赞了1个文件
写了89个评论
上传了0个视频
上传0个文件
0个跟随者
@xLele yes you can
@sjaak327 The names of the add-on vehicles are different from the previous version. rather than displaying the display name the player adds, they display whatever the model's creator assigned to said model which is often times not bothered with by said creators which makes finding the vehicle you want very confusing.
I tried removing all the ASI scripts. Didn't work either. This is really strange. I suggest having someone on the discord have a look at your code. maybe they can help you figure out what could be happening. ;)
@dev614 well, I've narrowed it down to ASI scripts as I removed all the scripts in the script folder except for it and it still didn't work.
@dev614 it didn't spawn when I pressed U either. I know it's a compatibility issue, just not sure with which script. If I find out I'll let you know.
@dev614 I'm not getting that error, but I can't get the truck to spawn either, even after pressing insert.
will this also keep the weapons from being removed from your inventory every time you switch characters?
we all know this is gonna lead to little bus jokes, so let's just get them out of our system now lol.
@theandrew61 [13:58:43] [ERROR] Failed to instantiate script 'Starman.Main' because constructor threw an exception:
System.TypeLoadException: Could not load type 'NativeUI.TimerBarPool' from assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at Starman.Main..ctor()
Yep. the game crashed when I spawned it too. first time it crashed before the car actually spawned. The Second time it crashed when the car spawned with a memory error.