Counter and finisher animations
3,180
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3,180
69
A pack of finisher and counter animations ( included 60 animations ).
installing for single player: put in ycd file any rpf archive with animations, for example \GTAV\mods\x64c.rpf\anim\ingame , after that you can play the animations by using Menyoo (don't forget to add the name of the animations to the animation list beforehand)
animation list (you need add this lines in \GTAV\menyooStuff\ PedAnimList.txt) :
finishers_part_one@anim finisher_1_atc
finishers_part_one@anim finisher_1_vic
finishers_part_one@anim finisher_2_atc
finishers_part_one@anim finisher_2_vic
finishers_part_one@anim finisher_3_atc
finishers_part_one@anim finisher_3_vic
finishers_part_one@anim finisher_4_atc
finishers_part_one@anim finisher_4_vic
finishers_part_one@anim finisher_5_atc
finishers_part_one@anim finisher_5_vic
finishers_part_one@anim counter_atk_1
finishers_part_one@anim counter_vic_1
finishers_part_one@anim counter_atk_2
finishers_part_one@anim counter_vic_2
finishers_part_one@anim counter_atk_3
finishers_part_one@anim counter_vic_3
finishers_part_one@anim counter_atk_4
finishers_part_one@anim counter_vic_4
finishers_part_one@anim counter_atk_5
finishers_part_one@anim counter_vic_5
finishers_part_two@anim finisher_6_atc
finishers_part_two@anim finisher_6_vic
finishers_part_two@anim finisher_7_atc
finishers_part_two@anim finisher_7_vic
finishers_part_two@anim finisher_8_atc
finishers_part_two@anim finisher_8_vic
finishers_part_two@anim finisher_9_atc
finishers_part_two@anim finisher_9_vic
finishers_part_two@anim finisher_10_atc
finishers_part_two@anim finisher_10_vic
finishers_part_two@anim counter_atk_6
finishers_part_two@anim counter_vic_6
finishers_part_two@anim counter_atk_7
finishers_part_two@anim counter_vic_7
finishers_part_two@anim counter_atk_8
finishers_part_two@anim counter_vic_8
finishers_part_two@anim counter_atk_9
finishers_part_two@anim counter_vic_9
finishers_part_two@anim counter_atk_10
finishers_part_two@anim counter_vic_10
finishers_part_three@anim finisher_11_atc
finishers_part_three@anim finisher_11_vic
finishers_part_three@anim finisher_12_atc
finishers_part_three@anim finisher_12_vic
finishers_part_three@anim finisher_13_atc
finishers_part_three@anim finisher_13_vic
finishers_part_three@anim finisher_14_atc
finishers_part_three@anim finisher_14_vic
finishers_part_three@anim finisher_15_atc
finishers_part_three@anim finisher_15_vic
finishers_part_three@anim counter_atk_11
finishers_part_three@anim counter_vic_11
finishers_part_three@anim counter_atk_12
finishers_part_three@anim counter_vic_12
finishers_part_three@anim counter_atk_13
finishers_part_three@anim counter_vic_13
finishers_part_three@anim counter_atk_14
finishers_part_three@anim counter_vic_14
finishers_part_three@anim counter_atk_15
finishers_part_three@anim counter_vic_15
autor original animations by QwertNikol
installing for single player: put in ycd file any rpf archive with animations, for example \GTAV\mods\x64c.rpf\anim\ingame , after that you can play the animations by using Menyoo (don't forget to add the name of the animations to the animation list beforehand)
animation list (you need add this lines in \GTAV\menyooStuff\ PedAnimList.txt) :
finishers_part_one@anim finisher_1_atc
finishers_part_one@anim finisher_1_vic
finishers_part_one@anim finisher_2_atc
finishers_part_one@anim finisher_2_vic
finishers_part_one@anim finisher_3_atc
finishers_part_one@anim finisher_3_vic
finishers_part_one@anim finisher_4_atc
finishers_part_one@anim finisher_4_vic
finishers_part_one@anim finisher_5_atc
finishers_part_one@anim finisher_5_vic
