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@jizzyRael Google how to export Metahumans from UE to blender, after that follow the NCProductions guides to Sollumz: https://www.youtube.com/@NcProductionsDK (Not trivial)
There's also alex189's recordings of doing facial rigging that's pretty helpful, albeit in zmodeler3: https://www.youtube.com/watch?v=rfUnZwWagz0
Some random points:
* As far as adding hair, I'm not certain if metahumans have any card-style hair meshes, so you might have to source your own, either from GTA or the Sims modding community.
* If you care about blood mapping, blood maps are stored in UV#2. Use a vanilla ped as an example.
@nballiro I would personally recommend learning how to use Sollumz instead. Check out this guy's channel: https://www.youtube.com/@NcProductionsDK
Regarding the blood mapping, basically you should observe the UV#2 map of a vanilla ped to see where each body part maps.
To quickly get a blood map cloned from a vanilla body part to a similar body part, do a UV data transfer (example: https://www.youtube.com/watch?v=SOPAICgpoZU&t=179s).
Or else, manually create a UV of the part from a viewport, and edit it to match closely to a vanilla ped. (Tedious, not sure how to do this in blender, ZModeler has an option for this when creating a new UV)
Some more info:
The blood UV map separates the maps for different body parts. There is a separate square for each head, torso, arms, leg, hand.
If your ped has a similar topology to a vanilla ped, you can try exporting to blender and doing this for each body part: https://docs.blender.org/manual/en/latest/modeling/modifiers/modify/data_transfer.html
@st48301245 The YDD file will include UV maps for texture mapping. There is actually a UV #2 that maps blood and bullet holes. These will need to be edited in Zomodeler or similar tool but you can use a vanilla NPC as an example
@st48301245 If you mean bullet wounds, yes
@zoobear I dont care as long as you credit
@anon23623 yes that's possible. Not sure how to lock the doors though, so it seems weird to do
@JE-81 Yeah you need zmodeler or gims, older version to open gta iv models and newer version to import and rig them. I wasn't aware that Openiv stopped working, I haven't opened gta iv in some time
@meimeiriver Apologies, didn't realize this was forbidden. I saw so many of these mods from insanogames, etc. So I figured it was OK. Can I remove that model from the pack and reinstate this mod? Also should I remove the Ada mod I uploaded a while back?
@JohnFromGWN That entire model is a modified Lara, yes. Its the reason why I never released this until lara was public