IC 1.7, RDE, AP Pistol ROF+, FNX.45, Glock 17 and realistic clipsize Compatibility fix 1.2
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1,429
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Introduction:
Having problems with RDE and IC1.7 installed causing the police AI won't react to player?
Is it pain to go through files to change few lines just want to have both IC1.7 and the realistic Glock18C's firerate?
This config got you cover.
This is a simple Compatibility fix mainly for Artupaky01's Immersive Combat 1.7 (https://www.gta5-mods.com/weapons/immersive-combat-artupaky01), RDE Team's Rebalanced Dispatch Enhanced (https://www.gta5-mods.com/misc/realism-dispatch-enhanced) and GlintLeGulag's AP Pistol ROF MOD (https://www.gta5-mods.com/weapons/ap-pistol-rof-mod-true-glock-18-experience) .
With realistic clipsize tweak for appistol (or say glock 18c) combatpistol (or say glock 17) and realistic clipsize tweak for Heavy pistol (In this case, Jridah's FNX.45)
Fix the problems when having both IC1.7 and RDE installed, the police AI won't react to player.
Jridah's glock18c drummag compatibility fix also included.
Best experience with:
Jridah's FNX.45 as heavy pistol model swap:
https://www.gta5-mods.com/weapons/fnx-45-tactical
FluffyPlays22's Glock 18C as appistol model swap:
https://www.gta5-mods.com/weapons/glock-18c-replace-animated
FluffyPlays22's Glock 17 as combat pistol model swap
https://www.gta5-mods.com/weapons/glock-17-replace-animated
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
Installation:
To fix the AP Pistol ROF and IC1.7, (with fluffy's glock 18c and glock 17 as modelswap)
drag and drop all contents in "glock fix" file to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
To fix FNX's mag size,
drag and drop "weaponcomponents.meta" in "fnx fix/mpbusiness" to:
Grand Theft Auto V/mods/update/update.rpf/dlc_patch/mpbusiness
//fluffy's glock 17: https://www.gta5-mods.com/weapons/glock-17-replace-animated
//and fluffy's glock 18c: https://www.gta5-mods.com/weapons/glock-18c-replace-animated
----------------------------------------------------------------------------------------------------------------------------
To fix the Rebalanced Dispatch Enhanced, AP Pistol ROF and IC1.7 , (with fluffy's glock 18c and glock 17 as modelswap)
drag and drop all contents in "RDE,GLOCK fix" file to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
the reason why RDE won't work with IC1.7 were because RDE have added exclusive AI command for the police in weaponanimations.meta file while the original IC1.7 has none.
I've replaced the weapon handling data from the IC1.7 to RDE's file, now the police AI will engage the player instead of just freeze on the ground and do nothing, in which means, you can now both enjoy the RDE and the IC1.7.
//fluffy's glock 17: https://www.gta5-mods.com/weapons/glock-17-replace-animated
//and fluffy's glock 18c: https://www.gta5-mods.com/weapons/glock-18c-replace-animated
----------------------------------------------------------------------------------------------------------------------------
Inaddition to that, If u want to have Jridah's glock 18c w/ drummag as appistol modelswap, (u can find his original pose here: https://www.gta5-mods.com/weapons/glock-18c-animated)
drag and drop "weaponcomponents.meta" in "Jridah's drummag glock18c compatibility" folder to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
and also drag and drop all files in"Jridah's glock18c mag fix" folder to:
Grand Theft Auto V/mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
this will set game's default mag as 33 rounds extended mag, and game's extended mag as 100 rounds drum mag.
dont know why both Jridah and GlintLeGulag nerver fix this mag model issue, set drummag as default mag and seeing peds carrying drum mag glock really broke the immersion of the gameplay......
Changelog:
V1.2 Added compatibility fix to RDE Team's Rebalanced Dispatch Enhanced
V1.1 Added compatibility fix to Jridah's drummag glock 18c
V1.0 Initial Release
Having problems with RDE and IC1.7 installed causing the police AI won't react to player?