finishers_part_one@anim counter_atk_1
finishers_part_one@anim counter_vic_1
finishers_part_one@anim counter_atk_2
finishers_part_one@anim counter_vic_2
finishers_part_one@anim counter_atk_3
finishers_part_one@anim counter_vic_3
finishers_part_one@anim counter_atk_4
finishers_part_one@anim counter_vic_4
finishers_part_one@anim counter_atk_5
finishers_part_one@anim counter_vic_5
finishers_part_two@anim finisher_6_atc
finishers_part_two@anim finisher_6_vic
finishers_part_two@anim finisher_7_atc
finishers_part_two@anim finisher_7_vic
finishers_part_two@anim finisher_8_atc
finishers_part_two@anim finisher_8_vic
finishers_part_two@anim finisher_9_atc
finishers_part_two@anim finisher_9_vic
finishers_part_two@anim finisher_10_atc
finishers_part_two@anim finisher_10_vic
finishers_part_two@anim counter_atk_6
finishers_part_two@anim counter_vic_6
finishers_part_two@anim counter_atk_7
finishers_part_two@anim counter_vic_7
finishers_part_two@anim counter_atk_8
finishers_part_two@anim counter_vic_8
finishers_part_two@anim counter_atk_9
finishers_part_two@anim counter_vic_9
finishers_part_two@anim counter_atk_10
finishers_part_two@anim counter_vic_10
finishers_part_three@anim finisher_11_atc
finishers_part_three@anim finisher_11_vic
finishers_part_three@anim finisher_12_atc
finishers_part_three@anim finisher_12_vic
finishers_part_three@anim finisher_13_atc
finishers_part_three@anim finisher_13_vic
finishers_part_three@anim finisher_14_atc
finishers_part_three@anim finisher_14_vic
finishers_part_three@anim finisher_15_atc
finishers_part_three@anim finisher_15_vic
finishers_part_three@anim counter_atk_11
finishers_part_three@anim counter_vic_11
finishers_part_three@anim counter_atk_12
finishers_part_three@anim counter_vic_12
finishers_part_three@anim counter_atk_13
finishers_part_three@anim counter_vic_13
finishers_part_three@anim counter_atk_14
finishers_part_three@anim counter_vic_14
finishers_part_three@anim counter_atk_15
finishers_part_three@anim counter_vic_15
autor original animations by QwertNikol
首次上传时间: 2023年3月19日
最后更新时间: 2023年3月19日
最后下载: 12小时前
26个评论
More mods by BoringNeptune:
A pack of finisher and counter animations ( included 60 animations ).
installing for single player: put in ycd file any rpf archive with animations, for example \GTAV\mods\x64c.rpf\anim\ingame , after that you can play the animations by using Menyoo (don't forget to add the name of the animations to the animation list beforehand)
animation list (you need add this lines in \GTAV\menyooStuff\ PedAnimList.txt) :
finishers_part_one@anim finisher_1_atc
finishers_part_one@anim finisher_1_vic
finishers_part_one@anim finisher_2_atc
finishers_part_one@anim finisher_2_vic
finishers_part_one@anim finisher_3_atc
finishers_part_one@anim finisher_3_vic
finishers_part_one@anim finisher_4_atc
finishers_part_one@anim finisher_4_vic
finishers_part_one@anim finisher_5_atc
finishers_part_one@anim finisher_5_vic
finishers_part_one@anim counter_atk_1
finishers_part_one@anim counter_vic_1
finishers_part_one@anim counter_atk_2
finishers_part_one@anim counter_vic_2
finishers_part_one@anim counter_atk_3
finishers_part_one@anim counter_vic_3
finishers_part_one@anim counter_atk_4
finishers_part_one@anim counter_vic_4
finishers_part_one@anim counter_atk_5
finishers_part_one@anim counter_vic_5
finishers_part_two@anim finisher_6_atc
finishers_part_two@anim finisher_6_vic
finishers_part_two@anim finisher_7_atc
finishers_part_two@anim finisher_7_vic
finishers_part_two@anim finisher_8_atc
finishers_part_two@anim finisher_8_vic
finishers_part_two@anim finisher_9_atc
finishers_part_two@anim finisher_9_vic
finishers_part_two@anim finisher_10_atc
