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103,413
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2018年04月16日
1.5b Hotfix - Fixes GunRecoil.ini, the script was picking up decimals as normal numbers. 1.0 meant 10. Not anymore.
Inspired by Cass' request.
Update 1.5
- Reworked the tilted recoil
- Removed the effect in vehicles
- Removed the effect in any throwable weapon, only guns should trigger it now
- Added all the relevant multipliers into GunRecoi.ini so you guys can finetune it yourselves
- Added Silencer multiplier
2.0 Would feature something related to NPCs. Them ragdolling when firing RPGs and not crouching (high center of mass), maybe.
Features
Each bullet type has its own recoil value. After that:
Recoil Increases when the gun...
- is held with one hand
- is very short (SNS Pistol, for example)
Recoil decreases when the gun...
- is long-barreled
- is held with both hands
- is held on the shoulder, or you're aiming down its sights
- has a Grip attachment
Cheats (º or ´ key)
recoil toggle - toggles the functionality. Great to compare before/after behavior.
recoil debug - enables Debug information.
recoil reload - reloads the values from GunRecoil.ini.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create the scripts folder and put them there.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
If you're not convinced with my implementation, check out these Alternatives i found while looking for duplicates. If you think it can be fixed though, do leave feedback!
Inspired by Cass' request.
Update 1.5
- Reworked the tilted recoil
- Removed the effect in vehicles
- Removed the effect in any throwable weapon, only guns should trigger it now
- Added all the relevant multipliers into GunRecoi.ini so you guys can finetune it yourselves
- Added Silencer multiplier
2.0 Would feature something related to NPCs. Them ragdolling when firing RPGs and not crouching (high center of mass), maybe.
Features
- Recoil system for all guns
- Supports DLC and Modded/Add-On guns
- Recoil is dynamically adjusted to account for multiple variables
- Tilted recoil (sideways)
- The Railgun now ragdolls you
- Configurable via settings file and internal cheats
Each bullet type has its own recoil value. After that:
Recoil Increases when the gun...
- is held with one hand
- is very short (SNS Pistol, for example)
Recoil decreases when the gun...
- is long-barreled
- is held with both hands
- is held on the shoulder, or you're aiming down its sights
- has a Grip attachment
Cheats (º or ´ key)
recoil toggle - toggles the functionality. Great to compare before/after behavior.
recoil debug - enables Debug information.
recoil reload - reloads the values from GunRecoil.ini.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create the scripts folder and put them there.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
If you're not convinced with my implementation, check out these Alternatives i found while looking for duplicates. If you think it can be fixed though, do leave feedback!
首次上传时间: 2018年02月07日
最后更新时间: 2018年04月19日
最后下载: 1小时前
169个评论
More mods by Eddlm:
1.5b Hotfix - Fixes GunRecoil.ini, the script was picking up decimals as normal numbers. 1.0 meant 10. Not anymore.
Inspired by Cass' request.
Update 1.5
- Reworked the tilted recoil
- Removed the effect in vehicles
- Removed the effect in any throwable weapon, only guns should trigger it now
- Added all the relevant multipliers into GunRecoi.ini so you guys can finetune it yourselves
- Added Silencer multiplier
2.0 Would feature something related to NPCs. Them ragdolling when firing RPGs and not crouching (high center of mass), maybe.
Features
Each bullet type has its own recoil value. After that:
Recoil Increases when the gun...
- is held with one hand
- is very short (SNS Pistol, for example)
Recoil decreases when the gun...
- is long-barreled
- is held with both hands
- is held on the shoulder, or you're aiming down its sights
- has a Grip attachment
Cheats (º or ´ key)
recoil toggle - toggles the functionality. Great to compare before/after behavior.
recoil debug - enables Debug information.
recoil reload - reloads the values from GunRecoil.ini.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create the scripts folder and put them there.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
If you're not convinced with my implementation, check out these Alternatives i found while looking for duplicates. If you think it can be fixed though, do leave feedback!
Inspired by Cass' request.
Update 1.5
- Reworked the tilted recoil
- Removed the effect in vehicles
- Removed the effect in any throwable weapon, only guns should trigger it now
- Added all the relevant multipliers into GunRecoi.ini so you guys can finetune it yourselves
- Added Silencer multiplier
2.0 Would feature something related to NPCs. Them ragdolling when firing RPGs and not crouching (high center of mass), maybe.
Features
- Recoil system for all guns
- Supports DLC and Modded/Add-On guns
- Recoil is dynamically adjusted to account for multiple variables
- Tilted recoil (sideways)
- The Railgun now ragdolls you
- Configurable via settings file and internal cheats
Each bullet type has its own recoil value. After that:
Recoil Increases when the gun...
- is held with one hand
- is very short (SNS Pistol, for example)
Recoil decreases when the gun...
- is long-barreled
- is held with both hands
- is held on the shoulder, or you're aiming down its sights
- has a Grip attachment
Cheats (º or ´ key)
recoil toggle - toggles the functionality. Great to compare before/after behavior.
recoil debug - enables Debug information.
recoil reload - reloads the values from GunRecoil.ini.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create the scripts folder and put them there.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
If you're not convinced with my implementation, check out these Alternatives i found while looking for duplicates. If you think it can be fixed though, do leave feedback!
首次上传时间: 2018年02月07日
最后更新时间: 2018年04月19日
最后下载: 1小时前
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This mod is great, but as much as i like it Rocket launchers are desinged to have no recoil
2023年07月30日 -
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@EmbraceTheHate Rocket launchers IRL do not have recoil. In a rocket launcher the end of the barrel is open - so the exhaust goes out the back of the launcer and only acts on the air behind the soldier firing it. That technically is the recoil, but it’s not felt by the user.
2024年08月05日 -
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changed the .ini file's values like 3 times and it still goes to the sky, u gotta make the values VERY low, i'd rather just use a diff mod that does the same.
2025年12月23日 -
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@supe4dupe bro how do i turn it on? i installed, changed the ini files but it doesnt work
2026年05月10日 -
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@supe4dupe idk bro, i think i alr did everything right. or are there something you need to do to toggle it?
2026年05月14日





While working on 1.5 I have noticed some weapons have a forced camera shake (LMGs, for exaple) which screws with the experience if you have the recoil enabled. I am not able to disable those for now. I'll keep trying.