选择以下类别之一开始浏览最新的侠盗猎车手V PC模组:
Glad to hear it
FWIW tested on 3ds 2021 (can't use any other thanks to lousy licensing) on latest OFIO. I am not seeing any issues with export process
@redogg do you mean when exporting to onv, importing to OFIO, or exporting from OFIO?
@MrPing This looks like an OFIO/MaxScript error I think? Not sure its related to the tool.
@Willal212 Hey there, you should copy the contents of that file inside (after) <Scenarios> tag
@SoyLucifer1917 Plenty of guides on how to extract Metahumans from UE to Blender, then you just need to export objs to Zmodeler and manually rig them.
Hair you'll probably need to source yourself, the hairs you get out of Metahumans are not really optimized for GTA
@Nightcralwer913 Both, cutscene ped is different and need to be replace separately
@Lexeo Peach always has a male voice
@JP-Julia I know :( Im sure it would be pretty trivial to make a scripthook plugin for it, but wading through that API is such a chore.
@JP-Julia Widened them a little bit, should look more normal Will tweak this one some more over time probably
Glad to hear it
FWIW tested on 3ds 2021 (can't use any other thanks to lousy licensing) on latest OFIO. I am not seeing any issues with export process
@redogg do you mean when exporting to onv, importing to OFIO, or exporting from OFIO?
@MrPing This looks like an OFIO/MaxScript error I think? Not sure its related to the tool.
@Willal212 Hey there, you should copy the contents of that file inside (after) <Scenarios> tag
@SoyLucifer1917 Plenty of guides on how to extract Metahumans from UE to Blender, then you just need to export objs to Zmodeler and manually rig them.
Hair you'll probably need to source yourself, the hairs you get out of Metahumans are not really optimized for GTA
@Nightcralwer913 Both, cutscene ped is different and need to be replace separately
@Lexeo Peach always has a male voice
@JP-Julia I know :(
Im sure it would be pretty trivial to make a scripthook plugin for it, but wading through that API is such a chore.
@JP-Julia Widened them a little bit, should look more normal
Will tweak this one some more over time probably