22nd November '21 Update:
Many fixes, getting closer. There is still a lot of work to be done but myself and others involved (revealed at release) are working extremely hard to hit the Christmas deadline.
Please note if we are unable to meet this deadline, please know we will be doing our best to release Stark Mansion 2.0 as soon as possible.
@iammistahwolf Glad everything worked for you- as a rule of thumb .exe files never go into the gta dir, only compatible files like .ydr's .ytf's .meta's etc etc, spend an evening looking inside OpenIV - you will see all the formats the game accepts, also helps with general understanding to different types of mods.
Skylumz has created excellent scripts that has help aid many modders; most if not all Skylumz's scripts are a third party program i.e independent use of an .exe program.
1st October 2021 Update:
Process coming along nicely. A lot of bug squashes, further progression all around. New models, new surprises. We cannot wait to finish this build for you guys to enjoy.
We know this has taken long than we originally expected but rest assured we are doing everything we can to get Stark Mansion 2.0 released as quick as possible.
There are many features that we have kept secret which we are positive you will enjoy and have a better experience, experiencing the Stark Mansion!
Look forward to updating you guys again soon.
@iammistahwolf Yes, a typo. I do not get this problem, I extracted all the files from the zip folder in to a folder ony my desktop. Then proceeded to run the .exe which opened up a interface where I could either set up a map or vehicle dlc setup.
I just created a test dlc literally 2 minutes ago to make sure skylumz's mod works, and it does.
You are doing something wrong.
@iammistahwolf You don't install the mod... skylumz has created a simple program that does all the hard work. drop files from the file file in to a folder and run the .exe.
@iammistahwolf follow the instructions in the zip file
@batman3302 Currently not fivem compatible.
@shastapuppy Too busy at the moment to finish the bus and to be fair, I haven't worked on this since 2017 - I will probably release it as an open unfinished mod which other creators can chose to finish to their liking.
2021 September Update:
Had taken a short temporary stoppage due to RL but continuing work with the project from 20th Sept.
Aiming to get Stark Mansion 2.0 released before Christmas and trust me guys, this update is worth the wait.
HUGE change log with many new features. And a few surprises.
@Nephiiim Hey, the easiest way would be to remove the ydr model you do not want to spawn in anymore.
The Correct way however is to remove the ydr model and remove the correct entry from the ytyp and ymap.