Yenko Madness for Chevy Nova 69
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1,487
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Yenko & Yenko Deuce.
Drawn by me.
Credits for 1969 Chevrolet Nova mod:
- Zievs
- Spitfire7
P.S.
Yenko Stripes only for stock Nova, not for Murder and Drag.
Link to mod:
- https://pt.gta5-mods.com/vehicles/1969-chevrolet-nova-add-on-tunable-hq
How to install:
Go to: [GAME FOLDER]/mods/update/x64/dlcpacks/znova/dlc.rpf/x64/levels/gta5/vehicles/znovavehicles.rpf
and replace cn69.ytd for the file in downloaded folder.
Drawn by me.
Credits for 1969 Chevrolet Nova mod:
- Zievs
- Spitfire7
P.S.
Yenko Stripes only for stock Nova, not for Murder and Drag.
Link to mod:
- https://pt.gta5-mods.com/vehicles/1969-chevrolet-nova-add-on-tunable-hq
How to install:
Go to: [GAME FOLDER]/mods/update/x64/dlcpacks/znova/dlc.rpf/x64/levels/gta5/vehicles/znovavehicles.rpf
and replace cn69.ytd for the file in downloaded folder.
首次上传时间: 2017年1月03日
最后更新时间: 2017年1月03日
最后下载: 19小时前
23个评论
Yenko & Yenko Deuce.
Drawn by me.
Credits for 1969 Chevrolet Nova mod:
- Zievs
- Spitfire7
P.S.
Yenko Stripes only for stock Nova, not for Murder and Drag.
Link to mod:
- https://pt.gta5-mods.com/vehicles/1969-chevrolet-nova-add-on-tunable-hq
How to install:
Go to: [GAME FOLDER]/mods/update/x64/dlcpacks/znova/dlc.rpf/x64/levels/gta5/vehicles/znovavehicles.rpf
and replace cn69.ytd for the file in downloaded folder.
Drawn by me.
Credits for 1969 Chevrolet Nova mod:
- Zievs
- Spitfire7
P.S.
Yenko Stripes only for stock Nova, not for Murder and Drag.
Link to mod:
- https://pt.gta5-mods.com/vehicles/1969-chevrolet-nova-add-on-tunable-hq
How to install:
Go to: [GAME FOLDER]/mods/update/x64/dlcpacks/znova/dlc.rpf/x64/levels/gta5/vehicles/znovavehicles.rpf
and replace cn69.ytd for the file in downloaded folder.
首次上传时间: 2017年1月03日
最后更新时间: 2017年1月03日
最后下载: 19小时前
Great :)
SWEET !!! Nice 1 brother ;)
grrrrreat !
@GMonroe Good job on the these stripes man. I like the Yenko deuce stripes but maverick 70 already did the other set.
Wow, awesome, I was waiting for someone to do this. Why didn't you tell me lol.
@Spitfire7 @Impactjunky @ReNNie @TheRealMofu @Zievs Thank you all very much!
We need some more super stock skins for this beast. I still have 60+ cars to import in my dlc's as I didn't do anything since April. So, I'm lagging behind with PJ's.
@ReNNie I'll try to develop this)
me too, in time :) car is worth my time
lots of examples if you search for 'superstock' in google images
and here: https://nl.pinterest.com/pin/195202965075734753/
@ReNNie oh, yeah, i very often use pinterest, thnx. And many groups at Social networks.
@Zievs
https://upload.vstanced.com/images/2017/01/05/rDQ.png
https://upload.vstanced.com/images/2017/01/05/rDg.png
@GMonroe Awesome :D
@GMonroe Where do I get your new skins? Also, can you make a Baldwin Motion skin?
@Spitfire7 Maybe maybe maybe )))) I draw skins by myself, when i feel boring.
@GMonroe, superstock looking good! Hope you will release it.
On the Deuce skins: you might want to experiment with using off-white (a bit more grey) than bright white. That looks better ingame on most ENB's. Try it sometimes :)
I just normally import them as DTX5 and let OpenIV select the mipmaps
For instance, look at my set for the Nova here: http://www.mediafire.com/file/1ca3dzn3wmaim13/PJ_cn69.rar
@Spitfire7 ;)
@ReNNie Ok, Thank you.
@ReNNie One more Question. Png to OpenIV or, PNG to DDS and then to Open IV ?
@GMonroe, made an error last time, if you import in OpenIV automatically sometimes you get to high mipmaps count... (you see this yourself if you change Mipmaps 10 to 1 and vice versa and see ingame or in OpenIV)
I always choose 'save for web' (In Photoshop CS6) as PNG (24 bit) and import in OpenIV as DXT5, MipMaps 1. In Photoshop CS6 I use 4096x4096 with 16 bit colordepth.
DDS should be even better as its more losless but ingame (and even more when only 2K) you won't see a difference...
@ReNNie Thank you, i'll try
the car slides on the road even at 40 km per hour as if on ice. I'm sure you wouldn't drive such a car in reality. your config is for suicides. I had to redo everything for you.