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Hycade
New York
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  • D0d235 jason duval 02

    @mstfa Nvm, it's alright, it falled back to the v2 API fine. But I've actually modified the script by a lot to suit my needs. I honestly cant thank you enough for the base foundation for this. Its genuinely amazing. 🤩

    2026年3月15日
  • D0d235 jason duval 02

    @mstfa Got it 👍🏽 btw does the script require a specific version of ScripHookVDotNet? I'm getting compilation errors on 3.7.0 Nightly 104.

    [ERROR] Failed to compile Batman Enemy Vehicle.cs using API version 3.7.0 with 9 error(s):
    at line 34: The name 'UI' does not exist in the current context
    at line 72: The name 'UI' does not exist in the current context
    at line 79: 'GTA.Vehicle' does not contain a definition for 'EngineRunning' and no extension method 'EngineRunning' accepting a first argument of type 'GTA.Vehicle' could be found (are you missing a using directive or an assembly reference?)
    at line 94: 'GTA.Game.GenerateHash(string)' is obsolete: 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
    at line 109: The name 'UI' does not exist in the current context
    at line 92: 'GTA.Ped.AlwaysKeepTask' is obsolete: 'Ped.AlwaysKeepTask is obsolete because it does not indicate that it only affects when the ped is marked as no longer needed. Use Ped.KeepTaskWhenMarkedAsNoLongerNeeded instead.'
    at line 121: 'GTA.TaskInvoker.FightAgainst(GTA.Ped)' is obsolete: 'Use TaskInvoker.Combat instead.'
    at line 163: No overload for method 'IsControlJustPressed' takes 2 arguments
    at line 184: 'GTA.Blip' does not contain a definition for 'Remove' and no extension method 'Remove' accepting a first argument of type 'GTA.Blip' could be found (are you missing a using directive or an assembly reference?)

    2026年3月15日
  • D0d235 jason duval 02

    Omg, this mod has so much potential. I've been hoping for an enemy chase mod just like this for a while. If we could change the vehicles it uses to any one of our choosing, and up the amount of enemies that would be a game changer for me personally. Would really love to move away from Menyoo PED sequences as they're so limited in this aspect.

    Does the driver ignore speed limits? And is it possible to get them to use rocket boost?

    2026年3月13日
  • D0d235 jason duval 02

    Interesting, does this happen to be based on or inspired by the FiveM script of the same name/concept?

    2026年2月08日
  • D0d235 jason duval 02

    Wonderful, literally just reinstalled Enhanced again and started modding it yesterday. What perfect timing.

    2026年1月19日
  • D0d235 jason duval 02

    Still one of my favorite mods :). Didnt even realize the v3.0 release, absolutely packed with goodies.
    One suggestion tho: If possible an option to unlock the games vehicle speed limit would be nice.

    2025年11月20日
  • D0d235 jason duval 02

    Does this save the vehicles damage state? i.e. deformation, exploded, wheels lost, etc...

    2025年11月20日
  • D0d235 jason duval 02

    For some reason, this mod and the one made by the original creator no longer work with the latest GTA V update. I keep spawning back at Franklins house. However, the ini file seems to be populated accordingly, no errors in the scripthookdotnet log either.

    Any idea why?

    2024年12月29日
  • D0d235 jason duval 02

    Finally, a high-quality model and convert of this, amazing!! Also, how do u operate the trailer, and where's the different liveries for it like shown in the thumbnails?

    2024年8月24日
  • D0d235 jason duval 02

    Finally, someone converts this. Surprised it took this long

    2024年7月12日