finishers_part_two@anim finisher_10_vic
finishers_part_two@anim counter_atk_6
finishers_part_two@anim counter_vic_6
finishers_part_two@anim counter_atk_7
finishers_part_two@anim counter_vic_7
finishers_part_two@anim counter_atk_8
finishers_part_two@anim counter_vic_8
finishers_part_two@anim counter_atk_9
finishers_part_two@anim counter_vic_9
finishers_part_two@anim counter_atk_10
finishers_part_two@anim counter_vic_10
finishers_part_three@anim finisher_11_atc
finishers_part_three@anim finisher_11_vic
finishers_part_three@anim finisher_12_atc
finishers_part_three@anim finisher_12_vic
finishers_part_three@anim finisher_13_atc
finishers_part_three@anim finisher_13_vic
finishers_part_three@anim finisher_14_atc
finishers_part_three@anim finisher_14_vic
finishers_part_three@anim finisher_15_atc
finishers_part_three@anim finisher_15_vic
finishers_part_three@anim counter_atk_11
finishers_part_three@anim counter_vic_11
finishers_part_three@anim counter_atk_12
finishers_part_three@anim counter_vic_12
finishers_part_three@anim counter_atk_13
finishers_part_three@anim counter_vic_13
finishers_part_three@anim counter_atk_14
finishers_part_three@anim counter_vic_14
finishers_part_three@anim counter_atk_15
finishers_part_three@anim counter_vic_15
autor original animations by QwertNikol
installing for single player: put in ycd file any rpf archive with animations, for example \GTAV\mods\x64c.rpf\anim\ingame , after that you can play the animations by using Menyoo (don't forget to add the name of the animations to the animation list beforehand)
animation list (you need add this lines in \GTAV\menyooStuff\ PedAnimList.txt) :
finishers_part_one@anim finisher_1_atc
finishers_part_one@anim finisher_1_vic
finishers_part_one@anim finisher_2_atc
finishers_part_one@anim finisher_2_vic
finishers_part_one@anim finisher_3_atc
finishers_part_one@anim finisher_3_vic
finishers_part_one@anim finisher_4_atc
finishers_part_one@anim finisher_4_vic
finishers_part_one@anim finisher_5_atc
finishers_part_one@anim finisher_5_vic
finishers_part_one@anim counter_atk_1
finishers_part_one@anim counter_vic_1
finishers_part_one@anim counter_atk_2
finishers_part_one@anim counter_vic_2
finishers_part_one@anim counter_atk_3
finishers_part_one@anim counter_vic_3
finishers_part_one@anim counter_atk_4
finishers_part_one@anim counter_vic_4
finishers_part_one@anim counter_atk_5
finishers_part_one@anim counter_vic_5
finishers_part_two@anim finisher_6_atc
finishers_part_two@anim finisher_6_vic
finishers_part_two@anim finisher_7_atc
finishers_part_two@anim finisher_7_vic
finishers_part_two@anim finisher_8_atc
finishers_part_two@anim finisher_8_vic
finishers_part_two@anim finisher_9_atc
finishers_part_two@anim finisher_9_vic
finishers_part_two@anim finisher_10_atc
finishers_part_two@anim finisher_10_vic
finishers_part_two@anim counter_atk_6
finishers_part_two@anim counter_vic_6
finishers_part_two@anim counter_atk_7
finishers_part_two@anim counter_vic_7
finishers_part_two@anim counter_atk_8
finishers_part_two@anim counter_vic_8
finishers_part_two@anim counter_atk_9
finishers_part_two@anim counter_vic_9
finishers_part_two@anim counter_atk_10
finishers_part_two@anim counter_vic_10
finishers_part_three@anim finisher_11_atc
finishers_part_three@anim finisher_11_vic
finishers_part_three@anim finisher_12_atc
finishers_part_three@anim finisher_12_vic
finishers_part_three@anim finisher_13_atc
finishers_part_three@anim finisher_13_vic
finishers_part_three@anim finisher_14_atc
finishers_part_three@anim finisher_14_vic
finishers_part_three@anim finisher_15_atc
finishers_part_three@anim finisher_15_vic
finishers_part_three@anim counter_atk_11
