Old Gen Wasted Screen Logic 1.3
1,203
14
1,203
14
-ScriptHookVDotNet is required-
-- Changelog --
1.3:
- Fixed a few bugs
- Added configs :) you can now set your custom delay, or use manual mode
1.2:
- Fixed random sound stutters
1.1:
- Fixed stalker knockouts.
- Fixed windshield launch deaths.
1.0:
- Initial release.
This mod tries to emulate the old Xbox360/PS3 Wasted screen logic, it now has a delay before it actually shows up, making player deaths more interesting!
To install this mod, simply drop the .dll in the scripts folder of your game directory.
Donations: https://ko-fi.com/f121live
-- Changelog --
1.3:
- Fixed a few bugs
- Added configs :) you can now set your custom delay, or use manual mode
1.2:
- Fixed random sound stutters
1.1:
- Fixed stalker knockouts.
- Fixed windshield launch deaths.
1.0:
- Initial release.
This mod tries to emulate the old Xbox360/PS3 Wasted screen logic, it now has a delay before it actually shows up, making player deaths more interesting!
To install this mod, simply drop the .dll in the scripts folder of your game directory.
Donations: https://ko-fi.com/f121live
首次上传时间: 2024年3月15日
最后更新时间: 2024年3月20日
最后下载: 4小时前
25个评论
More mods by F121:
-ScriptHookVDotNet is required-
-- Changelog --
1.3:
- Fixed a few bugs
- Added configs :) you can now set your custom delay, or use manual mode
1.2:
- Fixed random sound stutters
1.1:
- Fixed stalker knockouts.
- Fixed windshield launch deaths.
1.0:
- Initial release.
This mod tries to emulate the old Xbox360/PS3 Wasted screen logic, it now has a delay before it actually shows up, making player deaths more interesting!
To install this mod, simply drop the .dll in the scripts folder of your game directory.
Donations: https://ko-fi.com/f121live
-- Changelog --
1.3:
- Fixed a few bugs
- Added configs :) you can now set your custom delay, or use manual mode
1.2:
- Fixed random sound stutters
1.1:
- Fixed stalker knockouts.
- Fixed windshield launch deaths.
1.0:
- Initial release.
This mod tries to emulate the old Xbox360/PS3 Wasted screen logic, it now has a delay before it actually shows up, making player deaths more interesting!
To install this mod, simply drop the .dll in the scripts folder of your game directory.
Donations: https://ko-fi.com/f121live
首次上传时间: 2024年3月15日
最后更新时间: 2024年3月20日
最后下载: 4小时前
great mod could you add a ini with options like how long it will take before the wasted screen appear etc
@GTATrilogyGames thanks for reporting, I'll look into it
@Ty6377 I'm planning on doing that
@F122 ok:]
@Ty6377 Added configs in 1.3
@F122 a respawn key is exactly what i wanted:D
@F122 i dont think the ini settings work
@F122 I also think the ini settings doesn't work. And yes, a respawn key is what we really needed. Thanks for the thought.
@SalsaCookies23 @Ty6377 I believe the keys are case sensitive.
for the respawn key to work you need to enable manual mode.
@F122 I already enabled it. Shouldn't you write "true" to enable the manual mode? In the default config file the manual mode is "false".
@F122 OK,here is the thing. I just noticed that when I reload scripts in-game (with SHVDN's script reload ability), your OldGenWastedLogic.dll file actually creates an ini file by itself. The one you provided us in the file we download isn't the real config file I guess. Real one is the one created by the mod itself.
@F122 Thanks for the update, but it didn't fix the busted bug issue that @GTATrilogyGames mentioned
@Imad Miganeh I'm still looking for a solution
hey, the manual mode isnt working, it still triggers after the time specified
@F122 I think I can tell the exact issue. The "busted" screen will only appear if the player dies during the arresting cutscene, which means the issue with mod is that if you want to get busted like normal you have to kill yourself using a trainer or a script after triggering the arresting cutscene.
@SalsaCookies23 did you find any solution to this?
I put the .dll in my scripts, I am not seeing any changes. Please help.
@Anon5868 u need scripthook and also set it if u want a manual toggle or automatic random
@F122 Hello there, I seen that you're not active. Are you updating the mod and fixing the issue or maybe rewriting the entire code of the mod
i've installed scripthookv & scripthookdotnet and i put the file in the script folder and the script doesn't read, how do i fix it? also some of my script doesn't readed.