Is it pain to go through files to change few lines just want to have both IC1.7 and the realistic Glock18C's firerate?
This config got you cover.
This is a simple Compatibility fix mainly for Artupaky01's Immersive Combat 1.7 (https://www.gta5-mods.com/weapons/immersive-combat-artupaky01), RDE Team's Rebalanced Dispatch Enhanced (https://www.gta5-mods.com/misc/realism-dispatch-enhanced) and GlintLeGulag's AP Pistol ROF MOD (https://www.gta5-mods.com/weapons/ap-pistol-rof-mod-true-glock-18-experience) .
With realistic clipsize tweak for appistol (or say glock 18c) combatpistol (or say glock 17) and realistic clipsize tweak for Heavy pistol (In this case, Jridah's FNX.45)
Fix the problems when having both IC1.7 and RDE installed, the police AI won't react to player.
Jridah's glock18c drummag compatibility fix also included.
Best experience with:
Jridah's FNX.45 as heavy pistol model swap:
https://www.gta5-mods.com/weapons/fnx-45-tactical
FluffyPlays22's Glock 18C as appistol model swap:
https://www.gta5-mods.com/weapons/glock-18c-replace-animated
FluffyPlays22's Glock 17 as combat pistol model swap
https://www.gta5-mods.com/weapons/glock-17-replace-animated
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
Installation:
To fix the AP Pistol ROF and IC1.7, (with fluffy's glock 18c and glock 17 as modelswap)
drag and drop all contents in "glock fix" file to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
To fix FNX's mag size,
drag and drop "weaponcomponents.meta" in "fnx fix/mpbusiness" to:
Grand Theft Auto V/mods/update/update.rpf/dlc_patch/mpbusiness
//fluffy's glock 17: https://www.gta5-mods.com/weapons/glock-17-replace-animated
//and fluffy's glock 18c: https://www.gta5-mods.com/weapons/glock-18c-replace-animated
----------------------------------------------------------------------------------------------------------------------------
To fix the Rebalanced Dispatch Enhanced, AP Pistol ROF and IC1.7 , (with fluffy's glock 18c and glock 17 as modelswap)
drag and drop all contents in "RDE,GLOCK fix" file to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
the reason why RDE won't work with IC1.7 were because RDE have added exclusive AI command for the police in weaponanimations.meta file while the original IC1.7 has none.
I've replaced the weapon handling data from the IC1.7 to RDE's file, now the police AI will engage the player instead of just freeze on the ground and do nothing, in which means, you can now both enjoy the RDE and the IC1.7.
//fluffy's glock 17: https://www.gta5-mods.com/weapons/glock-17-replace-animated
//and fluffy's glock 18c: https://www.gta5-mods.com/weapons/glock-18c-replace-animated
----------------------------------------------------------------------------------------------------------------------------
Inaddition to that, If u want to have Jridah's glock 18c w/ drummag as appistol modelswap, (u can find his original pose here: https://www.gta5-mods.com/weapons/glock-18c-animated)
drag and drop "weaponcomponents.meta" in "Jridah's drummag glock18c compatibility" folder to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
and also drag and drop all files in"Jridah's glock18c mag fix" folder to:
Grand Theft Auto V/mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
this will set game's default mag as 33 rounds extended mag, and game's extended mag as 100 rounds drum mag.
dont know why both Jridah and GlintLeGulag nerver fix this mag model issue, set drummag as default mag and seeing peds carrying drum mag glock really broke the immersion of the gameplay......
Changelog:
V1.2 Added compatibility fix to RDE Team's Rebalanced Dispatch Enhanced
V1.1 Added compatibility fix to Jridah's drummag glock 18c
V1.0 Initial Release
首次上传时间: 2023年2月25日
最后更新时间: 2024年11月10日
最后下载: 13小时前
3个评论
Introduction:
Having problems with RDE and IC1.7 installed causing the police AI won't react to player?
Is it pain to go through files to change few lines just want to have both IC1.7 and the realistic Glock18C's firerate?