finishers_part_three@anim counter_vic_11
finishers_part_three@anim counter_atk_12
finishers_part_three@anim counter_vic_12
finishers_part_three@anim counter_atk_13
finishers_part_three@anim counter_vic_13
finishers_part_three@anim counter_atk_14
finishers_part_three@anim counter_vic_14
finishers_part_three@anim counter_atk_15
finishers_part_three@anim counter_vic_15
autor original animations by QwertNikol
首次上传时间: 2023年3月19日
最后更新时间: 2023年3月19日
最后下载: 12小时前
@Shotbyge3k most important thing is to set the right position. I do it through menyoo sequences. I set the teleport to a certain position, then I set face direction ( i do this for both ( or more) peds) and then correct teleport\face direction position if animations plays not corectly. but in general, you can write the appropriate script, where you can score the desired coordinates. for example, you can check how standard rockstar melee finisher animations are launched and repeat it
Below are the setup names for ''FavouriteAnims'':
<Anim dict="finishers_part_one@anim" name="finisher_1_atc" />
<Anim dict="finishers_part_one@anim" name="finisher_1_vic" />
<Anim dict="finishers_part_one@anim" name="finisher_2_atc" />
<Anim dict="finishers_part_one@anim" name="finisher_2_vic" />
<Anim dict="finishers_part_one@anim" name="finisher_3_atc" />
<Anim dict="finishers_part_one@anim" name="finisher_3_vic" />
<Anim dict="finishers_part_one@anim" name="finisher_4_atc" />
<Anim dict="finishers_part_one@anim" name="finisher_4_vic" />
<Anim dict="finishers_part_one@anim" name="finisher_5_atc" />
<Anim dict="finishers_part_one@anim" name="finisher_5_vic" />
<Anim dict="finishers_part_one@anim" name="counter_atk_1" />
<Anim dict="finishers_part_one@anim" name="counter_vic_1" />
<Anim dict="finishers_part_one@anim" name="counter_atk_2" />
<Anim dict="finishers_part_one@anim" name="counter_vic_2" />
<Anim dict="finishers_part_one@anim" name="counter_atk_3" />
<Anim dict="finishers_part_one@anim" name="counter_vic_3" />
<Anim dict="finishers_part_one@anim" name="counter_atk_4" />
<Anim dict="finishers_part_one@anim" name="counter_vic_4" />
<Anim dict="finishers_part_one@anim" name="counter_atk_5" />
<Anim dict="finishers_part_one@anim" name="counter_vic_5" />
<Anim dict="finishers_part_one@anim" name="counter_atk_5" />
<Anim dict="finishers_part_two@anim" name="finisher_6_atc" />
<Anim dict="finishers_part_two@anim" name="finisher_6_vic" />
<Anim dict="finishers_part_two@anim" name="finisher_7_atc" />
<Anim dict="finishers_part_two@anim" name="finisher_7_vic" />
<Anim dict="finishers_part_two@anim" name="finisher_8_atc" />
<Anim dict="finishers_part_two@anim" name="finisher_8_vic" />
<Anim dict="finishers_part_two@anim" name="finisher_9_atc" />
<Anim dict="finishers_part_two@anim" name="finisher_9_vic" />
<Anim dict="finishers_part_two@anim" name="finisher_10_atc" />
<Anim dict="finishers_part_two@anim" name="finisher_10_vic" />
<Anim dict="finishers_part_two@anim" name="counter_atk_6" />
<Anim dict="finishers_part_two@anim" name="counter_vic_6" />
<Anim dict="finishers_part_two@anim" name="counter_atk_7" />
<Anim dict="finishers_part_two@anim" name="counter_vic_7" />
<Anim dict="finishers_part_two@anim" name="counter_atk_8" />
<Anim dict="finishers_part_two@anim" name="counter_vic_8" />
<Anim dict="finishers_part_two@anim" name="counter_atk_9" />
<Anim dict="finishers_part_two@anim" name="counter_vic_9" />
<Anim dict="finishers_part_two@anim" name="counter_atk_10" />
<Anim dict="finishers_part_two@anim" name="counter_vic_10" />
<Anim dict="finishers_part_three@anim" name="finisher_11_atc" />
<Anim dict="finishers_part_three@anim" name="finisher_11_vic" />
