@Ethical you don't understand what I'm saying. there is no advantage to the method he's doing it, if anything having to copy all these vanilla dlcpacks over to the mods folder just for the sake of having these new colors makes no sense, and is a waste of space. Carvariation items and files can be overridden anywhere, so it'd make more sense to make a standalone, add-on pack that has these changes. It would work exactly the same as it does now, and prevent the need of copying huge dlcpacks over.
Tbh you could've made these and all the other updated color mods entirely addon, without the need for copying the entire dlcpacks into the mods folder. You can override carvariation items in addon dlcs absolutely fine.
@Patão_Innertubey agreed tbh. It's mostly cuz the wireframe is pretty oofed due to the upscaling, especially around the front.
This is fucking HOT. I was never completely satisfied with the Stirling GT, so glad this is now a thing.
@RED-ITA That isn't really what this mod is about. This mod isn't really designed to improve or change the behavior of sirens, but merely to fix inconsistencies with some of the NG siren sounds and restore lots of beta functionality without actually impacting the way the sirens work.
FWIW, emergency vehicles in GTA V *do* switch between yelp/warning and wail when crossing intersections.
A lot of my sirens in LC Pack have completely different functionality that randomises warning tones and secondary tones even further, however I do believe that a certain amount of loop should remain the player's full control, which is why I do not randomise the standard wail tone, ever.
I feel it should be the player's choice to change the tone whenever they feel, even if that "changed" tone is in itself randomised, it's still the player's decision to switch from wail to another tone. Real world siren controllers do not randomly switch between wail and warning tones. There are also lots of script mods out there that change this for the benefit of AI which does not switch randomly either.
@direct_UA heh well I did the grille and hood which were a lot of work as is. The lights didn't really appeal to me in IV so I left them out
@The_George unfortunately I couldn't really make the rear accessible. No appropriate animations and not enough headheight for working collisions.
@hiddenmask58 each time you press the horn, the jingles will cycle, similar to IV.
@Time2purge the humming noise is interior noise when driving at speed, most vans in the game have it. Not a bug as such.
The main reason I chose not to implement the jingles as sirens is, as Fenton said, it will cause drivers to move out of the way, and also forces a distant police siren if the vehicle is driven by an NPC, both of which are hardcoded behaviour and ruin the immersion.