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  • Default

    @thalilmythos Sure, if you look at line 2 for example, the uneven commas should be dots.

    -304802106
    0,7865754,542,2526,173,84
    306,4945
    01VDG053
    -1692214353
    111
    132
    -1
    111
    156
    0
    156
    0
    0
    2,038848
    0
    1,2,3,4,5,10
    0:-1,1:-1,2:-1,3:-1,4:-1,5:-1,6:-1,7:-1,8:-1,9:-1,10:-1,11:-1,12:-1,13:-1,14:-1,15:-1,16:-1,23:-1,24:-1,25:-1,26:-1,27:-1,28:-1,29:-1,30:-1,31:-1,32:-1,33:-1,34:-1,35:-1,36:-1,37:-1,38:-1,39:-1,40:-1,41:-1,42:-1,43:-1,44:-1,45:-1,46:-1,48:-1
    0
    0
    -1
    0
    0
    156
    0
    111
    156
    0,0,0,0
    255,255,255
    0
    255,255,255

    2026年2月27日
  • Default

    @thalilmythos The reason some players get the "saved but no blip/spawn" bug is actually a Windows regional formatting issue. Outside the US, Windows uses commas for decimals (like 17,411), so when the script saves coordinates and later splits that string by commas, it completely shatters the location data. I verified this by manually changing the commas to periods in my bugged .dat file, which instantly fixed the blip and made the car spawn correctly. To fix this permanently, you just need to force your script's thread to use the invariant/US culture format so it always writes decimals with periods regardless of the user's region. Thanks for the awesome mod!

    2026年2月27日