folder (and do that recursively if you can't delete some of the subfolders?)

    I'm sorry for any inconvenience, I'll keep this in mind for the next update

    8天前
  • 7cbf5c aperture

    @amjithkshine Hi! Which folder are you trying to delete? Does restarting your computer help (it usually does fix ghost file/folder related issues)?

    9天前
  • 7cbf5c aperture

    @mra16 You're welcome :)

    2023年1月25日
  • 7cbf5c aperture

    @mra16 Hi! I built the latest version of the launcher with .NET 5. It seems .NET 5+ is not backwards compatible at all, so you probably need to have .NET 5 on your system: https://dotnet.microsoft.com/en-us/download/dotnet/5.0

    2023年1月25日
  • 7cbf5c aperture

    @Civilian02 Hey, what's the problem? It still works fine on my end

    2022年8月31日
  • 7cbf5c aperture

    @just Gesha I'm happy to hear you like it :)
    I've started migrating my applications to .NET 6, and to a new UI framework, called Avalonia. So yeah, eventually I guess I'll also update the launcher ^^

    2022年7月25日
  • 7cbf5c aperture

    @Teej18 Indeed. This is mainly why I created this launcher: to remove all mods from my game when I went online

    2022年5月03日
  • 7cbf5c aperture

    @toxicfox2491 You shouldn't go online with any mods, even if they're only related to performance.

    2022年3月12日
  • 7cbf5c aperture

    @Saeo That could be an interesting feature to have. However, the launcher's meant to address a slightly different use case.
    If I understood correctly, you're suggesting that the launcher uses a single mod pool, and allows you to create different profiles that each use a different subset of these mods. Such a behavior won't allow you to use the launcher as extensively as you can use it today. For example, you wouldn't be able to have several profiles that each use a different version of the same mod, and, generally speaking, you wouldn't be able to create truly independent profiles.

    On the other hand, the launcher as it is today allows you to create modded profiles independently from each other, the only thing they have in common being the actual game. The end result is that you can do exactly the same things you could do with several hard copies of the game (provided they would all use the same version of GTA V), without actually having to allocate the disk space that would be necessary to hold all of these copies.

    2022年2月13日
  • 7cbf5c aperture

    @Saeo The program should completely work. Are you experiencing any issue? Also, why do you mean by "messy"?

    Finally, to add mods to a certain profile, simply make it active (with a right click on its name), and mod your game normally, as said in the description.
    Please note that the launcher will ONLY work if you don't replace any vanilla game file. The great thing about GTA V is that you can mod your game simply by adding extra files, so it's a good idea to take advantage of this property :)

    2022年2月08日