This config got you cover.
This is a simple Compatibility fix mainly for Artupaky01's Immersive Combat 1.7 (https://www.gta5-mods.com/weapons/immersive-combat-artupaky01), RDE Team's Rebalanced Dispatch Enhanced (https://www.gta5-mods.com/misc/realism-dispatch-enhanced) and GlintLeGulag's AP Pistol ROF MOD (https://www.gta5-mods.com/weapons/ap-pistol-rof-mod-true-glock-18-experience) .
With realistic clipsize tweak for appistol (or say glock 18c) combatpistol (or say glock 17) and realistic clipsize tweak for Heavy pistol (In this case, Jridah's FNX.45)
Fix the problems when having both IC1.7 and RDE installed, the police AI won't react to player.
Jridah's glock18c drummag compatibility fix also included.
Best experience with:
Jridah's FNX.45 as heavy pistol model swap:
https://www.gta5-mods.com/weapons/fnx-45-tactical
FluffyPlays22's Glock 18C as appistol model swap:
https://www.gta5-mods.com/weapons/glock-18c-replace-animated
FluffyPlays22's Glock 17 as combat pistol model swap
https://www.gta5-mods.com/weapons/glock-17-replace-animated
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
Installation:
To fix the AP Pistol ROF and IC1.7, (with fluffy's glock 18c and glock 17 as modelswap)
drag and drop all contents in "glock fix" file to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
To fix FNX's mag size,
drag and drop "weaponcomponents.meta" in "fnx fix/mpbusiness" to:
Grand Theft Auto V/mods/update/update.rpf/dlc_patch/mpbusiness
//fluffy's glock 17: https://www.gta5-mods.com/weapons/glock-17-replace-animated
//and fluffy's glock 18c: https://www.gta5-mods.com/weapons/glock-18c-replace-animated
----------------------------------------------------------------------------------------------------------------------------
To fix the Rebalanced Dispatch Enhanced, AP Pistol ROF and IC1.7 , (with fluffy's glock 18c and glock 17 as modelswap)
drag and drop all contents in "RDE,GLOCK fix" file to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
the reason why RDE won't work with IC1.7 were because RDE have added exclusive AI command for the police in weaponanimations.meta file while the original IC1.7 has none.
I've replaced the weapon handling data from the IC1.7 to RDE's file, now the police AI will engage the player instead of just freeze on the ground and do nothing, in which means, you can now both enjoy the RDE and the IC1.7.
//fluffy's glock 17: https://www.gta5-mods.com/weapons/glock-17-replace-animated
//and fluffy's glock 18c: https://www.gta5-mods.com/weapons/glock-18c-replace-animated
----------------------------------------------------------------------------------------------------------------------------
Inaddition to that, If u want to have Jridah's glock 18c w/ drummag as appistol modelswap, (u can find his original pose here: https://www.gta5-mods.com/weapons/glock-18c-animated)
drag and drop "weaponcomponents.meta" in "Jridah's drummag glock18c compatibility" folder to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
and also drag and drop all files in"Jridah's glock18c mag fix" folder to:
Grand Theft Auto V/mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
this will set game's default mag as 33 rounds extended mag, and game's extended mag as 100 rounds drum mag.
dont know why both Jridah and GlintLeGulag nerver fix this mag model issue, set drummag as default mag and seeing peds carrying drum mag glock really broke the immersion of the gameplay......
Changelog:
V1.2 Added compatibility fix to RDE Team's Rebalanced Dispatch Enhanced
V1.1 Added compatibility fix to Jridah's drummag glock 18c
V1.0 Initial Release
Having problems with RDE and IC1.7 installed causing the police AI won't react to player?
Is it pain to go through files to change few lines just want to have both IC1.7 and the realistic Glock18C's firerate?
This config got you cover.
