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@SKYLE7 Хорошо, спасибо. Я не говорю по-русски, поэтому и воспользовалась Google Translate. :D
[21:31:30] [ERROR] Caught unhandled exception:
System.TypeInitializationException: The type initializer for 'MG_Liquidator.MG_537_PedTypeAIPlayerPlayAnimationvehicleVehicleWantedCallShowHelpMessagePedFinderExtraActionGroupWeaponNotifyCheckerBipUIFinderPlayAnimationShowHelpMessageAIBipAICheckerPlayerUIWantedTypeNotifyBipPlayAnimationvehicleShowHelpMessage_537' threw an exception. ---> System.Runtime.InteropServices.COMException: Retrieving the COM class factory for component with CLSID {6BF52A52-394A-11D3-B153-00C04F79FAA6} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)).
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at MG_Liquidator.MG_537_PedTypeAIPlayerPlayAnimationvehicleVehicleWantedCallShowHelpMessagePedFinderExtraActionGroupWeaponNotifyCheckerBipUIFinderPlayAnimationShowHelpMessageAIBipAICheckerPlayerUIWantedTypeNotifyBipPlayAnimationvehicleShowHelpMessage_537..cctor()
@3_Washing_Machines Always happy to help. Also good luck on the future updates. And if touching functions brings back desync, is it not possible to just reveert back to a previous version?
Hey! Just dropped in to say a BIG thank you for updating, this, RTHandling Editor and Dynamic FPS view mods on such a short notice! Also another thanks for making such high-quality script mods.
Tested it a few days ago! Man! I love you, the best engine management mod ever! I did a longplay session and everything worked the whole time, there was, however one engine toggle desync while flying a Cargobob helicopter, but after endtering a car, the toggle began working again. 6/5 stars!!!
@3_Washing_Machines Ok. :)
Tried the new update. I simply do not understand, at first everything works fine, then after casually playing for 20-30 minutes the engine toggle function simply stops working. I don't know what it is. This is the last thing the log file showed: [20:54:56] [20260319-200232-e976e44d] INFO: Entry armed. veh=648713 engine was OFF -> enforcing OFF for 900ms.
[20:54:56] [20260319-200232-e976e44d] INFO: Heartbeat. Tracked=0
[20:54:57] [20260319-200232-e976e44d] INFO: Entry armed. veh=648713 engine was OFF -> enforcing OFF for 900ms.
[20:55:01] [20260319-200232-e976e44d] INFO: Heartbeat. Tracked=0
[20:55:06] [20260319-200232-e976e44d] INFO: Heartbeat. Tracked=0
Niiiiiice! Can you also sell cars with this mod?
UPDATE, as of thelatest game patch RTHandling editor throws the aforementioned error whenever I try to do anything with the tool. It is quite unfortunate, as I am practically 88% done in reviving, refurbishing Killatomate85's Realistic Driving V mod, giving all base game and official dlc vehicles realistic handling, acceleration and handling charecteristics, resembling their real life counterparts. Now I can not continue my work. Sidenote: pressing V key also opens TurboFix menu.
@KlaasVIC @ikt I second this, also, when I tried loading custom handling for the Maverick, I get: "CORE: An exception occured while executing 'RTHandlingEditor.asi' id 6 exception adr 0x00000000, Last called native 0x000000000" error message. ALSO, DynamicFirstPerson camera mod crashes my game upon entering any vehicle.