@ReNNie Thanks for the feedback, I'll work on getting that fixed for the next update
@CMendez I have a charger already made and optimized, I’ll probably release it once I finish updates for some of my other models and add as much tuning as I can to it
@djchrisrock Thanks, I’ll be adding a sunroof to the model in the next update, along with Vehfuncs support and fixed scat pack badges, @phantomboi the demon options are in the vehicles tuning
@Nekoneru Remove the line it puts in the dlclist.xml in your common.rpf folder and remove the mach1 folder in dlcpacks
@Deniss77 If I update the Mach E I'll probably end up redoing the entire thing from scratch with a new model. The one I have in mind has an openable trunk/hood and doorsills, not sure when I'll get it though.
@Deniss77 The bumper had some issues with the model when I got it ingame, and I couldn't figure out a way to get the exhaust fully working at the time, but I do plan on releasing an update sometime soon that will hopefully get the bumper working, add better tires, etc
@syujafrs The steering wheel should be centered better now, although I'm not sure about the taillights, that could be an issue with a conflicting mod/script or something with dynamic indicators, also neons are fixed now.
@Deniss77 I'll be sure to fix the neons in the next update, looks like I just placed them a little too low. I think the license plate does that when the car gets damaged, @IDarthVaderX1 It uses the sound from the duke o' death/slamvan
@Deniss77 all those bugs should be fixed now, just updated it, @wang0513 My next public car will probably be either a Dodge or a Tesla
@MrDredd you need to add some lines to the bottom of tk0wnz-indicators.ini, I added some instructions in the description