<Anim dict="finishers_part_three@anim" name="finisher_12_atc" />
<Anim dict="finishers_part_three@anim" name="finisher_12_vic" />
<Anim dict="finishers_part_three@anim" name="finisher_13_atc" />
<Anim dict="finishers_part_three@anim" name="finisher_13_vic" />
<Anim dict="finishers_part_three@anim" name="finisher_14_atc" />
<Anim dict="finishers_part_three@anim" name="finisher_14_vic" />
<Anim dict="finishers_part_three@anim" name="finisher_15_atc" />
<Anim dict="finishers_part_three@anim" name="finisher_15_vic" />
<Anim dict="finishers_part_three@anim" name="counter_atk_11" />
<Anim dict="finishers_part_three@anim" name="counter_vic_11" />
<Anim dict="finishers_part_three@anim" name="counter_atk_12" />
<Anim dict="finishers_part_three@anim" name="counter_vic_12" />
<Anim dict="finishers_part_three@anim" name="counter_atk_13" />
<Anim dict="finishers_part_three@anim" name="counter_vic_13" />
<Anim dict="finishers_part_three@anim" name="counter_atk_14" />
<Anim dict="finishers_part_three@anim" name="counter_vic_14" />
<Anim dict="finishers_part_three@anim" name="counter_atk_15" />
<Anim dict="finishers_part_three@anim" name="counter_vic_15" />
It doesn't work when I play the animations they just stand there.
@BoringNeptune Great Work , is it possible to create a football/Soccer tackling animation ?
@BoringNeptune I really hope that someone gets in touch with you and can turn this into an actual combat mod.
@Think_Tank https://www.youtube.com/watch?v=HyRSgfOoc94&ab_channel=IroniaOfficial i'm doing this
@Ironia_Official You make some of the coolest mods! Any chance you could take one of those parkour animation mods and turn it into a legit parkour mod? That feels like something that you would do. Cuz there's some pretty smooth looking parkour animations on this site but you can't actually use them for parkour.
@Think_Tank i also did that:
https://www.youtube.com/shorts/qh4WJcoRuAw
@Ironia_Official You certenly are doing an awful lot of modding behind the scenes. You're keeping busy, I see. Take your time.
@Kylestar1875 Thank you so much
@BoringNeptune These are great man - some of the best animations on this site, only ones that seem like they even fit in GTA tbh
I wanna get into this, do you have any good tutorials you could suggest?
Also, how can I get those hand wraps? and that dojo Interior?
Great work man, any chance of a dirty boxing / street brawler type style? @BoringNeptune
@BoringNeptune Подскажи как сделать так что бы после анимации персонаж телепортировался на место где стоял ???
Tell me how to make it so that after the animation the character teleports to the place where he stood???
@Rangoyaa нужно убрать из анимации корневое движение. если тебе нужно убрать непосредственно в игре, без использования 3д редакторов, то как вариант можно поэкспериментировать с флагами запуска анимации ( тут я тебе сейчас точно не подскажу, какой именно флаг убирает корневое движение, так как давно уже с флагами не работал).
so i should put this in the combat folder? that should be ok?
@mitto_backup do i just put one file in or all 3? how do you trigger the animations?
@Kylestar1875 Where did you put your 3 files?
These incredible animations make an appearance in my Iron Fist movie. Thank you so much for your hard work!
Video: https://youtu.be/V_phHC6koKo
Hello, it's me again. Just want to thank you again for this stupendous mod. It was used in the sequels to my Iron Fist movie. Thank you so much for your hard work! It really is greatly appreciated.
Video - Part II: https://youtu.be/0WH39GVyhj0
Video - Part III: https://youtu.be/ZtOoXDlnvEQ
@Ironia_Official i love you