Dispatch Reworked v1.2 [Gameconfig HOTFIX]
7,965
130
7,965
130
Dispatch Reworked is a complete overhaul of GTA V’s dispatch system that pushes the limits to bring you a unique experience. Additionally, with the simplicity of just a small script, you can easily install and configure Dispatch Reworked to your liking. With countless changes and over two years of development, the mod strives to be the perfect balance of realism, difficulty, and fun. And the cherry on top of all of this? There are NOT five but SIX stars in total!
Changelogs:
DR v1.2
- Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated.
- Own gameconfig is edited so there are much lower chances at crashing. *Hopefully!*
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos’s different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet/releases
Gameconfig: https://bit.ly/gameconfigDR
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- Shalopez & Demon789654723 for working to make a special edited version of the baseline gameconfig that Dilapidated made.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
Changelogs:
DR v1.2
- Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated.
- Own gameconfig is edited so there are much lower chances at crashing. *Hopefully!*
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos’s different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet/releases
Gameconfig: https://bit.ly/gameconfigDR
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- Shalopez & Demon789654723 for working to make a special edited version of the baseline gameconfig that Dilapidated made.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
首次上传时间: 2022年11月05日
最后更新时间: 2023年11月23日
最后下载: 42分钟前
292个评论
More mods by briancatmaster:
Dispatch Reworked is a complete overhaul of GTA V’s dispatch system that pushes the limits to bring you a unique experience. Additionally, with the simplicity of just a small script, you can easily install and configure Dispatch Reworked to your liking. With countless changes and over two years of development, the mod strives to be the perfect balance of realism, difficulty, and fun. And the cherry on top of all of this? There are NOT five but SIX stars in total!
Changelogs:
DR v1.2
- Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated.
- Own gameconfig is edited so there are much lower chances at crashing. *Hopefully!*
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos’s different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet/releases
Gameconfig: https://bit.ly/gameconfigDR
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- Shalopez & Demon789654723 for working to make a special edited version of the baseline gameconfig that Dilapidated made.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
Changelogs:
DR v1.2
- Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated.
- Own gameconfig is edited so there are much lower chances at crashing. *Hopefully!*
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos’s different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet/releases
Gameconfig: https://bit.ly/gameconfigDR
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- Shalopez & Demon789654723 for working to make a special edited version of the baseline gameconfig that Dilapidated made.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
首次上传时间: 2022年11月05日
最后更新时间: 2023年11月23日
最后下载: 42分钟前
Yeah I can help you.
Remember that gameconfig values are relative based on your PC, set-up, and other mods you need. This gameconfig is one that should be a happy medium with HIGH enough values to handle the mod while not being TOO high for your system
to handle. Of course try out the other more COMMON fixes to see if that is the cause of your problem. TRY PROGRESSIVELY MAKING THE VALUES OF THE GAMECONFIG HIGHER UNTIL IT WORKS FOR YOU!
<PoolName>ctasksequencelist</PoolName>
//OTHER VALUES (change them if these don't work)
<PoolName>CEvent</PoolName>
Let me know if this helps you.
Hi everyone, I just wanted to thank @Briancatmaster for posting this mod. I spent days on this site to find a dispatch mod like this. The beauty of this mod is that it uses pedestrian and vehicle models already present in the game, without making the installation really complex. With this mod the dispatch on GTA 5 is really better and the game is really improved.
with a simple extraction of a zip package and a replacement of the gameconfig we can enjoy this mod.
Thanks rockstar games, Thanks @Briancatmaster.
I am unable to use the gameconfig you provided, because it will make my game unable to start,my original gameconfig can run normally, But when the military is deployed, my game will crash. I don't know how to do it, i have tried various methods, modify my original gameconfig file, but this doesn't work.
@unhingedmonkey bro, how did you fix this problem.
Could we have the Code added to the gameconfig ? so we could edit it ? Because my custom gameconfig took a while to fix and i would love to just add the code i need for your mod ! ITS THE BEST DISPATCH MOD ! THANK YOU.
PS; mod works with my gameconfig problem is after some time with 4 starts gasme crashes, damn it is so fun !
TRYED to merge my gameconfig with this one but smething went wrong, Anyways both gameconfigs crash the game when the National guard (army) id deployed, game crashes instantly or after some seconds.
@pieri pietro Thank you sir!
@glooooooooooock Try the gameconfig on this website: https://github.com/pnwparksfan/gameconfig/releases
@SkiLL1991 Have you tried this gameconfg?: https://github.com/pnwparksfan/gameconfig/releases
@briancatmaster Thank you for your answer ! Sadly i can't test that because i am on version 3028.
Mod is working perfectly. Can you tell me if only replaced vehicles/peds that can be used in your mods or can I also use add on peds/vehicles? + your discord link ins't working.
Is there a way to give melee weapons to the juggernaut instead of firearms? I changed all weapons listed there to melee but it still spawns with handguns
A script tried to use a custom script instance of type Police_Snipers_.K9Class that was not instantiated by ScriptHookVDotNet.
as so on...
Hello, should I do anything to fix them?
@shiraiko My bad, I have code to prevent them from having melee because there was a glitch where they only had melee and no weapons. In a future version, I will address that.
@SkiLL1991 Shouldn't it still work?
@giveherlovenic Don't worry about it. That's not a problem.
@briancatmaster Could it be addressed in a possible update? This mod is great but I feel like this specific error is giving me doubts on whether it works as intended and is not inherently crashing my game. Its the only mod that throws exceptions despite being loaded successfully. One thing I love about this script mod is how easy and customizable it is. You can even choose what message the game will prompt as they increase wanted level. A+
@shiraiko Use Enhanced Native Trainer along with this mod. You have an option so you can put them with Melee weapons to the search level you want in these trainer.
it crashes practically everytime i reach 3 or more stars, tried and tested out the gameconfig, none of them worked
@jvp1395 I'll see what I can do.
@zmuptv Join the discord server linked in the mod description, we can help you there.