Real-Life Mid-End Remodeled Apartments 1.2
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You f*ckers are getting a real treat with this one. This is an absolute, and complete overhaul through and through. Expect to see Rolling Stone, Mad Magazine, Vogue, Esquire mags, Megadeath, Metallica, Iron Maiden CDs, Pioneer logo to replace Schmitd & Priss logos on stereo equipment, Jim Beam whiskey bottles, Tide and All brand laundry detergents, new ceramic tile to replace carpet, new tile in the kitchen floor and walls, new kitchen counter top, new kitchen cabinets, new wood chopping block for the kitchen, new wood finishings for furniture, new area rugs, beddings, curtains, some very cool wallhangings, a fresh coat of new paint, and a whopping 23 new and different books.
Changelog 1.1: Added Kinney's, The Athlete's Foot, and Payless Shoe Stores shoe boxes, changed the color of the bed frame to a grey/blueish wood, made blankets a darker blue, kitchen blinds have been altered for a fresh new look.
Changelog 1.1a:
Fixed the kitchen tile,as it was not tiling properly. This was a fix provided to me by LeeC2202.
Update 1.2 provides alternative posters, courtesy of @Kaai210. Due to the 18 screenshot limitation, I included screenshots in the actual photo so that you can see what they would be.
Installation:
Launch OpenIV, and click "edit mode". Follow the path of the enclosed files, and drag and drop to their respective locations.
Make sure to stay up to date with my updates and texture packs - I usually update something or release new sets of textures either every day or every other day.
https://www.gta5-mods.com/users/eshenk/files
Next up, high-end apartments. Be advised this will take me much more time to complete due to the volume of textures spread between 9 archives. I may decide to release them individually as I complete each one, but if I do, it is YOUR responsibility to stay on top of updates as they come. I can tell by the amount of downloads between each of my texture packs, that keeping up-to-date is something you guys suck at LOL.
Changelog 1.1: Added Kinney's, The Athlete's Foot, and Payless Shoe Stores shoe boxes, changed the color of the bed frame to a grey/blueish wood, made blankets a darker blue, kitchen blinds have been altered for a fresh new look.
Changelog 1.1a:
Fixed the kitchen tile,as it was not tiling properly. This was a fix provided to me by LeeC2202.
Update 1.2 provides alternative posters, courtesy of @Kaai210. Due to the 18 screenshot limitation, I included screenshots in the actual photo so that you can see what they would be.
Installation:
Launch OpenIV, and click "edit mode". Follow the path of the enclosed files, and drag and drop to their respective locations.
Make sure to stay up to date with my updates and texture packs - I usually update something or release new sets of textures either every day or every other day.
https://www.gta5-mods.com/users/eshenk/files
Next up, high-end apartments. Be advised this will take me much more time to complete due to the volume of textures spread between 9 archives. I may decide to release them individually as I complete each one, but if I do, it is YOUR responsibility to stay on top of updates as they come. I can tell by the amount of downloads between each of my texture packs, that keeping up-to-date is something you guys suck at LOL.
首次上传时间: 2016年6月05日
最后更新时间: 2018年9月09日
最后下载: 2天前
124个评论
More mods by eshenk:
5.0
638
27
1.0
By eshenk
You f*ckers are getting a real treat with this one. This is an absolute, and complete overhaul through and through. Expect to see Rolling Stone, Mad Magazine, Vogue, Esquire mags, Megadeath, Metallica, Iron Maiden CDs, Pioneer logo to replace Schmitd & Priss logos on stereo equipment, Jim Beam whiskey bottles, Tide and All brand laundry detergents, new ceramic tile to replace carpet, new tile in the kitchen floor and walls, new kitchen counter top, new kitchen cabinets, new wood chopping block for the kitchen, new wood finishings for furniture, new area rugs, beddings, curtains, some very cool wallhangings, a fresh coat of new paint, and a whopping 23 new and different books.
Changelog 1.1: Added Kinney's, The Athlete's Foot, and Payless Shoe Stores shoe boxes, changed the color of the bed frame to a grey/blueish wood, made blankets a darker blue, kitchen blinds have been altered for a fresh new look.
Changelog 1.1a:
Fixed the kitchen tile,as it was not tiling properly. This was a fix provided to me by LeeC2202.
Update 1.2 provides alternative posters, courtesy of @Kaai210. Due to the 18 screenshot limitation, I included screenshots in the actual photo so that you can see what they would be.
Installation:
Launch OpenIV, and click "edit mode". Follow the path of the enclosed files, and drag and drop to their respective locations.
Make sure to stay up to date with my updates and texture packs - I usually update something or release new sets of textures either every day or every other day.
https://www.gta5-mods.com/users/eshenk/files
Next up, high-end apartments. Be advised this will take me much more time to complete due to the volume of textures spread between 9 archives. I may decide to release them individually as I complete each one, but if I do, it is YOUR responsibility to stay on top of updates as they come. I can tell by the amount of downloads between each of my texture packs, that keeping up-to-date is something you guys suck at LOL.
Changelog 1.1: Added Kinney's, The Athlete's Foot, and Payless Shoe Stores shoe boxes, changed the color of the bed frame to a grey/blueish wood, made blankets a darker blue, kitchen blinds have been altered for a fresh new look.
Changelog 1.1a:
Fixed the kitchen tile,as it was not tiling properly. This was a fix provided to me by LeeC2202.
Update 1.2 provides alternative posters, courtesy of @Kaai210. Due to the 18 screenshot limitation, I included screenshots in the actual photo so that you can see what they would be.
