@LyNXX Of course :)
@LyNXX I use VisualV and PRSA (ENB) with small visual edits.
Enjoy a new gas-guzzling 6 cylinder diesel engine sound and a new set of boots. V1.1 out now!
Enjoy a new gas-guzzling 6 cylinder diesel engine sound and a new set of boots for this ol' beast. V1.4 out now!
@RED-ITA That's literally what he's saying - there are tonnes of duplicates within the same group. This shouldn't be the case.
As per my comments in the Discord server, I would like my vehicles to be removed from the data file. While I appreciate the fact a link is provided (because users would need to download it regardless), I don't think going around adding lots of vehicle names to a mod intended to showcase a huge number of vehicles without asking permission is permissible imo.
The quality of this mod is really lackluster. It seems to be nothing more than a bunch (and by that, a huge bunch) of model names thrown into random groups (seriously, they are random, half of the vehicles don't seem to be in the most logical group) and labeled as an advanced traffic system. I'd say an advance traffic mod would be something that perceives logic, edits the population and traffic flow throughout the day, and varies the different types of vehicles over time. But this is just some more vehicles placed into an already swollen population. If one were to actually install all the vehicles that this mod refers to (which I don't believe you have done, otherwise you would've noticed some of the glaring mistakes in this mod), they would have some serious memory problems, which you don't seem to have recognized at all in the description. Claiming that the mod does NOT affect game FPS is just a lie, because it does, if you install it to its full potential. For that reason, I don't believe this mod even belongs on GTA5-Mods, as it, technically, doesn't work with your instructions.
As others have mentioned, there are a ridiculous number of duplicate entries in the groups. Furthermore, you've added new groups but you didn't mention them in popcycle, so they won't work. Half of the vehicles in the copcar slot don't belong in Mission Row where this group is used.
@CGTNVC Make sure you do not have any mods that use sirenSetting ID 35, otherwise they will conflict. This is already noted in the description.
@glennoconnell I remember fixing some things relating to the headlights and indicators, but I don't remember seeing that issue myself, so if I haven't, it's probably still there, will check when I can. There were quite a few issues with the model, mostly down to the cab edits Ilay made to turn it into a single cab chassis.
Very nice work dude