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    Do you guys use plain GTA 5 Legacy mods and expect them to work in GTA 5 Enhanced without any conversion? No wonder it'll crash.

    8天前
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    @Shaunr yes as it always has been for GTA 5 mods.

    2025年5月23日
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    @Aoris Use xinput1_4.dll or dsound.dll, not both.

    @Allrounder687, maybe, IDK what additional tools are you using

    2025年5月19日
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    @Allrounder687 it works for me, even after the newest update, are you using ScriptHook .asi loader or OpenRPF .asi loader? What doesn't work exactly?

    2025年5月17日
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    I nailed it down to the .ydd file, when I don't use it, the game doesn't crash, but ofc the models look disfigured. The crash happens when the models are out of the picture, so after leaving the club and trying to get away from it.

    2025年5月16日
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    Unfortunately all your ped models crash the GTA 5 Enhanced when converted via CodeWalker converter. I nailed it down to the .ydd files - if I don't use them, the models look disfigured, but the game doesn't crash. When I use all 4 files, they look correct in-game, but the game crashes after a while when they're out of the picture. So I assume the crash happens when the models are unloading. Can you please look into it and perhaps tell me why the GTA 5 Enhanced crashes, despite the asset conversion going smoothly?

    2025年5月16日
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    OK so it turned out you can't just place mod files (such as .ydd, .yft., .ymt, etc.) directly in the mods folder, you need to copy the original .rpf file from the game folder into the mods folder and then edit it using CodeWalker RPF Explorer. OFC, it changes the .rpf file encryption to "open", but fortunately OpenRPF handles that. Now everything works, although some mods just crash my game even though they were correctly converted to the format the Enhanced Edition uses. Not an OpenRPF issue itself of course. Sorry, I'm kinda new to GTA 5 modding and it was my mistake. :)

    @brianmoyano just use the CodeWalker RPF Explorer Tools/Asset Converter. It will convert asset-using mods from the Legacy format to Enhanced format, but that doesn't mean they'll work.

    2025年5月16日
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    Oh, and I also use rpfcache.disabled empty file

    2025年5月13日
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    OK it works in enhanced edition, after converting the files with CodeWalker and replacing them directly in the game (it didn't work through the /mods/ folder), all club strippers are replaced, but game crashes after a while ;/

    2025年5月13日
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    BTW, when I replace game files directly through Codewalker RPF explorer, everything works correclty

    2025年5月13日