This is a simple Compatibility fix mainly for Artupaky01's Immersive Combat 1.7 (https://www.gta5-mods.com/weapons/immersive-combat-artupaky01), RDE Team's Rebalanced Dispatch Enhanced (https://www.gta5-mods.com/misc/realism-dispatch-enhanced) and GlintLeGulag's AP Pistol ROF MOD (https://www.gta5-mods.com/weapons/ap-pistol-rof-mod-true-glock-18-experience) .
With realistic clipsize tweak for appistol (or say glock 18c) combatpistol (or say glock 17) and realistic clipsize tweak for Heavy pistol (In this case, Jridah's FNX.45)
Fix the problems when having both IC1.7 and RDE installed, the police AI won't react to player.
Jridah's glock18c drummag compatibility fix also included.
Best experience with:
Jridah's FNX.45 as heavy pistol model swap:
https://www.gta5-mods.com/weapons/fnx-45-tactical
FluffyPlays22's Glock 18C as appistol model swap:
https://www.gta5-mods.com/weapons/glock-18c-replace-animated
FluffyPlays22's Glock 17 as combat pistol model swap
https://www.gta5-mods.com/weapons/glock-17-replace-animated
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
Installation:
To fix the AP Pistol ROF and IC1.7, (with fluffy's glock 18c and glock 17 as modelswap)
drag and drop all contents in "glock fix" file to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
To fix FNX's mag size,
drag and drop "weaponcomponents.meta" in "fnx fix/mpbusiness" to:
Grand Theft Auto V/mods/update/update.rpf/dlc_patch/mpbusiness
//fluffy's glock 17: https://www.gta5-mods.com/weapons/glock-17-replace-animated
//and fluffy's glock 18c: https://www.gta5-mods.com/weapons/glock-18c-replace-animated
----------------------------------------------------------------------------------------------------------------------------
To fix the Rebalanced Dispatch Enhanced, AP Pistol ROF and IC1.7 , (with fluffy's glock 18c and glock 17 as modelswap)
drag and drop all contents in "RDE,GLOCK fix" file to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
the reason why RDE won't work with IC1.7 were because RDE have added exclusive AI command for the police in weaponanimations.meta file while the original IC1.7 has none.
I've replaced the weapon handling data from the IC1.7 to RDE's file, now the police AI will engage the player instead of just freeze on the ground and do nothing, in which means, you can now both enjoy the RDE and the IC1.7.
//fluffy's glock 17: https://www.gta5-mods.com/weapons/glock-17-replace-animated
//and fluffy's glock 18c: https://www.gta5-mods.com/weapons/glock-18c-replace-animated
----------------------------------------------------------------------------------------------------------------------------
Inaddition to that, If u want to have Jridah's glock 18c w/ drummag as appistol modelswap, (u can find his original pose here: https://www.gta5-mods.com/weapons/glock-18c-animated)
drag and drop "weaponcomponents.meta" in "Jridah's drummag glock18c compatibility" folder to:
Grand Theft Auto V/mods/update/update.rpf/common/data/ai
and also drag and drop all files in"Jridah's glock18c mag fix" folder to:
Grand Theft Auto V/mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
this will set game's default mag as 33 rounds extended mag, and game's extended mag as 100 rounds drum mag.
dont know why both Jridah and GlintLeGulag nerver fix this mag model issue, set drummag as default mag and seeing peds carrying drum mag glock really broke the immersion of the gameplay......
Changelog:
V1.2 Added compatibility fix to RDE Team's Rebalanced Dispatch Enhanced
V1.1 Added compatibility fix to Jridah's drummag glock 18c
V1.0 Initial Release
首次上传时间: 2023年2月25日
最后更新时间: 2024年11月10日
最后下载: 13小时前
What mod makes ur ammo count look like that? Great mod!
@SwayMods112 You mean the UI design or just the statistics number of ammunition? For UI, those were just Vanilla game UI; For Ammunition Count, those were modified by Artupaky01's Immersive Combat 1.7.
New update coming soon, minor tweak for smg clipsize and all weapon's recoil and round's impact force, and some of the rockets speed and such......for more realistic and intense experience! ;)