Installation:
Launch OpenIV, and click "edit mode". Follow the path of the enclosed files, and drag and drop to their respective locations.
Make sure to stay up to date with my updates and texture packs - I usually update something or release new sets of textures either every day or every other day.
https://www.gta5-mods.com/users/eshenk/files
Next up, high-end apartments. Be advised this will take me much more time to complete due to the volume of textures spread between 9 archives. I may decide to release them individually as I complete each one, but if I do, it is YOUR responsibility to stay on top of updates as they come. I can tell by the amount of downloads between each of my texture packs, that keeping up-to-date is something you guys suck at LOL.
首次上传时间: 2016年6月05日
最后更新时间: 2018年9月09日
最后下载: 2天前
Ok folks, last night I visited at least a dozen high-end apartments as both Frank and Mike, and could not find my textures in any of them. Have no idea where they could be. Today I found textures that match up with some screenshots I took of one of the apartments, while I was there. So Today, I will start on those particular textures, and then try again to find them. Hopefully in 2-3 days I will have it released, and then do the remainders.
@Think_Tank If I recall correctly, someone has done this somewhere already.I might be wrong on that though. If this is something that can be controlled, I want to find it, because the wait times for a green light are WAY too long. I do not have the time though, as I have built up for myself enough work as it is. I imagine I will eventually find it somewhere.
@eshenk I'll bet Mkeezay figured it out, that man's a wizard. He even thinks he found a way for that gym mod to actually increase your stats, and has worked on traffic before you ever did, so he might have found it already. I'll skype him about it.
@Think_Tank Please do, and something else. I don't know what I had, but there was some modification that made peds more hostile to each other. Like for example, if a vehicle rear-ended another, the ped/s in the rear-ended vehicle would jump out of their vehicle and start attacking. Could you help me find what I am talking about?
@eshenk Eh, sorry, doesn't sound familiar. Also, mkeezay forgets to change his status (his computer is always on) so it's hard to know when he's actually there.
@LeeC2202 All good muh man, I will let you know how testing went.
@LeeC2202 I think that's it. I noticed a modified version of that file was packaged with the Realism 0.9 mod as a matter of fact.
@LeeC2202 There are textures named with _s at the end of them. When viewing those, they appear to be black and white versions of the same texture. What are those supposed to do?
@LeeC2202 That is actually very useful to me. Today, I will be starting on Michael's house. I am also going to learn how to do my first bump map. Any tips?
@LeeC2202 Thanks Lee. Michael's house has a lot of textures, some of which come with normal maps, so Today I get to try out some new skills. Should have this done by tomorrow night hopefully. And get this Lee, it will be done with a British-colonial feel, LOL.
@
@LeeC2202 HELP!! I am having issues when dealing with tiles, for some reason, in-game I see edges inbetween the tiles, and I want these to be seamless. I made the images a bit larger than the actual size of the canvas as you had instructed. Enclosed is the png I am working with, and screenshot of how it looks in-game.
https://drive.google.com/folderview?id=0B1uTaiUD2RfEQkNDdUlZcHVQT1k&usp=sharing
Nevermind @LeeC2202 I got it!!Made the size a littler bigger this time, and it worked!
@LeeC2202 It's weird. For some textures like wallpaper for example, I haven't see that before. But in this case,and the case for my tiled floor in the barber shop, there are distinct lines showing in between each tile. I now know how to prevent this. Don't want to look to much like a noob, ya know? :D
@LeeC2202 I always save it to whatever R* has compression set to for their vanilla textures.
@LeeC2202 Testing was totally disappointing. First off, I brought down maxed cars allowed from 6 and 3 to 3 and 1 at the prison area, and saw no visible difference in traffic densities. Traffic there looks the way I want it to in the urban areas.
I bumped maxed cars allowed to 150 during rush-hour, and 60 during normal day-time hours in the urban areas, and saw no visible increases there as well. I just wanted to cry. The only thing left for me now is to find some value in the gamconfig, and double up on it, with the hope it does to traffic densities what I have always been aiming for.
And BTW @LeeC2202 - just as a tidbit, my ancestors dropped the "c" between the "s" and the "h" in my surname, because the English pronunciation of such would have been "Skank" instead of "Shank" - this is the reason for all the problems I have been faced with. Damn Britons!! *shakes fist in air*
You are in Europe, so you have a better understanding of pronunciation than Americans do.Think of "School" for example. I am sure you recognize that there is a BIG difference between proper English and the "American language", LOL.
If you recall, I told you I multiplied all values in gameconfig by 5. So in effect, it's still relative to previous values - just multiplied by 5. I am now seeing that I need to increase both the VehicleAmbientDensityMultiplier and VehicleUpperLimit values even further, while leaving everything else as is. More testing tonight, after yet another long day of doing textures for Michael's house.
@eshenk So THAT'S why your username is eshenk. Nice. Also, I doubt you'd be interested, but I had a guy make a "Straight Outta Davis" shirt https://www.gta5-mods.com/player/straight-outta-davis-t-shirt-for-franklin-trevor-and-michael because I couldn't believe it hadn't been done yet with all the buzz over Straight Outta Compon. I can't believe it was a real shirt https://www.straightoutta-apparel.com/products/straight-outta-davis (yes, it's real, calm your fake-texture-hatting titties) before it was a mod, even after someone made a Straight Outta Compton shirt mod.
Thanks !!!
Where is this apartment located? How do I find it?
@eshenk again, republished per your request.